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Did an update happen that I didn't know about? I'd normally be able to spawn a non-cursed trapdoor with Ehwaz.
Also, do you happen to know if this mod causes any incompatibilities with the alt path indicator redux mod? I was thinking of using them simultaneously but I'm not sure if the game would like that
Doesn't matter, I saw it's getting fixed in the near future and its good enough for me. Cool mod that takes away a *lot* of frustration
Unfortunately this problem kinda happens at random, it's a problem with the game itself and how it handles modded savedata :/
I went from mines 2 to depths XL.
The first boss was mom....and it dropped a random item, still kept me locked in the room, didn't spawn a deal and, most importantly, no trapdoor lol. I had to give myself "we need to go deeper" with the debug console to continue xd.
This was during the 3rd lap of rerun btw
Also, if you are wondering what the second boss was...i have no idea
There were 2 boss doors in the map. When I got to the first one it contained the Dad's Note Item as normal. But there was another boss door at the back. (Like a normal XL boss room would have.
I went through it and fought The Scourge which is weird since it's a Corpse boss, yet I still fought it in the Mausoleum Arena. After it died, it dropped a boss item like normal but also opened a hole to the Corpse floor...
I went back to the Dad's Note room and when I picked it up, absolutely nothing happened, leaving me soft-locked :(
Granted, I was playing with a handful of other mods (StageAPI included), so it may have been something to do with that, but this has not happened before until I installed this mod...
@nocturni Possibly? Idk. Every other big mod except community remix uses DSS for its mod options, and I'd rather not have this mod use an entirely different method to access its options when it doesn't need to. Maybe if there's a mass migration to Rgon's menu system we'll consider it.
@mcyum6815 That's incredibly strange, I didn't encounter that in testing. I'll look into it
@JewelMaven I'm not sure how Coinflip handles floor transitions, so I don't know if it's even possible. It'll have to be looked into.