Total War: WARHAMMER III

Total War: WARHAMMER III

Fatigue Matters
8 kommentarer
Cerb  [ophavsmand] 1. sep. 2024 kl. 18:19 
Yep
Naustghoul 1. sep. 2024 kl. 18:05 
@Cerb Thanks for this, if I can cut down damage from the f-in cycle charging the AI does when it is godsdamn exhausted, that will be worth it alone.

Save game compatible?
Cerb  [ophavsmand] 4. aug. 2024 kl. 16:41 
All good dude, enjoy it!
I Have No Enemies Brother 3. aug. 2024 kl. 22:20 
@Cerb

I just started an SFO campaign for the first time since a while and you are correct. SFO does some really solid decisions when it comes to recruitment restrictions. Please disregard my last comment lol
Cerb  [ophavsmand] 31. juli 2024 kl. 20:48 
Yeah you probably could do actually
Siri 31. juli 2024 kl. 19:39 
is there a way to make exhausted units has small mortes engine effect (they take small amount of damage while exhausted)
Cerb  [ophavsmand] 31. juli 2024 kl. 0:15 
Thanks mate :)

SFO does a lot of those sorts of recruitment restrictions, which do you feel are missing?
I Have No Enemies Brother 30. juli 2024 kl. 23:10 
@Cerb

Loving the mods my friend.

You ever think about dipping into modding for AI army composition? I know you play default but the community could always have another modders take on AI recruitment behavior. Or even making it so that certain AI factions can't recruit certain units to make certain factions more thematic like certain greenskin factions only being able to recruit orc units over goblin units and vice versa. I feel like it would pair well with your SFO realism mod collection list.

Either way thanks for the mods that add such depth. Really amazing creations :D