Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't normally use occultist due to his original aesthetic, this defiantly changes my mind to try him out now.
I would like to create a mod that is a new character, but my knowledge about programming is very limited, even so I am open to any request, even to collaborate on projects about Darkest Dungeon
My main idea was to make a new character with different abilities and animations, but seeing what that entails and not knowing how to program it would be much more expensive, even so I would love to participate in one of these mods, I am always open to suggestions, also I would love to work on making a mod for a new class.
When I saw your post say, "This mod skin change some animations," I thought this meant it had its own spine animations; but, after testing it, I see that it is perfectly compatible with other Occultist skins. Many overhaul skin use wording similar to this, so it may give people the wrong impression.
Are you planning to do your own FX files? As funny as it is to have a gun shoot tentacles, I'd like to see what visual effects you could cook up.
Also, have you thought of making this skin its own class? If you don't want to, do you mind if I or someone else makes one? Or, if you do want to make a class. I can show you how and we can work together.
Anyways, thanks for the cool skin, and I look forward to whatever you do next.