Sid Meier's Civilization V

Sid Meier's Civilization V

Solar Plant Fix
28 Comments
ChaffyExpert 15 Mar, 2016 @ 10:23am 
ICBT Inter-Continental Ballistic Toaster?
Rumanox 28 Sep, 2015 @ 2:28pm 
nuclear toasters are the future
Greasy 5 Jan, 2015 @ 7:36pm 
I must get to work on nuclear toaster ovens.
Ruby 23 Dec, 2014 @ 3:11pm 
Nuclear powered toaster ovens, WHY HAS NOBODY THOUGHT OF THIS BEFORE!!!!!!!!!
But I accualy like the mod
TofuSojo  [author] 16 Nov, 2014 @ 10:25am 
@dcheck246 That unfortunate situation has been happening with the new plants with "power towers", it doesn't happen with the ordinary ones, which I think it's safe to assume this buiding represents since it's been in Civ for many years (since Civ 3). Also, similar justifications could be used for Factories and Nuclear Power Plants harming the environment, etc etc. Ultimately, it's just a game and game balance comes first.
<3 Astraenomine <3 16 Nov, 2014 @ 9:00am 
For more realism make it cost a couple points in happiness due to that they kill birds.
TofuSojo  [author] 7 Nov, 2014 @ 11:40am 
@Sinnaj63 Then you might prefer my new and more realistic alternative to this mod I just put up, Renewable Energy. How much prod anything costs changes based on the game's settings, it still costs the same as the Nuclear Plant.
Jimmy McGill 7 Nov, 2014 @ 10:29am 
I don't really feel like Soalr Plants need a buff; I find to be building them quite often. Also, the screenshots shows them requiring only 70 production, is that right?
TofuSojo  [author] 7 Nov, 2014 @ 9:04am 
@RedneckRapture Lol, true but it's a videogame. I don't even think we should get Solar Plants until the Information Era, not in the 70s. It's purpose is just as a gameplay alternative to Nuclear Power, which is very useful if you use my realistic mod Nuclear Plants Can Meltdown. My Techtree Overhaul mod uses a more realistic version of this mod where Solar Plants are half as strong but there is also a Wind Farm you can build to bring it up to the Nuclear Plant's strength.
Actionhanz 7 Nov, 2014 @ 12:33am 
unnecessary
RedRapture 6 Nov, 2014 @ 9:32pm 
@TofuSojo There is a reason so many solar firms went under you know, and why solar power is still not widely used despite the rhetoric about it. Even in the desert (I know, I live in El Paso), solar power is unreliable along with wind power. We have both out here and still require a conventional power plant to power our city. Personally for me this mod is unrealistic because the production boost given in the vanilla game by a solar power plant is unrealistic, so I won't be downloading it, but I do understand the desire to make a building actually usable.
TofuSojo  [author] 6 Nov, 2014 @ 5:46pm 
@No one First off, if your name is an Odyssey joke, that's great. The point is you can choose based on which strategic resource you have more of. Aluminun is in higher demand than Uranium, as so many more things require it, so I think Nuclear Plants will still be the preferred choice. I consider that a bad thing though, so I recommend to use my Nuclear Plants Can Meltdown mod to even things out :). I have considered though, making Solar Plants more expensive to build and/or maintain though...future testing will determine that.
No one 6 Nov, 2014 @ 3:15pm 
you should make nuclear plants have more yield, because otherwise they would never be built.
TofuSojo  [author] 6 Nov, 2014 @ 10:20am 
@Flak I hear what you are saying, but: not everyone can build Solar Plants now and Desert Tiles in Civ represent large desolate desert regions (think the middle of the Sahara), they do not provide a large enough amount of food to be represented by even 1 food point in Civ imo. They only provide enough for nomads (Barbs in Civ). Remember though that desert regions as a whole in civ aren't terrible, they almost always have rivers, oases, resources, coasts, etc. Desert cities placed well, will still be big and powerful.
Royeaux 6 Nov, 2014 @ 7:08am 
@TofuSojo I'm just talking about game balance. Another thing unrealistic about deserts is the total lack of food, ranging from all the desert animals to the fruit trees like the pomegranate. Most often you just leave your desert tiles blank. The game counter balances this with the solar plant and possible desert folklore faith bonus and the Petra Wonder. Cities built on rivers on the other hand have many beniefts, such as fresh water access, and defence from attack and the water mill: it makes sense to always found a city on one. If you give the solar plant to everyone, then anyone who ends up starting the game in the middle of a desert is kinda screwed. Even if it is realistic to be able to build Solar Planets beyond deserts, the game balance at least gives them a unique edge over other civs starting in lusher locations.
TofuSojo  [author] 4 Nov, 2014 @ 10:00am 
@Flak That's a perfect example of playing for artificial gameplay mechanics instead of immersion. Just like choosing to build a city on a river in the Ancient Era because you know one day you'll be able to build Hydro Plants there. People didn't build cities there for that reason, nor should whether or not they can build Solar Plants thousands of years in the future influence where they build cities. If you aren't after realism and immersion, my mods aren't for you.
Royeaux 4 Nov, 2014 @ 12:42am 
I'm not sure I approve. The Solar Plant makes starting your civ in a desert region more viable, given the lack of food and production you'll encounter.
Avatus81 31 Oct, 2014 @ 9:29am 
It was O;d Civ, i think Civ 2 where your cities needed power,
TofuSojo  [author] 22 Oct, 2014 @ 4:21pm 
@iley4485 Oh yeah, now I vaguely recall that, at least for the Hoover Dam.

@zArkham4269 Good point, maybe I should rename it Solar Panel Array and say that it represents a network of panels on buildings throughout a city, explaining why it's not a big tile improvement next to a city.
iley4485 22 Oct, 2014 @ 4:00pm 
civ 4 played with power. i remember i always tried to construct the hoover dam because it supplied power to all your cities on that continant
zArkham4269 22 Oct, 2014 @ 3:59pm 
I think in many ways, the solar plant would be something where the cost/benefit would be determined by the amount of buildings in the city. Not sure how that could be coded but the whole point of solar power isn't usually to create large solar sites (which would be an improvement anyhow) but more of spreading the panels onto existing structures.
TofuSojo  [author] 22 Oct, 2014 @ 9:27am 
@zArkham4269 Yeah, that sounds like a mod. I don't recall any Civ that did that but I didn't play some of the side games like Revolution. Though I did play the Super NES Civ back in Elementary School, lol.
zArkham4269 22 Oct, 2014 @ 9:23am 
I don't remember if it was old Civ or mods but I remember playing where after a certain tech, cities needed power. So you needed to build energy producing buildings needing coal, oil, uraniusm or be on a river and build a hydroelectic dam. Without power, cities would get a big ding in their production. Plus, if I remember right, the bigger the city, the more power it needed so you might need multiple ways to power it.
TofuSojo  [author] 22 Oct, 2014 @ 9:18am 
@zArkham4269 I am thinking about getting Wind Energy into the game somehow actually. What are you refering to in past Civ games though about needing "power"?
zArkham4269 22 Oct, 2014 @ 8:16am 
Personally I think Solar Plants are an odd thing given how most Solar is done via a building. So if anything, a Solar "Plant" represents the increased maintenance cost of haivng all those solar panels on existing buildings and thus should be build most anywhere.

More true for late tech, would be a wind farm terrain improvement which would generate gold given how Civ V doesn't use power like previous versions of Civ did.
jsnider193 21 Oct, 2014 @ 6:05pm 
agree .. nice to see you are still at the mod game. i'll have to finish my current game to add in your new mods. thanx again for stayihg at it.
TofuSojo  [author] 21 Oct, 2014 @ 5:56pm 
@jsnider193 Exactly. I think Firaxis just got lazy with Solar Plants.
jsnider193 21 Oct, 2014 @ 5:55pm 
good change .. heck we have solar arrays here in PA which is not a desert last time I checked.