Sid Meier's Civilization VI

Sid Meier's Civilization VI

Port Lime - Gokturks
24 kommentarer
Knoblauch_ 26. nov. 2024 kl. 15:17 
Fun ideas, I like it a lot, however I noticed a pretty serious bug: while at war, the Tümän costs 0 gold to purchase. Heavy chariots are discounted by the correct 50%, but so long as I had enough horses I was able to print out Tümän units for free. I checked and making peace reverted their purchase cost to the correct amount. Any idea what's causing this? Anyone else experience this? I would love to play this mod out fully-- Thanks for all your effort, Lime!
smartandclever 17. nov. 2024 kl. 1:31 
Good mod, but there seems to be something wrong with the Chinese translation, all the Chinese characters have become "?"
YouCanCallMeMarmelade 10. nov. 2024 kl. 15:22 
I think the mod would play better if you got the science/culture/gold bonus from all traders, not just foreign traders. Requiring foreign traders just feels kinda finicky, but I think it might work if you got a smaller version of the bonus for your own traders and the full bonus for foreign traders
_zeaa 9. aug. 2024 kl. 9:55 
the ingame name of the civ is broken
MarkH2 9. aug. 2024 kl. 7:10 
in-game discription of this civ missing, all character become "?????", functions keep working
CLAN CAMERON 8. aug. 2024 kl. 7:39 
I never gave my thanks! Thank you for fixing the issue I was having with this mod, I've had a game going on it ever since your update and it's been a blast!
Captain Lime  [ophavsmand] 6. aug. 2024 kl. 20:24 
I would be greatly assisted in figuring it out if you submitted logs.
Levonant 5. aug. 2024 kl. 22:15 
not sure if it was your mod exclusively, but i did get my first game crash ever just now in a game which features your civ. im sure you'll figure it out :)
yörükraptor 5. aug. 2024 kl. 5:47 
thank you for not making him black or mediterranean looking
Knoblauch_ 5. aug. 2024 kl. 2:20 
How is the Science, Culture, and Gold bonus from other players' routes applied? Do the yields get added to the city yields of the city the trader is passing through or are they not applied to a specific city, but rather to your total empire yields? So for example, could Pingala's +15% yield buff affect these yields or not?
EmperorOvaltine 4. aug. 2024 kl. 8:37 
"the göktürks have taken over the entire eurasian steppe. great job, göktürks!" - bill wurtz, history of the entire world, i guess
Captain Lime  [ophavsmand] 2. aug. 2024 kl. 16:53 
That was the issue - RELIGION_TENGRRISM was basegame in civ 5, but added with Tomatekh's Historical Religion in Civ 6. Fixed.
CLAN CAMERON 2. aug. 2024 kl. 10:29 
Lua.log w/ modlist:
https://pastebin.com/CS8xqNhw
Database.log:
https://pastebin.com/7SghB4a2
I think it might be in this that the problem lies, within the Database.log:
[337738.595] [Gameplay] ERROR: Invalid Reference on FavoredReligions.ReligionType - "RELIGION_TENGRIISM" does not exist in Religions
Maybe something I don't have that I need?
Captain Lime  [ophavsmand] 1. aug. 2024 kl. 19:05 
What are your modlists? and can you submit your database logs?
ddhostallero 1. aug. 2024 kl. 17:03 
I am having the same problem as CLAN CAMERON. I disabled all of my other mods except this and restarted already. Still can't play this leader.
CLAN CAMERON 1. aug. 2024 kl. 14:04 
I'm trying to play this and it just won't load. I don't know what to do to fix it, because I am unsure of what the conflict is. Disabling this with no other changes results in no problems, so I'm sure there's some issue that I'm unable to see. Feel free to ask for my modlist or anything else, if anyone would be willing to help I'd surely appreciate it.
Sailor Cat 1. aug. 2024 kl. 8:51 
Had to authenticate the Steam mobile app to authenticate the Steam mobile app to log in on browser to rate this mod.
plaguepenguin 1. aug. 2024 kl. 6:13 
I already like IZs more than most players, so this is great for my play-style. Those districts or Holy Sites would be the first districts, and for a while (maybe until the third-tier buildings are unlocked?), the only districts in at least the cities that are at all likely to receive foreign traders.
Captain Lime  [ophavsmand] 31. juli 2024 kl. 21:08 
I'm keeping my eye on this, but I would say I would like the Tuman to be a bit overpowered - the turkic horde was feared for its archery ability. That's why I wanted the cost to be a bit severe. In a perfect world, the Tuman would be able to hit with a ranged attack and then charge the enemy, but I couldn't figure that out.
Catov 31. juli 2024 kl. 12:48 
I appreciate this mod with all my heart both as a seasoned player of the game and a Turk. I also love the idea of a nomadic design without too much improvements or districts, without the preserve builds. Played a game and the unique unit feels overpowered and ranged attack doesnt take movement. so you can shoot and move back 4 tiles. I think it can receive a combat strength nerf becuse this thing is what Camel Archer unit was in Civ V, reall tough 4 movement unit that is ranged and moves after attacking.
IconaDeFun 31. juli 2024 kl. 9:53 
Let's goooo! A real Steppe up with this leader lol
Dr.Abominate 31. juli 2024 kl. 7:15 
Finally something from Modder Pass that isn't a world wonder :'-)
Strudeler of the Tart Society 31. juli 2024 kl. 4:43 
[Chorus]
Mr. Blue Turk
Please tell us why
You had to barrage us for so long? (So long!)
Where did we go wrong?
Mr. Blue Turk
Please tell us why
You had to barrage us for so long? (So long!)
Where did we go wrong?
Master Imhotep 30. juli 2024 kl. 22:00 
The hordes are coming!