RimWorld

RimWorld

Anti-Air: CIWS(Close-In Weapons System)
66 Comments
Seven 3 Jul @ 7:21pm 
I'm having an issue where it's telling me that the ammunition isn't patched for CE, but I have the "Enable CIWS" checked on CE. I'm confused. Any tips?
Aizuki 26 Jun @ 4:26am 
got this error

Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named SkyLantern (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named WarpedObeliskIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named NoctolithIncoming (wanter=ignored)
ould not resolve cross-reference to Verse.ThingDef named ShuttleLeaving (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)

how do i fix it? Biotech only
Dr.Quin 26 Jun @ 1:39am 
thank you:)
GimNyeong  [author] 25 Jun @ 8:26pm 
@Dr.Quin
Of course. Appreciate man
Dr.Quin 25 Jun @ 8:01pm 
Hi! I'm a huge fan of this mod and wonder if i could get your permission to create and distribute a Simplified Chinese translation patch for it. And Surely I would credit you as the original creator and include the source file links and author information in my translation files If i get your permission.
Midna Liu 7 Jun @ 10:23am 
당신이 최고야
M4 7 Jun @ 8:32am 
Wow! Excellent job!
GimNyeong  [author] 7 Jun @ 6:33am 
CE compatible updated
GimNyeong  [author] 2 Jun @ 3:22am 
@avali gaming
Yeah I saw that. btw there are some problem with the update i guess. There will be progress soon. wait for it. thank you.
avali gaming 1 Jun @ 5:33am 
so i know the CE patch for this was taking a while due to mechanics and such, but now that CE has a CIWS function, what's the status on that possible CE update?
GimNyeong  [author] 11 May @ 5:09pm 
@ZQX114
working on CE patch

@Dźwiedziu
overall anti-projectile but depending on which CIWS it is..
Dźwiedziu 9 May @ 12:06pm 
Is it anti-pod or anti-mortar/overall anti-projectile?
ZQX114 8 May @ 7:16am 
does ce compative?
GimNyeong  [author] 8 Apr @ 3:49am 
@Foxxy Renamon
Yeah
Foxxy Renamon 8 Apr @ 3:23am 
So if I'm assuming correctly, these shoot down drop pods?
GimNyeong  [author] 24 Mar @ 12:31am 
CIWS 모드의 CE 패치는 꾸준히 시도하고 있으나 메커니즘이 기존의 터렛들과는 많이 달라 지연되고 있습니다. 조금만 더 기다려주시면 만족하실 수 있는 CE 패치를 제공할 수 있도록 하겠습니다. 감사합니다.

We're continuously working on the CE patch for the CIWS mod, but progress has been delayed due to its mechanics being quite different from conventional turrets. If you could wait just a little longer, we’ll do our best to deliver a CE patch that meets your expectations. Thank you for your patience!
GimNyeong  [author] 24 Mar @ 12:28am 
@Aznable82

시도는 꾸준히 하고 있지만 쉽지 않습니다 ㅠㅠㅠ
Aznable82 22 Mar @ 10:15pm 
CE 호환 해주세요 제발~
Scaretoad 9 Mar @ 11:21am 
@GimNyeong

답변 감사합니다!
GimNyeong  [author] 8 Mar @ 2:05am 
@Scaretoad

소모품으로 화학연료를 소모합니다!
Scaretoad 7 Mar @ 7:01am 
안녕하세요. 모드 관련으로 궁금한게 있어서 댓글을 남깁니다.
팰렁스와 Sea-RAM의 경우는 어떤 소모품을 쓰나요?

댓글을 찾아보니까, 연료라고 하는데 이걸 잘 모르겠습니다.
GimNyeong  [author] 6 Mar @ 4:15am 
@Love_Touhou
Thanks for using this mod and the comment. the 'test' description will be edited soon. As you said, I forgot to edit it. haha.

@kongkim
Thanks for your comment. info will be edited.
kongkim 27 Feb @ 2:19am 
Looks nice, but a bit more info would be nice :)

What can they shoot down.
What tech level is it.
Cost and stats :)
Ulrich 21 Feb @ 5:09am 
I somehow forgot to subscribe the thread, thanks for the fix!
Love_Touhou 19 Feb @ 5:18am 
Just found out that description of the AA gatling is written as "test"

Maybe you forgot to write to change it after fix?
Love_Touhou 18 Feb @ 9:44pm 
Tried this mod before, and was really waiting for your fix of intercepting friendly mortar problem.

Now I guess I can finally start building realistic modern fire base.

Thank you for your great mod.
Agent Orange 17 Feb @ 2:27am 
When CE
Str1k3s 2 Feb @ 2:08pm 
CE?
GimNyeong  [author] 14 Jan @ 4:15pm 
@Coral Sea CV-43
Ofc yeah
Coral Sea CV-43 14 Jan @ 6:38am 
does it can destroy enemy airdrop?
GimNyeong  [author] 7 Jan @ 1:10am 
@Ulrich @Torres
FIxed it. Check it out.
GimNyeong  [author] 5 Jan @ 10:13pm 
@ChopSushili
Yeah.

@Torres
Sorry about that. Trying to solve that problem.
GimNyeong  [author] 5 Jan @ 10:12pm 
@Ulrich
trying to solve that problem

@NOIDONTTHINKIWILL
Not yet.
Torres 21 Dec, 2024 @ 2:01am 
So does this target my own mortars? because if so then it makes no sense to have defenses if I can't fire out
ChopSushiii 9 Dec, 2024 @ 5:10pm 
Goated Mod btw
ChopSushiii 9 Dec, 2024 @ 4:48pm 
Safe to add to a preexisting save?
M4 29 Nov, 2024 @ 9:52am 
I submitted a patch request to CE on github.
NOIDONTTHINKIWILL 17 Oct, 2024 @ 7:20am 
CE?
Ulrich 1 Oct, 2024 @ 12:09pm 
Cool mod, but the turrets also intercept friendly mortars
c0de 3 Sep, 2024 @ 2:19pm 
@gimNyeong
NICE thank you
GimNyeong  [author] 3 Sep, 2024 @ 6:35am 
@c0de
ofc yeah
c0de 3 Sep, 2024 @ 6:25am 
does this shoot down drop pods?
GimNyeong  [author] 25 Aug, 2024 @ 8:19pm 
@Drpepper
연료가 다 떨어지신건 아닌가요?
Hellcat 25 Aug, 2024 @ 7:58pm 
잘 작동하지 않는 것 같기도 합니다. 분명 로켓 대공포 바로 앞에 수송 포드가 떨어지는데 단 한 명도 잡아내지 못 했습니다. 어째서일까요?
Hellcat 18 Aug, 2024 @ 9:03am 
감사합니다.
GimNyeong  [author] 9 Aug, 2024 @ 6:02pm 
@Royal Coyote
Not yet
GimNyeong  [author] 9 Aug, 2024 @ 6:01pm 
@PunisherT1000
Understood. Finding the way it can be
Royal Coyote 9 Aug, 2024 @ 10:26am 
is this CE Compatible
PunisherT1000 3 Aug, 2024 @ 10:57pm 
@GimNyeong You can add the ability for cannon weapons to fire direct fire at ground targets, and for missile weapons to fire overhead, like a vanilla salvo launcher, so that it would be possible to stop fire, as is already the case with other types of fire. It is very necessary.
Pasaway 2 Aug, 2024 @ 11:57am 
Check the mod options. I saw there was an active and inactive list, or something like that. In other words, you can select what functions work on each weapon in the mod options.