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I'd love for Valve to reintroduce the L4D Survivors weapons in a new update but that's rather unlikely
No worries about your comment, I know that this addon has it's own jank as well, it took me a long time to make sure that the weapons aren't too OP, the recoil is sort-of workable, and damage scales well with the base weapons, but it's still quite OP from time to time.
Like you said, this isn't exactly a vanilla+ experience that integrates the guns from L4D:S but it's the (at this time) best way I could somehow add the guns back to L4D2. It's also the reason why I didn't really want to keep this mod up publicly, I just feel that it's still too janky even by CWL's standards.
Not shaming your mod and your hard work by any means, please don't take it that way. If anything this is the best implementation of the L4D: Survivors weapons on the workshop. Just wanted to share this with others who hunger for a vanilla+ experience. It might not be what you want unless you can stomach some jank.
I haven't experienced that kind of situation before where I can't spawn the weapons, a friend of mine also playtested and didn't really experience any bugs. I also have a bunch of other CWL mods and still don't experience that kinda bug.
I'll check the files I uploaded here at the workshop. If it is a problem on my end, I apologize in advance.
my concern is the pack wasnt working for some reason moreso because i couldnt spawn them from the chat like i could other weapons. it was saying "missing weapon_class" usually when i tried to spawn them if that helps. its possible i did something wrong, but i wanted to let you know because i dont think i did.
the commands to spawn them are used through text chat, not through console
also, the part where it says it conflicts with the weapon lab mod itself is normal, since this mod makes use of the folders used for configuration.
Please read the entirety of the description before saying something doesn't work. Cheers!
The first 3 guns you mentioned are already added in
The FN Minimi, RPK, PKM, and China Lake will be added in later on, as I'm pretty busy with RL stuff right now
Yeah. I found the Shotguns a bit in the harder side to balance because of the random spread and being able to spam xD
I remember watching some reviews on L4D:Survivors and everyone said that the weapons tend to be all over the place (like the semi-auto rifles being able to shoot as fast as you want, with similar stats to the M14). Also, I haven't seen the true stats from the game.
So what I did with the weapons that also appeared in other Valve/Source games is that I took a look on their CS and HL counterpart, while also looking at the L4D2 ones.
I made myself a guide to have all the info: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264865448
I guess I could tweak the guns in the mod a bit more. Playing with this mod, the auto shotguns are pretty overpowered, even with the watered-down fire rate. Even on Expert, a single mag could demolish a Tank in seconds lmao.
Also, looking forward to that update for CWL. The current implementation of auto shotgun's pretty funny, but if it works, it works!
I was planning on doing this but with more in line with L4D2’s balance instead of Taito’s.
Right now I’m trying to figure out how to give the magazine function for the AA12 and Saiga12 so they could cycle between the shotguns instead of the rifles. Almost got it to work! Just need to fix the “insert new magazine” animation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264844982
CustomWeaponList conflict
Can you solve this problem?