Left 4 Dead 2

Left 4 Dead 2

[Custom Weapon Lab] Left 4 Dead Arcade Weapons
46 Comments
gaugezilla06 18 Jun @ 5:29pm 
this mod, base mod, and galil mod the guns dont spawn
Gabriel1Hot 13 Apr @ 7:33pm 
I love this mod, I found a bug that when using weapons that use the M16 as a base (like the famas) they are not seen in third person and the character is not carrying anything in his hands.
Leon The Fox 1 Mar @ 5:00pm 
@kurutO: you should see avengeddeathlert's workshop
Toxic_Revenant 1 Mar @ 11:17am 
@kurut0 Thank you for your understanding and all of your hard work. If there are more breakthroughs with CWL or something new altogether and new firearms feel up to par with the vanilla ones, I guarantee you this mod will be near the top of my mod list.

I'd love for Valve to reintroduce the L4D Survivors weapons in a new update but that's rather unlikely :steamsad:
kurut0  [author] 1 Mar @ 4:11am 
@Toxic_Revenant yeah, CWL does tend to have some jank to it and also not having the ability to replace secondaries and melees, but it's the best implementation we've got for custom weapons that don't replace the base game weapons.

No worries about your comment, I know that this addon has it's own jank as well, it took me a long time to make sure that the weapons aren't too OP, the recoil is sort-of workable, and damage scales well with the base weapons, but it's still quite OP from time to time.

Like you said, this isn't exactly a vanilla+ experience that integrates the guns from L4D:S but it's the (at this time) best way I could somehow add the guns back to L4D2. It's also the reason why I didn't really want to keep this mod up publicly, I just feel that it's still too janky even by CWL's standards.
Toxic_Revenant 1 Mar @ 2:18am 
Lovely mod, but I'm unfortunately not a fan for personal reasons. CWL weapons are just too 'artificial' feeling compared to the vanilla guns, and I noticed loads of glitches after tricking the mod out: doors would fly off the hinges when opened (including the safe room), pump shotguns slam firing or failing to fire altogether, shooting while moving is a fruitless endeavor etc.

Not shaming your mod and your hard work by any means, please don't take it that way. If anything this is the best implementation of the L4D: Survivors weapons on the workshop. Just wanted to share this with others who hunger for a vanilla+ experience. It might not be what you want unless you can stomach some jank.
Rising Sun 30 Nov, 2024 @ 2:08am 
@inkycat that is normal.
Inkycat 30 Nov, 2024 @ 12:56am 
This mod conflicts with the the custom weapon base itself? And no it's not all my mods
kurut0  [author] 27 Nov, 2024 @ 5:22pm 
They have to be subbed with the mod in order to see the guns
Krey 21 Nov, 2024 @ 5:06pm 
If I add this to my server, can randoms see it, or do they have to sub to this mod?
Gordon Freeman 21 Nov, 2024 @ 3:23pm 
Can it be mixed with other lab mods?
CommandoWaos 4 Nov, 2024 @ 9:20pm 
Entonces las armas apareceran en las campañas de forma aleatoria o nadota?
Zyph3r 🍀 3 Nov, 2024 @ 5:22pm 
Idk if other people are having this issue, but the STG44 and AUG don't have Reload Animations and Sounds. Great pack otherwise!
Rising Sun 1 Nov, 2024 @ 6:12pm 
granola gary yes, that is normal.
granola gary 29 Oct, 2024 @ 5:30am 
are the mods supposed to conflict with each other the lab one and this
Rising Sun 19 Oct, 2024 @ 5:19pm 
hi, i just finally tried the mod again after your most recent update and it sadly still doesnt work. i did notice though, you made the css galil and that one works fine. i just cant figure what the issue is.
Cornell 7 Sep, 2024 @ 12:20am 
starting to feel like i'm about to do some reanimation or fix some Left 4 Dead Survivor weapons
Hubert Jenkins Reservoir II 5 Sep, 2024 @ 2:05pm 
THEY DID IT
HazToxi 27 Aug, 2024 @ 6:33am 
Thank you so much for this. Probably the best custom weapon adder one out there. Also I always wanted custom Japanese arcade edition weapons in game. Thank you.
Rising Sun 18 Aug, 2024 @ 7:14pm 
sounds good. :steamthumbsup:
kurut0  [author] 18 Aug, 2024 @ 12:11am 
No problem, I'll see if I can recreate the problem you're facing. I'll update the description as soon as I find something out.
Rising Sun 17 Aug, 2024 @ 11:42pm 
its all good. sadly i dont use discord, i tried it once but it was too confusing for me. ill try this again at some point to see if its fixed on my end, im following the comments section here so if you find a fix for it maybe you can let me know.
kurut0  [author] 17 Aug, 2024 @ 11:17pm 
@Rising Sun hmm I see, do you have a Discord? You could send over your cfg files so I could have a look.

I haven't experienced that kind of situation before where I can't spawn the weapons, a friend of mine also playtested and didn't really experience any bugs. I also have a bunch of other CWL mods and still don't experience that kinda bug.

I'll check the files I uploaded here at the workshop. If it is a problem on my end, I apologize in advance.
Rising Sun 17 Aug, 2024 @ 6:43pm 
@kurut0 i meant chat, not console. i could spawn all my other installed weapons fine except for the ones from this pack. i did alter the weapon replace percentage and couldnt tell if it was replacing any or not, but i noticed that from other weapons i installed so it probably is a normal thing.

my concern is the pack wasnt working for some reason moreso because i couldnt spawn them from the chat like i could other weapons. it was saying "missing weapon_class" usually when i tried to spawn them if that helps. its possible i did something wrong, but i wanted to let you know because i dont think i did.
RɅiZΞN 11 Aug, 2024 @ 8:23pm 
Daming baril eyy !! :D
kurut0  [author] 11 Aug, 2024 @ 6:31pm 
As for the weapon spawning, it depends on what replace percentage you put in the custom_weaponlist.cfg file. Most of the custom weapons here replace Rifles, SMG, and Shotguns, so expect them to spawn instead of the default rifles/smg/shotguns
kurut0  [author] 11 Aug, 2024 @ 6:29pm 
@Rising Sun

the commands to spawn them are used through text chat, not through console

also, the part where it says it conflicts with the weapon lab mod itself is normal, since this mod makes use of the folders used for configuration.

Please read the entirety of the description before saying something doesn't work. Cheers!
Rising Sun 11 Aug, 2024 @ 12:40pm 
the weapons dont spawn when i enter them in the console, and i cant tell if they are spawning in place of other weapons sometimes or not. it also says it is conflicting with the custom weapon lab mod itself. i hope this is fixed soon because this looks awesome.
YoungeManly 11 Aug, 2024 @ 10:56am 
does this add on normal campaign ?
kurut0  [author] 10 Aug, 2024 @ 6:25am 
@PUTANGINA TABI

:boomer:
76561198328264533 10 Aug, 2024 @ 6:21am 
REPORTED KASI PANGET MODS MO FR ONG NO CAP
lookyvk 8 Aug, 2024 @ 12:59am 
YESSSS!!!!!!
kurut0  [author] 5 Aug, 2024 @ 10:40am 
@TylerGamerPhung

The first 3 guns you mentioned are already added in

The FN Minimi, RPK, PKM, and China Lake will be added in later on, as I'm pretty busy with RL stuff right now
TylerGamerPhung 5 Aug, 2024 @ 10:23am 
Wait, where's the Mossberg 500, AK74u, MK14, FN Minimi, RPK, PKM, & China Lake Grenade Launcher?
kurut0  [author] 2 Aug, 2024 @ 9:08pm 
@Rudy The Fox

Addon Limitations:
Since the Custom Weapon Lab base addon is still pretty new, the secondary weapons can't really be added at the moment. The base addon also can't change HUD icons, so by extension this addon as well can't change HUD icons.
Rudy The Fox 2 Aug, 2024 @ 10:53am 
have you practice about secondary scripts
Zaden 1 Aug, 2024 @ 5:46pm 
@kurut0
Yeah. I found the Shotguns a bit in the harder side to balance because of the random spread and being able to spam xD

I remember watching some reviews on L4D:Survivors and everyone said that the weapons tend to be all over the place (like the semi-auto rifles being able to shoot as fast as you want, with similar stats to the M14). Also, I haven't seen the true stats from the game.
So what I did with the weapons that also appeared in other Valve/Source games is that I took a look on their CS and HL counterpart, while also looking at the L4D2 ones.
I made myself a guide to have all the info: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264865448
kurut0  [author] 1 Aug, 2024 @ 5:22pm 
@Zaden Thanks!

I guess I could tweak the guns in the mod a bit more. Playing with this mod, the auto shotguns are pretty overpowered, even with the watered-down fire rate. Even on Expert, a single mag could demolish a Tank in seconds lmao.

Also, looking forward to that update for CWL. The current implementation of auto shotgun's pretty funny, but if it works, it works!
Zaden 1 Aug, 2024 @ 3:20pm 
Nice work! :health:
I was planning on doing this but with more in line with L4D2’s balance instead of Taito’s.

Right now I’m trying to figure out how to give the magazine function for the AA12 and Saiga12 so they could cycle between the shotguns instead of the rifles. Almost got it to work! Just need to fix the “insert new magazine” animation
I STAPLE TAPEWORMS ON MY 1 Aug, 2024 @ 9:33am 
awesomeee
kurut0  [author] 1 Aug, 2024 @ 7:12am 
@HIMEHINA ヒメヒナ CustomWeaponList conflicts have been solved, thanks for commenting about it!
kurut0  [author] 1 Aug, 2024 @ 7:09am 
@WarGames as I've said in the limitations at the description, the base addon still can't add secondary weapons including melee, so the primary weapons are the only ones that I can add
WarGames 1 Aug, 2024 @ 7:04am 
You have in mind add the melees from the arcade or is harder to do?
kurut0  [author] 1 Aug, 2024 @ 6:25am 
Okay, I'll update the weapon names to be a bit more specific to L4D Arcade
kurut0  [author] 1 Aug, 2024 @ 4:04am 
Screenshots and a video preview will be added later on