Europa Universalis IV

Europa Universalis IV

Act of War
69 Comments
parupiro 10 Jan @ 10:42am 
Great mod to play varierty type of army strat :D
For those who want to play with doge or other things, theres alternative just add line "dependencies={
"1.37 Doge Shattered Europa"
}" to this descriptor.mod mod
as it will overwrite the doge or their mod that have gui file, gui little broken but everything is fine i believe.
Cetai  [author] 5 Jan @ 9:56am 
@Војвода Рачић yeah, checked it. cannot be compatched as Doge for some reason has the vanilla files in their own mod, which overwrites ACW. Sorry about that, unless you overwrite countrymilitaryview.gui manually, it wont be possible to use both.
Cetai  [author] 5 Jan @ 9:42am 
that is true. 2 reasons why I eont list the compatible mods here: 1. mod description is limited in length, and it’s mostly used up already 2. I do rarely play with other mods (other than testing for compatibility). will check if ACWcan be compatched to Shattered Europe, but no promises.
Didn't mean to test with every random mod but if you ever played this mod with any other mod you can just add it to the list. I believe most of the people play few mods together, not just one single mod, especially not this type of mod with vanilla eu4
Cetai  [author] 5 Jan @ 2:01am 
Ha. If I had that much time to test it with every random mod, this would already be updated to eu5. will see if it can b compatched.
Not compatible with Doge Shattered Europa? Nothing is showing up in the military tab, I guess not comp. I'd be great if you write down in description any compatible mod with this one (if there is) o/
Cetai  [author] 30 Dec, 2024 @ 7:20am 
@PoKa if you mean Europa Expanded, then no.
PoKa 29 Dec, 2024 @ 8:32am 
compatible with Europa Extended?
Cetai  [author] 12 Dec, 2024 @ 1:27pm 
@Devodex yes.
Devodex 12 Dec, 2024 @ 11:47am 
Does the AI utilize this at all?
Ivy 25 Nov, 2024 @ 8:07am 
Ok thank you
Cetai  [author] 25 Nov, 2024 @ 8:01am 
@Ivy yes (to an extent). Armaments work only in the basegame Ages.
Ivy 25 Nov, 2024 @ 7:23am 
compatible with Extended Timeline?
Cetai  [author] 23 Nov, 2024 @ 10:56am 
@Black company what exactly is not working with Oirat?
Black company 23 Nov, 2024 @ 6:26am 
Hi, It's not work with Oirat?
Cetai  [author] 23 Nov, 2024 @ 12:49am 
@Belisario As for upgrades, I've found that money is easy to come by in EU4. Upgrades, not so much. Main target was MP, where you can develop and have tons of ducats and professionalism lying around, especially after early game.

I'm happy to hear about no compatibility issues, most of the time of development went to weed out whatever issue I could. As for the button, I will be moving it to the side of the miliary view window along with the Naval upgrades interface button (and there will be a 3rd if i can do it). Reason being is I have started to work upon this whole theme of country windows expanded. Will see how that goes.

Thank you again for your through opinion, hope you enjoyed playing with ACW. :)
Cetai  [author] 23 Nov, 2024 @ 12:49am 
@Belisario Thank you for your opinion. Yes, I have somewhat expected imbalances (tho some of them like Defense in Depth, are intentional, as I'm well aware of the uselessness of defense in general EU4 except for maybe Russia.). Those are what you would pick in a specific scenario.

Chevauchee has 8 points in total, so yes, you can have 2 full and one half (even if you play with extended mods, as you gain points on specific mil techs) /and actually there is a 4th unlockable company slot/. While I dont really want to change it, I already have planned about 120 events for this mod, some of them unlock companies for free, most of them grant professionalism. But that is a long time off rn
Cetai  [author] 23 Nov, 2024 @ 12:30am 
@kebabblaster9000 I will be cooping with the creator of Naval Professionalism mod, so ACW will be upgraded with it. But it will be done in a later date.
Belisario 22 Nov, 2024 @ 10:19am 
Overall, the mod has a lot of potential, but it's poorly balanced.

Besides compatibility (although I admit I didn't find any problems testing it, which honestly surprises me) it's better to remove the military interface button and make a choice that opens it, or maybe a button like the Holy Roman Empire, the Celestial Mandate or the holy sites blessings, although I don't know if that has compatibility problems.

I'm sorry if I was critical in my comments, but it's my honest opinion.
Belisario 22 Nov, 2024 @ 10:14am 
I think the weapons should have some of the provinces, not the 3 or whatever, because that way you would make them more accessible, so that the only way to generate enough professionalism to use the mod is accessible, because if not it is basically made so that you use it with certain countries only, or maybe change it to technological group or accepted or main culture of a certain cultural group.

The upgrades seem to me a net debuff, +10% of recruitment and maintenance cost (the variable "type of units" cost affects both) of the relevant units are worthless +2% of combat capacity, if it were 5 per upgrade it would be more acceptable, after all, if I make my army 100% more expensive, I want it to be at least 50% more efficient, because if not I simply recruit double, 20% more efficient.

Finally, I think the improvements are good, but they drag being subject to urgpades.
Belisario 22 Nov, 2024 @ 10:13am 
I think the stratagems are good, although Defense in depth seems useless, let's say only usable in games where you want to make a defense meme or roleplay, its last improvement is good I suppose, but compared to the others it is simply better to use other things.

The mercenaries one is good I suppose, it has the same problem that there are other better things, but this one is good, although I would reduce the cost of professionalism for 2 reasons, the first is the playable reason, if you hire mercenaries your professionalism is reduced, so it is more difficult to develop, the second is for roleplay, the use of mercenaries was more common in the medieval era and the early renaissance, it is not worth it at a playable level to use them late either, because they do not usually have a good army composition.
Belisario 22 Nov, 2024 @ 9:46am 
How do I increase the chevauchee in the mod folder? It bothers me that there are 2 in gold and one in silver, there is one point missing, although the truth is that I think the last company comes too late to be useful without a mod that extends the timeline, besides it is strange that you give the possibility of changing the companies considering that there are no extra points, or is it a work in progress?
kebabblaster9000 17 Nov, 2024 @ 1:30am 
can you make a compatch with naval professionalism?
Clark Crente 10 Nov, 2024 @ 10:44am 
I will, thank you!
Cetai  [author] 10 Nov, 2024 @ 8:27am 
@Clark Crente definitely possible. hit me up on discord if you need help with it.
Clark Crente 10 Nov, 2024 @ 1:07am 
Great mod! Is that possible to make the same style of mod for other parts of that F# shortcuts like court, economy, trade, etc like you did with military?

I'm making an almost total overhaul mod and would want to make it on all of that parts of that "menu".

Thanks in advance!
GandalfOS 9 Nov, 2024 @ 4:28am 
professional armies if it was good
Cetai  [author] 9 Nov, 2024 @ 1:01am 
@Virok will check Amber Eagle later, depending on how they added the new provinces, no compatch will be needed.
Should work with Development Points without issues (but I would appreciate if you could test it.)
Virok 8 Nov, 2024 @ 8:43am 
Very nice mod, is there any chance you could create compatches with Amber Eagle and Development Points? I know that questions regarding compatches are very often, but still, would love to see it :)
Nuggz 3 Nov, 2024 @ 9:34pm 
see im glad someone else loved the Professional Armies mod from the modathon. I also love how more fleshed out it looks, but what concerns me is the compatibility issues with other mods
Cetai  [author] 26 Oct, 2024 @ 9:15am 
@redbvll cant make such a promise. im playing on a potato, will see if i can even test it
padonak 26 Oct, 2024 @ 1:12am 
Would be good if there was an optimized version for 'proper 2k ui' mod.
Cetai  [author] 25 Oct, 2024 @ 5:55am 
@slatsamer AI starts upgrading units once it reaches 55 army professionalism (maybe that should be lowered tho for balance) and use Stratagems after 50 army prof (and now you mention it, I forgot to code the free tier one....). It should upgrade and unlock companies on the levels it gains Perkz Points (military tech 6,9,12, etc), tho if you have skipped those levels, the event might not have triggered. Will do some testing tonight, but feedback is welcome.
slatsamer 23 Oct, 2024 @ 9:31pm 
Can AI use Unit Upgrades, Chevauchee and Stratagems? Because i opened AI nation and it only used Armaments and Heroic deeds while having 40+ army professionalism
Cetai  [author] 23 Oct, 2024 @ 3:29am 
@slatsamer scope. PA contained only the unit upgrades and Stratagems (Doctrines). They also had a Military Academy building and some triggered modifiers.
I have added both the Armaments, HD and Chevauchee, with own events (more coming up in the future - ask on discord if intrested)
PA is more streamlined, while ACW has more flavour, I would say.
slatsamer 23 Oct, 2024 @ 1:27am 
Hello. What are the main differences between this mod and the Professional Armies mod?
Cetai  [author] 17 Oct, 2024 @ 4:54am 
@simonfadare2 Armaments will have limited funcionality with ET, as they can be unlocked only in specific Ages. Otherwise, it should work.
Aero 16 Oct, 2024 @ 12:24pm 
does it work with et?
Vik Beilier 16 Oct, 2024 @ 6:48am 
good, but I think the cost increase for level up is too much.
猎天使魔男 12 Oct, 2024 @ 3:51am 
good mod turns me around:steamthumbsup:
Cetai  [author] 25 Sep, 2024 @ 4:11am 
@HEHEHEHOHOHAAAAAAAAAAAAAAAAAAA as far as I can see, yes, M&T doesnt make changes to the military interface. Tho I cannot guarantee proper compatibility without testing, ACW should work together with M&T.
HEHEHEHOHOHAAAAAAAAAAAAAAAAAAA 24 Sep, 2024 @ 6:46pm 
Does this mod compatible with M&T?
Cetai  [author] 19 Sep, 2024 @ 1:20pm 
@ice-fire thanks for the info, got it fixed with todays update!
Cetai  [author] 18 Sep, 2024 @ 8:05am 
will check tonight, most likely i have fcked up the new code :(
ice-fire 18 Sep, 2024 @ 3:07am 
It seems that the year limit for the buttons in 'Army Improvement' has not taken effect, or perhaps the order has been disrupted due to the addition of a new buff?
Although I really like the feature of being able to hold both infantry firepower+1 and infantry impact+1 in Infantry Reform II, based on your move of "modifying the cavalry combat capability by+200", this should be a bug
Cetai  [author] 15 Sep, 2024 @ 11:24pm 
@traaaf thank you very much for your input, that is very valuable to me. I've expected the support companies to be somewhat unbalanced, great to see someone actually using them :) Sadly I havent been able to dedicate as much time as I could to improving this lately, but I have put out a small patch as of today, with a temporary fix for the unclickable icons.
traaaf 14 Sep, 2024 @ 5:20pm 
More feedback after completing my campaign. The 10% negative cost maulus on the 2% combat ability is harsher than I think it should be. In perspective, a 10% infantry combat ability can be gotten through several means in the game at no cost but through Professionalism here it costs +50% army maintenance for the same bonus.

Overall, the optimal strategy seems to be to rush expand to get as many of the armaments each Age since that is the only way to quickly scale Army Professionalism.Then max out the chosen strategem (the arty/siege one is probably the dominant choice for most people).

The support companies are a very cool idea, but seem horribly mis-balanced vs each other. They also took a long time to access the later tiers as it always seemed the first in each was generally more powerful than the 2nd stage in another.

Cool mod overall that I'll keep experimenting with but probably won't use every campaign.
Cetai  [author] 8 Sep, 2024 @ 10:06am 
@traaf common issue with custom gui mods. looking for solution currently, usually a restart or two solves this problem. thanks for noticing me
traaaf 7 Sep, 2024 @ 12:46pm 
In the military conduct window, the mouse overlay tooltips for some of the options are not appearing. The top tile for Infantry I, top tile for Cavalry II, bottom tile for Cavalry III, top tile for Artillery I, top tile for Artillery III,
Cetai  [author] 7 Sep, 2024 @ 1:51am 
@Watt What a typo in the tooltip, modfiier gives the correct -0.5%. Thanks for noticing it, will put out a patch next week, once modathon is over.