RimWorld

RimWorld

Home Sweet Home
148 Comments
GULÉ🏠 27 Jul @ 1:58am 
Does this need 1.6 update?
Felnel 26 Jul @ 11:45am 
1.6?
giggitybit 23 Jul @ 2:02pm 
Agree - this is a nice mod simply for realism
pubbydog 14 Jul @ 1:10pm 
thanks for your work on this mod, I would also love to see its return.
arhyn 13 Jul @ 4:41am 
I'd love to see an update to this. <3
Joey da Moey 12 Jul @ 10:30pm 
I would also like it if it updated to 1.6
fireflyinthdark 11 Jul @ 9:10pm 
Any chance of an update for this mod? :) I'm surprised it hasn't gotten more popularity, really adds a nice little touch to a game.
Papito 20 Jun @ 1:58am 
Thanks for informing us
Levka  [author] 18 Jun @ 5:01pm 
@Papito i may finally have motivation some time soon, who knows tho
Papito 18 Jun @ 12:48pm 
Will this get updated?
furel87 5 Jun @ 5:43am 
Missing ThoughtDef.

Failed to find RimWorld.ThoughtDef named 'HomeSweetHome_DestinationArrival_Thought_Great_Psychopath'. DefDatabase<RimWorld.ThoughtDef> contains a total of 2787 loaded defs.
RKTY The Doggo 7 May @ 12:40pm 
breaks caravans and vehicles without people in them when assaulting bases.
Hellofend 19 Apr @ 11:56am 
just FYI to anybody looking at this mod, it's pretty broken with ANY mod that effects caravans; most notably vehicle mods. personally, i'd avoid it.
JayleeVT 8 Apr @ 1:45pm 
this mod gives so many game breaking bugs for me. :/ https://imgur.com/a/LBfSpUx
Rachty 19 Mar @ 2:09pm 
it is safe to remove mid save?
JayleeVT 19 Mar @ 2:05am 
This has a pretty severe bad interaction with vanilla outposts. Making a caravan into an outpost creates an empty caravan. And not all the pawns transfer to the outpost. When you remove the pawns and try to re-add them, they just dissapear.

I think the logs publisher is down right now 'cause it wouldn't work for me... But here a screenshot of the error: https://imgur.com/a/6Zdwdxo
k.koszarny 8 Feb @ 11:32pm 
Please consider what @Pong suggested: mod option slider to intensify or tone down all effects
Levka  [author] 5 Feb @ 4:45pm 
imma be working on my mods again soon
UntouchedWagons 6 Dec, 2024 @ 11:25am 
Yeah I'm having the same issue with the Worried moodlet
Wimpykid1010 27 Nov, 2024 @ 7:44pm 
worried about carvan moodlet is bugged and is always applied regardless of if you have a caravan moving or not, luckily it can be disabled in mod options if anyone was having the same problem
|_| Clyax 25 Nov, 2024 @ 11:06pm 
This should be in the base game.
Sergeant Steelwill 24 Nov, 2024 @ 10:22am 
agreed with below
Pong 18 Nov, 2024 @ 8:40pm 
A single mod option slider to intensify or tone down all effects would please all the people all the time.
Skeleton Knight 16 Nov, 2024 @ 11:11am 
@MercuryDoll Correct. Vehicles caravans give permanent -10 mood, even if vehicle caravan returns back.
Syilumi lunari 15 Nov, 2024 @ 12:45pm 
@deep ate without table -10
dxrkdeception83 14 Nov, 2024 @ 12:50pm 
is it work with 1.4
Deep 13 Nov, 2024 @ 12:00am 
isnt +8/+15 way too much? What do you think about making it +4/+8?
rowblocks 12 Nov, 2024 @ 6:22pm 
@MercuryDoll only fix i found was turning it off in the settings
MercuryDoll 12 Nov, 2024 @ 5:34pm 
Also getting the "colonists worried about phantom caravan" bug. I assume this is due to vehicle caravans working a bit differently.
Rat Kebab 11 Nov, 2024 @ 6:25pm 
I'm late but I agree with the previous comment mentioning the ability to set an expected return date for the caravan would be a phenomenal edition
Zriatt 8 Nov, 2024 @ 1:38pm 
lol, it's just feedback. You set up the mod in a way you thought was balanced, and I disagree on said balance. Thinking back on it, since it's a static balance, of course there will be some disagreement.

Probably the ideal set up would be to set an expected caravan return date in the send caravan menu, longer trips increasing the amount of days difference. Say if you expect your trip to be 50 days long, you'll get a mood buff for returning on days 45 to 60, but if you have only a two day caravan expected, You'll only get a mood buff from 40 hours to 60 hours, debuff hitting on that 60 hour mark.

I will judge you most dreadfully as a lazy bum who creates lackluster mods if you don't add this feature. /s

Looking at how other mods handle caravans, I wouldn't be surprised at all if it's a more difficult task than expected, so I won't judge you at all if you decide not to apply this feature.
Levka  [author] 8 Nov, 2024 @ 6:04am 
hey @Zriatt please forgive me for my lackluster development.. i.. i.. i have nothing! no excuses besides being a lazy bum!
Zriatt 7 Nov, 2024 @ 1:50pm 
This mod is way more of a nerf to your colonists mood than it is a buff. Caravan travels last *forever*, and meanwhile you're getting a fat -10 mood penalty that doesn't go away until the caravan returns.

Compounding the time factor in with another mod that lets you build roads, which basically has you with a permanent caravan on the map, that's a permanent mood debuff for the rest of your colony. It's quite literally a bigger mood debuff than a friend getting killed. Only 2 points below observing 5 rotting corpses. It's literally worse than eating without a table.
InVinoVeritas 7 Nov, 2024 @ 1:27pm 
Thanks for the mod! Your work is much appreciated!
EricMao 3 Nov, 2024 @ 6:46pm 
My pawn stuck their thought with -10 mood but no pawn is outside, it seems should be disappeard in 2 days but still stick with it after few months.
Versuski 2 Nov, 2024 @ 7:11am 
not sure if it's intentional or just an oversight, but psychopath pawns shouldn't get the relief thing imo.
Squamata 27 Oct, 2024 @ 9:05pm 
I have a bug with this mod. I sent out a caravan a while ago and it came back normally, but now all my colonists have the "worried about caravan" moodlet even though I have no active caravan.
Numbers 27 Oct, 2024 @ 8:17am 
it's kinda crazy, i was just thinking of a mod like this while i had colonists out on long scavenging missions with ancient urban ruins. they visited home using psycast portals every one in a while, and i thought about a mechanic just like this. cool mod, dude
soc70056 18 Oct, 2024 @ 2:00pm 
For anyone with the "hope the caravan is alright" bug. I was able to remove the debuff by sending all of my colonists in a foot caravan and then just returning them as soon as they left.
Bob977 16 Oct, 2024 @ 2:25pm 
I was about to say the same as @cyanobot have issues with vehicles. It seems that the debuff "hope the caravan is alright" is stuck even after they return.
Kaschey 14 Oct, 2024 @ 1:22pm 
@anjeriiku_akane, that's easy: just click the green "subscribe" button at the beginning of the page. Then, after you open your game, click the "mods" button in the menu and you'll find it there.
Meligold 14 Oct, 2024 @ 12:16pm 
Sorry im new to the modding world. How do you download them into the game.
cyanobot 7 Oct, 2024 @ 3:44am 
Excited to hear it! Take all the time you need though
Levka  [author] 7 Oct, 2024 @ 2:34am 
@cyanobot i will be working on my mods soon again.
cyanobot 6 Oct, 2024 @ 3:04pm 
Love the concept. Had to turn off for now due to the weirdness with vehicles, which I am using a lot in current playthrough, but I'm looking forward to re-enabling when you have the time for compat -- whenever that happens to be.
Bongwater 1 Oct, 2024 @ 1:35am 
is this compatible with Vanilla Expanded Vehicles?
Szczygiel 25 Sep, 2024 @ 3:32pm 
I almost subscribed until I saw comments. Pity, looks simple, useful and realistic
kyrambox 25 Sep, 2024 @ 5:58am 
The same issue as @aikixd.
aikixd 25 Sep, 2024 @ 12:47am 
On game load, exception thrown: `You need to provide working lists for the keys and values in order to be able to load such dictionary. label=caravanDepartureTicks`. This mod only.
kanid99 23 Sep, 2024 @ 8:21am 
No worries. I can't even say for sure that it is this mod that caused the issue it's just that when it was removed the issue went away.