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I'm very sorry for this kind of BUG. This is a mod of an old version of the game. After the terrain system of the game was updated, this mod has become invalid. Considering that many mechanisms of the game are still being updated rapidly, in a relatively stable version, I might create some other interesting mods.
It can be understood that I used the official BUG to make the city wall invincible before. If you encountered the failure of the city wall, the official may have fixed this bug now. Thank you very much for your play and report.
一些高楼找不到路进去,观察发现其门开在面对长条建筑内侧的方向,左右又太过紧凑,以至于人员找不到路进去。
然后在数日之前的一个其他地图存档里观察到,匪徒会从我当做地形墙而未开发的建筑进入围墙内。我在这些未开发建筑之间的间隔区域拉起围墙,但匪徒从该建筑处于围挡区域外的门进入,从围挡区域内的门走出,所以我想会不会我此前遇到的、一些莫名其妙出现在围墙保护区域内的敌怪,他们都是这样进来的。
把门堵住会导致人员找不到路进去,
如果一个建筑物有多个门或者贯通的门廊,人员或者敌怪可以从一个门进再从另一个门出。
During production, these buildings were arranged closely behind medieval walls to block the enemy AI's wayfinding program. I did not add supplies to these buildings, which did not affect the player's resource acquisition, so these slender buildings suggest that players ignore these buildings while playing and do not occupy the buildings.
During my testing, I occasionally had one or two guard tower buildings stuck at the exit, at which point the player could decide whether to remove the small building and replace it with a defensive building in the game according to their own needs. This decision will not affect the player's defense, ancient walls can be connected to the player's walls.
1)there are structures that are so close of each other that the scav squads cant enter then
2) also some of then have the entrance turned to the wall and cant be accessed
good map too