Infection Free Zone

Infection Free Zone

Super Military Fortress / 要塞塔防 - West New York
28 Comments
Reviera 24 May @ 12:24pm 
for me mod shows on the selection, but the structures don't show.
CowabungaDude85 19 Apr @ 4:25pm 
SHELL SHOCKED!
Korea 18 Apr @ 6:15pm 
I got it working but sadly the game refuses to load the structure. it always crashes at the initializing objects section
Korea 18 Apr @ 1:27pm 
If you ever plan to update it please let me know, I love the wayout of the base and I really like how you positioned the buildings. Having the HQ in the center is sick!.
Korea 18 Apr @ 1:26pm 
Oh thank you for letting me know I appreciate it.
TOUHOU 墓石  [author] 18 Apr @ 11:27am 
@Korea对这种BUG我很抱歉,这是一个旧版本游戏的模组。在游戏更新了地形系统后这个模组已经失效了,考虑到游戏的很多机制还在快速更新,在一个相对比较稳定的版本我可能会制作一些别的有趣的模组。

I'm very sorry for this kind of BUG. This is a mod of an old version of the game. After the terrain system of the game was updated, this mod has become invalid. Considering that many mechanisms of the game are still being updated rapidly, in a relatively stable version, I might create some other interesting mods.:burosob:
Korea 17 Apr @ 9:48pm 
It doesnt show in map editor or the game
TOUHOU 墓石  [author] 29 Oct, 2024 @ 6:40am 
@Spencer In the version of the game at the time of the map's release, this layout of the wall allowed the AI enemy's wayfinding mechanism to bypass and stop attacking the wall to protect the wall, but in a recent update to the game mechanics, this means of making the wall invincible may gradually lose its effect.

It can be understood that I used the official BUG to make the city wall invincible before. If you encountered the failure of the city wall, the official may have fixed this bug now. Thank you very much for your play and report.
Spencer 29 Oct, 2024 @ 3:34am 
Great Map! But walls are not indestructible. I believe the description said it would be?
Loona - Hunter 2-1 8 Oct, 2024 @ 12:53pm 
You can get more squads if you build new HQs
disposable 8 Oct, 2024 @ 5:17am 
How come there are 18 or 19 squads in the map image? Isn't 6 the maximum?
TOUHOU 墓石  [author] 17 Aug, 2024 @ 11:08pm 
@171631488 感谢反馈,多人的反馈让我发现了新版本与旧制作的地图有冲突,关于无法进入的问题以及制作了1.1版本的地图,在此mod的关联必须物品中可以重新订阅。但官方更新砍掉了越过矮建筑射击,可能会削弱这个地图的防御能力
17163♥♥♥♥ 17 Aug, 2024 @ 11:43am 
几乎所有的棱堡都不能搜索。只能直接拆了。
TOUHOU 墓石  [author] 12 Aug, 2024 @ 8:12am 
@海底都市王乙姬 可以试试把最边的城墙拆一小段,用砖墙连起来就可以了,我试了下可以,这样砖墙只需要修很小一段,我看更新后砖墙和中世纪墙血量差不多,后续可以换成最高级水泥墙,抱歉捏:steamfacepalm:
海底都市王乙姬 10 Aug, 2024 @ 7:04am 
不行,想拆都拆不了,没有路径,感觉得先把外面的中世纪城墙拆掉才可以拆除这些过近的建筑,但是又不是很想拆城墙
海底都市王乙姬 10 Aug, 2024 @ 7:04am 
不行,想拆都拆不了,没有路径,感觉得先把外面的中世纪城墙拆掉才可以拆除这些过近的建筑,但是又不是很想拆城墙
TOUHOU 墓石  [author] 10 Aug, 2024 @ 4:35am 
@海底都市王乙姬 那可能确实因为官方更新改变了生成,如果你说的是西北角落的可能比较正常,那个建筑我之前测试也发现离墙体比较近,单个建筑物可以直接拆了换成几个哨塔。只要不影响防御封闭问题不大(
海底都市王乙姬 10 Aug, 2024 @ 2:00am 
想问下,我开了好几局,角落和城墙紧贴的凸出部建筑几乎都无法进入,有啥好方法不:steamfacepalm:
Akanoyui 9 Aug, 2024 @ 6:28am 
@TOUHOU 墓石 感谢解惑,我多试试。
TOUHOU 墓石  [author] 9 Aug, 2024 @ 6:02am 
@Akanoyui 匪徒进入墙体的问题是很常见的,这一问题我在之前制作的白宫地图已经发现在敌人寻路时,如果建筑物之间被堵上,他们会绕过墙体而直接穿过建筑物,墙体是不会被穿过的。这也是我为什么会把长条建筑和古代城墙并排放置,因为这样敌人会判定障碍过多而不去攻击有血条限制的墙体,但是如果你没有连接我留下的古代城墙墙体,只连接的建筑,对敌人是无效的(即使游戏里墙连接时可以自动吸附到建筑上,但与现实不同依然无效,这可能是AI的寻路权重问题)所以这个地图我建议在内部发展立足后再去占领外部城墙内圈。
TOUHOU 墓石  [author] 9 Aug, 2024 @ 6:01am 
@Akanoyui 过于紧凑的问题可能是地图开局时门的随机造成的,因为可以看到我测试时的图片在绿色的已改造建筑中,长条建筑内的建筑物都做了改造且不会卡人,不清楚官方更新是否会影响这一点,最京凑的部分应该是两个内侧核心狙击高塔,狙击手也可以布置在核心的大建筑,如果影响游戏,可以拆除最细长的两个高塔
Akanoyui 8 Aug, 2024 @ 10:45pm 
@TOUHOU 墓石
一些高楼找不到路进去,观察发现其门开在面对长条建筑内侧的方向,左右又太过紧凑,以至于人员找不到路进去。
然后在数日之前的一个其他地图存档里观察到,匪徒会从我当做地形墙而未开发的建筑进入围墙内。我在这些未开发建筑之间的间隔区域拉起围墙,但匪徒从该建筑处于围挡区域外的门进入,从围挡区域内的门走出,所以我想会不会我此前遇到的、一些莫名其妙出现在围墙保护区域内的敌怪,他们都是这样进来的。
TOUHOU 墓石  [author] 8 Aug, 2024 @ 6:20am 
@Akanoyui 这是游戏机制没问题,不是很清楚想表达的意思,是遇到了哪些建筑有问题导致围墙无敌失效吗?正确的游玩方式是连接留存的中世纪围墙进行防守,请不要占领在围墙外侧的低矮长建筑,里面没有资源,那是用来做附加墙体的,如果玩家不去搜查这些建筑,僵尸会避开这些建筑
Akanoyui 8 Aug, 2024 @ 2:30am 
建筑物是有门的,有的建筑物还有门廊,
把门堵住会导致人员找不到路进去,
如果一个建筑物有多个门或者贯通的门廊,人员或者敌怪可以从一个门进再从另一个门出。
Kmtyoaau362 4 Aug, 2024 @ 1:04pm 
:steamthumbsup:
TOUHOU 墓石  [author] 4 Aug, 2024 @ 5:50am 
@Kmtyoaau362 Thank you for your feedback, I think you're referring to the problems with commanding a squad into a ramparts shaped building.
During production, these buildings were arranged closely behind medieval walls to block the enemy AI's wayfinding program. I did not add supplies to these buildings, which did not affect the player's resource acquisition, so these slender buildings suggest that players ignore these buildings while playing and do not occupy the buildings.
During my testing, I occasionally had one or two guard tower buildings stuck at the exit, at which point the player could decide whether to remove the small building and replace it with a defensive building in the game according to their own needs. This decision will not affect the player's defense, ancient walls can be connected to the player's walls.
Kmtyoaau362 3 Aug, 2024 @ 10:05am 
I'm going to list some problems i found
1)there are structures that are so close of each other that the scav squads cant enter then
2) also some of then have the entrance turned to the wall and cant be accessed
Kmtyoaau362 3 Aug, 2024 @ 9:17am 
nice guide by the way
good map too