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I'll have to wait a while. I am not touching the game in the current state. I'm pretty sure the mod is busted for the newest version, but the newest version of the game seems to be busted anyways, so no real loss there. I thought the game was in a decent state so I don't get why they had to mangle it like this.
Crime was originally meant to be the downside of tourism, and it's still on the table
Balancing the mod was and is the biggest struggle due to how out of the box it is, as amenities are fairly niche thing in the base game. There is 0 reason to optimize amenity productions on this scale in vanilla. I do like how powerful it can become, but you need to invest heavily into it so I feel unsure about nerfing it, even though I initially was worried about how powerful it was.
It could be worth experimenting with at some point.
As to events or other further developments, I find it unlikely that I'd be adding anything new anytime soon. I'm fairly happy with it being as is.
this makes resort worlds so useful! I love how it incentives cultural buildings and amenity generation (holo-theaters etc) for mega-corps since you can basically do without them in vanilla. Helps to flesh out a more diplomatic soft power build for MCs too!
I doubt the game can do this but it would be cool.
National Parks would be an interesting feature, come to think of it...
Just kidding, this is a neat idea for a twist on the usual megacorp playthrough!