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I also removed the coaxial capability from these turrets for the time being.
But 100mil feels like something that usually takes considerable effort to reach. Though I probably should of looked at the *actual* selling price rather than the turret value in credits. If you think its perfectly fine, then I have nothing else to say.
Though its still funny this weapon has a coaxal variant.
Because 410/slot mining dps would be extremely low, but 410/slot pre-mining dps would be an insane turret worthy of that cost.
2,000 DPS, 410/slot, selling price of 100,000,000+. Rarity is common and is of the oganite material. Its the R-Mining variant.
Thing is more expensive than a pulse accelerator from a turret factory that has a burst DPS of 10k, 4,734 DPS, 2,367/slot (made of Xanian).
> function WeaponGenerator.generateWeapon(rand, type, dps, tech, material, rarity)
return generatorFunction[type](rand, dps, tech, material, rarity)
end
Not sure if it's mis-matching on the [type] bit?
FWIW I did have some (raw only which seems odd) Mining Railguns drop as loot or possibly salvage loot.
I've looked at some of the stuff I've done and your weapongenetor.lua seems to be missing this bit:
generatorFunction[WeaponType.foo] = WeaponGenerator.generateFoo
But because you're using different generator methods depending on what other mods it's possible that I'm not smart enough to grok what's going on with that.
------
FWIW I'm not using CWF in case that helps with bug finding / detective work.
Also I checked several other recent galaxies (all 2.5.2) with a variety of mods and none of the others had this problem, only the one galaxy where I was using this otherwise very cool mod.
> | Execution Context (inner to outer):
| #0: FighterMerchant.initialize data/scripts/entity/merchants/fightermerchant.lua
| could not execute function 'FighterMerchant.initialize' in '"data/scripts/entity/merchants/fightermerchant.lua"':
| data/scripts/lib/weapongenerator.lua:864: attempt to call field '?' (a nil value)
| stack traceback:
| data/scripts/lib/weapongenerator.lua:864: in function 'generateWeapon'
| data/scripts/lib/fightergenerator.lua:26: in function 'addWeapons'
| data/scripts/lib/fightergenerator.lua:19: in function <data/scripts/lib/fightergenerator.lua:13>
| (...tail calls...)
| data/scripts/entity/merchants/fightermerchant.lua:64: in function 'addItems'
| data/scripts/lib/shop.lua:1085: in function 'restock'
| data/scripts/lib/shop.lua:67: in function 'initialize'
| data/scripts/entity/merchants/fightermerchant.lua:141: in function <data/scripts/entity/merchants/fightermerchant.lua:140>