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1. just move the gate to right of the abyss (doesnt really help on its own)
2. move the gate right of the abyss and make it go to left of pipeyard rather than sump tunnel (still not fully)
3. (and what i think would be the best) move the gate to right of the abyss and change the connection to left side of subterranean, then it would make the connection fully realistic.
the region would become both realistic length wise to go with its already good looks :]
It's also great to see a really useful region connection (OE) since that gives the player plenty of reasons to visit it :)
Also those threat themes really slap! Amazing job with those :D
Here is a video showcase I recorded of it!
https://youtu.be/a93Nnp8L6vk
Feel free to include it in the workshop page if you see fit!
loving the map so far.
- One of the pipe entrances near the OE gate, far left pipe in room B01 doesn't work properly. You need to jump out of it, if you hold upwards, the slugcat will go back down into the pipe.
- The pipe entrance that goes to the top of a narrow tower in room F01 is practically impossible to enter, because of the two poles on either side being so close to it.
- The region is called ‘F1’ instead of ‘Forsaken Factory’ in Warp Menu (and I assume therefore in some other places).
- Some issues with audio randomly being stuck on loop or being cut up. However, I was unable to find out what triggers this, and couldn’t find any consistent issues.