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Thank you so much for your answer! I'll try this right away. Thanks!
In the path of this mod similar to 42.0\media\shaders is a file called basicEffect.frag.
Open it with notepad and you'll see a section with the following code
const float lc = 0.2; // 灯光
const float ac = 1.6; //环境光
const float sc = 1.4; //饱和度
These are the rendering parameters I set aside, the first determines the light brightness factor, the second implies the ambient light brightness factor, and the third implies the saturation factor.
You need to change the third one, which will look like this.
const float lc = 0.2; // 灯光
const float ac = 1.6; //环境光
const float sc = 1.0; //饱和度
Making any changes to these won't affect game saves, so you can try it yourself without any risk.Remember to back up the files you are going to modify just in case.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422081809
From what I remember I think it was this mod that had a backpack that could mount a weapon, the backpack model was hidden by me. There are a lot of similar mods I'm not sure.
In case of that, consider to move id=<ModName_Here> to the last line of mod.info file.
Yes, the model for this game does not include shader, so this mod will work with any model and texture, but doubtful for other mods that change shader.
This shader works for all characters including zombies.
Technically you don't even need any other mods to use it, but I toned colours based on Blue Archive Character Pack(Iochi Mari on the cover, to be exact.).
If you need adjustments based on other modules, you can modify a few of the coefficients yourself. While the comments in the code are in my language, deepl can certainly tell you what it means.
You can also tell me if you don't know how to modify it, and I can add different presets for you, but everyone's aesthetics are different, and the screen displays differently, so I can't guarantee that it will meet your requirements.
Does this shader (material) work on the Default Zomboid Character models? or do I need to get a body from the Blue Archive Pack? Thanks.
Fixed, while mimicking other b42 mods I saw an empty folder which I then deleted. This caused it to not load.
It doesn't look like there have been any major changes to the relevant parts of the game. I created a b42 version.
This shader works for all characters including zombies.
This is determined by the java code of PZ.
建议自己看,大概就是变成游戏静态物体的画风
I meant to enable it in the main menu mod settings, not in the save file mod settings.
i didnt see any offer to enable it at main menu
伊落 マリー
And, uh, you had already linked that in the description... my bad!
StandingPosture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941053465
I forgot to add the note that this is a file replacement mod, so you need to enable it in the main menu and restart the game.
The shader works for all characters including zombies. But the fact is that it is designed for anime content. It does not display non-anime characters well.
In fact, I've listed the mods that appear in the screenshot.
Anime models usually reduce the lighting effects on the character's body, which makes models from those games look strange in Project Zombie.
This mod is therefore suitable for use with mods that include anime models, such as the Blue Archive Character Pack I'm using.
There are many collections containing such mods, and I have no intention of repeating one.