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2.on other hand you can take dmg.acc.crit trinket, that can prevent death door by killing fiends, also healing recieved works on regeneration too
3. i forgor that he healing when crit, well then that make sense
4.man with arms is good yeah, still can be outrunned,or nasty swine minotaur can crit on all group, but on other hand, if you cant prevent it, you doing something wrong
hmmmm, im starting understand your point,then i suggest add debuff to trinket something like +50% stress taken(joke)
im really stressful playin' with glass
- Medkit grants death's door prevention from DoTs as well as constant healing, and unless you have any other heroes with regen, the downside is just the -healrec debuff
- lopper is another source of healing (due to the crit effect of self heal), and allows you to much more easily finish off or land effects on low hp targets
- shaped glass does not have anything that'd make protecting the hero more difficult, like guard break or self mark, so even as little as guard every few turns is enough to get that double damage without much concern.
i understand, you wanted to make it lore accurate, but its just, stupid?
it work in ror, but dont work in darkest dungeon, one random crit, or splash damage and voayla, character is dead, deathblow resist is there for a reason, to give you one last chance to save your character, would be great if glass would just decrease deathblow chance to 0%
yeah, its the point, more dmg but more chance you will die,just kill enemies faster that they kill you, but, sometimes enemies can just outrun you in speed, one random crit and grade you character again
its sounds like i died because of shaped glass so many times, but actually never died because of glass, only died once because thing from the stars
so i can say it's pretty okay mod, 7/10 something like this
would love to see update and more skins
part 3
trinkets its stupid, like seriusly
focus crystal is okay, but everything else?
medkit is useless(like in game)
ol chopper is useless, in original game it was good in combo, like combo with death ring, or harvest scythe
but why you need this, for what purpose?
backup magazine is good
cc trinkets is interesting to mess with, never seen something like that,
part 2
its aaaa okay?
i cant understand why you made some things like this
single tap and tri-tip stab is good,decent damage and debuffs
but supressive fire....
its just shit, why you make it so shitty?
it's only good on lv1, on lv3-lv5 dungeon most enemies have too much resistance to stun
and he.s not even have stun specific trinkets
really, make it at least 130% and increase colldown of it to 5 turns and its gonna be good
or made trinket that increase stun, pull chance, and heal, but decrease dmg, or something like that
primordial cube is strange....
never used it
mostly because if you cant reach 3-4 ranks its skill issue
and its only a few enemies that pulling is really good
like bone arbalest and bone guy with cup, or swine minotaur
something like this
part1
You are absolutely tweaking.
>mod featured a character from risk of rain
>and it was made by ui enjoyer
it's just.... so peak....