RimWorld
Onimods - Electric Torches and Braziers
24 comentarii
Onimorphus  [autor] 11 iul. la 19:55 
@Marty in the multyvers
Likely at some point during next week, since I want to test the new DLC too before pushing the update for 1.6 ( maybe this weekend, if we are lucky)
Marty in the multyvers 10 iul. la 0:15 
1.6?
Onimorphus  [autor] 30 nov. 2024 la 13:47 
@Flockerkill
Ah, makes sense. In that case, since the heat generation aspect of the fires does have a small , but still existing, impact on performance, might be worth suggesting to that mod author adding a mod setting that disable the heat generation too, since it seems to have already have one controlling the refueling aspect (that is a much more performance impacting).

But just removing the heat generation from a building is not a that complicated modding process overall, so it might be worth for you just making a small personal mod that does it, checking on the mod making section on Rimworld wiki may be helpful in that case :cozyspaceengineersc:
(besides the basic setup page, the 'PatchOperations' page would be the likely need knowledge, to just remove the CompProperties_HeatPusher from the buildings you want)
Flockerkill 30 nov. 2024 la 13:03 
more like the effects that the lights do without the heat XD

the tox lights give a moot buff to nearby colonist that prohit from pollution stimulants but the heat is sadly a problem for my underground colony
Onimorphus  [autor] 30 nov. 2024 la 12:27 
@Flockerkill
No problem! :cozybethesda:
(and if by chance you are just looking for other colored fire torches, I have a mod that adds fully colorable fire for torches and braziers, might be worth checking)
Flockerkill 30 nov. 2024 la 11:58 
than i have missed something there, sorry
but sadly there are no wall toches ither so i have to look around more, thx for the infos
Onimorphus  [autor] 30 nov. 2024 la 11:26 
@Flockerkill
I'll add that one to the 'to check and do list', but looking at that mod description, it seems their torches and brazier don't use any fuel by default, so unless you want the torches/braziers to go out during power outages, maybe adding support here is not really that needed
Flockerkill 30 nov. 2024 la 9:03 
@onimorphus
would you consider adding support for the "Torches & Braziers" mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030814279
Kasa 14 sept. 2024 la 14:01 
Awsome! Thanks!
Onimorphus  [autor] 14 sept. 2024 la 13:55 
@Kasa
I'll add that one to that 'check to add support' list :cozybethesda:
I'm planning to do a 'update support' pass on all my other mods, now that the new one I was working on is released \o/
Kasa 14 sept. 2024 la 6:47 
I haven't use this mod yet but just in case it isn't already in there how about a variant for:
Stylized Darktorch ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3196533021
Onimorphus  [autor] 18 aug. 2024 la 10:10 
@Wulfhram
Thanks! That is pretty much the reason I made this mod too XD
And the lack of a electric darktorch wall lamp is due to the still non-existence of a base game darktorch wall lamp (both 'normal' and 'fungus' versions), it is one of the odd oversights from Ludeon on the 1.5 update, now I'm waiting for when/if they add them o_O
In the meanwhile, you can improvise them using my Colored Fire mod, you can't replicate the exact looks of the darkfire flame ( yet , I'm working on it), but they function for valid ambient darklight illumination

@PvtCreamy
I'm going to look into doing that for the next mod update pass :cozybethesda:
PvtCreamy 16 aug. 2024 la 8:52 
i would love electric versions of chandaliers from Simple Utilities: Ceiling ^^
Wulfhram 15 aug. 2024 la 13:15 
I love it! I was just thinking that I wish I could decorate with torches without having to worry about refueling or heat. Thank you!

Out of curiosity, is there any reason there's no Electric Darktorch Wall Lamp?
Onimorphus  [autor] 14 aug. 2024 la 14:28 
@it's rachel!
Thanks! :cozyspaceengineersc:
And good luck on the new colony too!
it's rachel! 11 aug. 2024 la 9:43 
Oh these would actually be perfect for the colony I started today, thanks for these!
Onimorphus  [autor] 7 aug. 2024 la 16:22 
@TheCarrierPrimoris
Also know as "shocking shrooms"... XD
(hum... wait...that name could be used for some undergrounder fungus denfensive trap... * adds to the list *)
TheCarrierPrimoris 7 aug. 2024 la 14:35 
Mmm...electric fungus
Onimorphus  [autor] 6 aug. 2024 la 3:30 
@thibaultu
Much appreciated! :cozybethesda:

About the question, they should replicate the behavior of normal lamps, but from some limited testing, and previous experience, even the normal lamps don't short circuit on the rain (most of the electrical things that I remember being vulnerable to rain were either batteries, workbenches, or special devices, like heaters)
Tybo 5 aug. 2024 la 22:29 
Question: will these short circuit if placed outside (like vanilla electric lamps and lights would?)
Tybo 5 aug. 2024 la 22:28 
This is awesome! Thank youuu
Onimorphus  [autor] 4 aug. 2024 la 0:29 
@Lightcaster
Thanks! :cozyspaceengineersc:

@TurtleShroom
To paraphrase a certain moon-rocks poisoned teleportation tech entrepreneur:
"Modding isn't about 'why', its about 'why not'!"

But jokes aside, done this mostly cause I wanted a way to use torches (specifically my colored ones) for illumination with less hassle, just for the thematic aesthetics of it really, so I made this ones run only on electricity, but give no heat, so functionally just different looking lamps in the end.
Lightcaster 3 aug. 2024 la 11:48 
Love it! while it was a minor annoyance I always hated needing to fuel the braziers for my royals :D
TurtleShroom 2 aug. 2024 la 19:49 
Why?