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u can recruit unit from building,but the unit is TBTM(The truth behind the myth,my fault for I remembered the truth behind history),which mean the Centaur is a normal rider,giant just big man,Cyclops is a mammoth helmet.
this unit data doesn't remove from data_db,so i just simple let them back,and add the model from troy.so i called it a simple mod.
you can use all major(main) faction to recruit them.
Now I'm working on the real myth unit,so this mod just sitting here,they anim need overhaul i think.And now the anti_temper(no idea why) stuck me from get in the game,It frustrates me.
I apologize for any misunderstanding and confusion at the end,I'm not a professional moder,just hope u can enjoy it at all
BTW: How did you fix the invisible generals bro?
the units that need combat anime are the following, spartoi, corybante, siren, harpies, harpies fiends
please tell me unit name who dont have combat anime,or it just dont match to phar's unit?I need Specific name for fix the anim.
light and heavy spatoi will remove anyway,they just look like don't use in troy
voice line……will,I dont want to cheak audio pack one by one,but if just move it ,that's 3GB big,i can't find the troy and pharaoh's audio event,and if we use the pharaoh's audio……I will do a submod for audio perhaps,for who who want more immersive
special Minotaur and Cyclops can be there a while,but will remove after I find way for real myth unit,thank you for report
Btw, did you also make general 1 entity yet?
the giant warriors are too big, they need to be fixed to be the same size as there variants
the infantry units don't seem to have the combat animations
the heavy spartoi dose not have models
none of the units have there voice lines
there are 2 of the same versions of the minotaur and cyclops
those are what i have seen so far, im so happy someone got these units over and hopefully you can fix these issues