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@Trando🐺 I will be releasing colors separately too althought I've mainly changed them to represent their flags so I did do Rakarth but his is Red,black,blueish green., If you wanna change Rakarth tho its hella easy I promise. Open RPFM then my mod, go to db>factions_tables>!!delf_data then go all the way to the right, Rakarth colors are the last column.
@Felixdogdog1314 This should be compatible with most mods that do overhauls it just needs to be below them in the load order, if they modify the same units tho there's bound to be some conflicts.
@Vaxar Kun Tysm for letting me know, I took a break from Warhammer for awhile so am just getting back into modding it an fixing stuff again. ^_^
Phoenix Oct 10 @ 5:50am
Hey, the mod is awesome and an absolute must for me, thanks for your work! I was wondering if it would be a lot of effort on your side to make a small submod for SFO? It adds a unit of Executioners with Spears for Helebron, which use the lower body of the Naggarond Guards. This lower body is unfortunately not using your new textures, which is a bit weird since the upper body does use them. Very specific request, I know, but I would be very grateful for a submod or any advice on how to edit that.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2861682117
this adds beastmaster variants to regular master (hero).
["wh2_dlc14_def_master"] = {"Reborn_Beastmaster01","Reborn_Beastmaster02","Reborn_Beastmaster03"},
The agent subtype for the lord is wh2_dlc14_def_high_beastmaster
I don't know if this is needed at this point or how "large" the fix it makes is, from the comments it sounded like people were getting CTDs without this fix (like not getting to the main menu) so I'm sure this is something you'd had noticed, haha! Maybe Spooky fixed that a long time ago?
You're the expert MidnightWinter - have a look, I really don't know whether to run the patch is preferable or totally not needed nowadays when running the linked Spooky mod (if it is, I'd suggest adding it in description). Much love from Berlin <3
BTW, I would've run the Spooky Expanded Variants comp mod but with added "Patchhammer" fix created by chopchop & IDon'tSpeakRussian. The patch hasn't been updated (I don't think) in ages - since it came out - did you ever try adding that? (Maybe I missed an update to Spooky's OG mod?)
I already tried deleting the variant mesh definition files for the ones i want to disable but it just completely removes the models (I thought it'd revert to vanilla). I also tried just changing the load order to get the different models from another mod, but these take priority.
Thanks in advance!
@Dektarey Your correct! She should be Dark red,black and gold to represent Har Ganeth. I'm working on a separate mod too that changes the colors of the factions to represent their flags/relations.
Because blood being her whole thing with her being blood queen of har ganeth and all that?
very minor bug.