Stellaris

Stellaris

[3.12.5] Project Xenotype: Chapter 2
20 Comments
n8 15 Oct, 2024 @ 5:07pm 
stellaris mods arent version hard coded, 3.11-3.13 should work ok but dont recommend v1 or v2 mods as to much has changed
Serial Dreamer  [author] 15 Oct, 2024 @ 5:52am 
@daevos god of order and chaos is there some problem? I think it should still work on current version
daevos god of order and chaos 14 Oct, 2024 @ 9:41pm 
will this be updated to current version?
saganmaineiac 31 Aug, 2024 @ 6:58pm 
Is it possible you could work on Twinks Atlanteans next? The current updated (outdated) version has a plethora of errors, such as organic pops switching their portraits to robots, or one of the titan-gate systems' planets and star quickly disappear making the system uncolonizable.
Seti 16 Aug, 2024 @ 1:19pm 
currently cannot edit traits as the species is categorized as a special xeno category
Ranger 9 Aug, 2024 @ 1:37pm 
@Nyako Why are you thanking me I never even gave you the changes lol
Ranger 9 Aug, 2024 @ 12:22pm 
@Nyako I found a better way to categorize species with the new system so that it doesn't change the city set names.
Serial Dreamer  [author] 9 Aug, 2024 @ 9:27am 
@Ranger thats nice, so what causes it?
Ranger 9 Aug, 2024 @ 9:18am 
@Nyako also I think I found a fix for your bug
Ranger 9 Aug, 2024 @ 9:11am 
@asmallauthor1996 I'm updating a few at the moment I could add it in. DM so we can talk about it. Sorry @Nyako don't mean to hijack your comment section.
Serial Dreamer  [author] 9 Aug, 2024 @ 4:28am 
@asmallauthor1996 Not sure if it fully works as original, but here you go https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3305680494
asmallauthor1996 8 Aug, 2024 @ 8:47pm 
Regardless of your decision as for what's next, I still nonetheless want to thank you for revitalizing (I couldn't think of any other term for this) portrait mods that went untouched after the 3.12 update.
Serial Dreamer  [author] 8 Aug, 2024 @ 12:28pm 
@asmallauthor1996 Yeah, i did. I'll see what i can do, but no promises :lunar2019coolpig:
asmallauthor1996 8 Aug, 2024 @ 8:26am 
May I ask if you've thought about updating any other species portraits for the post-3.12 update? If not, I understand completely. Though a personal favorite of mine has always been the I.A.A.T. mod made by Twink315.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2307773954
Ranger 8 Aug, 2024 @ 8:05am 
@Nyako I can always edit it on my end so don't worry. It definitely detracts from the mod though so if you want a good example of how to set it check out this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281272595
Serial Dreamer  [author] 8 Aug, 2024 @ 7:55am 
@Ranger for some reason, adding them as humanoids, like original - made game crash on startup, probably just my skill issue. It's a little workaround for time. I can look into it or change localization if it bothers you.
Ranger 8 Aug, 2024 @ 6:10am 
@Nyako This is AMAZING but I do have a question: Why did you classify the new portrait as Xeno and add a new Xeno city set?
Ulthar 6 Aug, 2024 @ 10:59am 
this is such a cool mod, too bad they stopped with just one race.
Serial Dreamer  [author] 3 Aug, 2024 @ 7:01am 
np, it was a shame to see this mod not working.
Svijj 3 Aug, 2024 @ 5:48am 
You literally outran the original authors haha. Thank you! :Gifting::Gifting::Gifting: