Garry's Mod

Garry's Mod

gm_waterflow
245 Comments
func_kenobi  [author] 20 Jul @ 4:11am 
@Olivvier
The map is complete, there will be no further updates. Unless a bug is found and I have to fix it.
Olivvier 20 Jul @ 3:01am 
when updates?
opliw 20 Jul @ 1:44am 
now im evil wilpo
opliw 20 Jul @ 1:44am 
i remember being a retard and asking wheres the water?
func_kenobi  [author] 2 Jul @ 4:04am 
@Kreature
You have to spawn the water manually.
Kreature 1 Jul @ 8:31pm 
does it spawn in the gwater or do you have to do it?
Dr Coomer 3 Jun @ 6:35am 
we absolutely need more maps like this
potatocream 29 May @ 8:56am 
this is so awesome..
lasssebula 19 Apr @ 3:03am 
love it, but the water falls out onto the floor in the large room with floodgate 2 and 1. oh and water goes into the control room
func_kenobi  [author] 2 Apr @ 6:22am 
@Nanduk
You can rename the map to gm_gellyflow in the files, not much will change.
It should work with Gelly, if it doesn't there is not much I can do about it, as there is nothing on the map that is specific to GWater.
Nanduk 2 Apr @ 5:46am 
gm_gellyflow coming when?
SNICKERS 18 Mar @ 2:06am 
I'm not gonna stop glazing this map.
SNICKERS 10 Mar @ 9:32am 
Almost a week later and I still keep playing with the water physics on this map. I hope you make another one with lots of smaller pipes so I can watch the physics.
func_kenobi  [author] 4 Mar @ 3:07am 
@Dusty
Thank you!
Glad you like it.
SNICKERS 4 Mar @ 3:04am 
This map is insanely good for just watching water flow, thanks man.
citruscrystals 11 Feb @ 11:17am 
nvm
citruscrystals 11 Feb @ 11:17am 
how do i get the water running?
Jeremiah12198 30 Jan @ 5:53am 
@ThatYoinkySploinky :slugcatdead::rwslugcat:
func_kenobi  [author] 27 Jan @ 3:22pm 
@Aerodyne
Default water preset, radius 10, 300k particles.

Although I am not sure if the default preset changed after the release.
󠀡Aerodyne 27 Jan @ 3:20pm 
What is the preset you used for the water to make it look like that
ThatYoinkySploinky 25 Jan @ 9:46am 
rain worl:rwslugcat:
func_kenobi  [author] 23 Jan @ 2:39pm 
@arilde
No, I forgot, but I pushed an update just now that should fix them.
arilde 23 Jan @ 1:29pm 
have you fixed the doors
MoistCr1tikal 22 Jan @ 4:06am 
полностью солидарен с @nonFOX
func_kenobi  [author] 21 Jan @ 7:57am 
@SkylerJJSparks Yes.
UBERPOD with 🎩 21 Jan @ 7:53am 
do i have to spawn the water?
func_kenobi  [author] 21 Jan @ 7:47am 
I have updated the map, fixed a bug and changed the Void Scoop™'s output slope angle.

If there are any problems with the map, please report them here.
func_kenobi  [author] 20 Jan @ 1:57pm 
@nonFOX Спасибо, здоровье бы пригодилось.
Рад что карта понравилась.
nonFOX 20 Jan @ 1:51pm 
сидел ровно 2 часа просто смотрел на жижу, автору руку жал, папу уважал, маме здоровья желал
func_kenobi  [author] 20 Jan @ 4:44am 
@Lightfeather57 Yeah, noticed that as well, might issue a bugfix soon.
Lightfeather57 19 Jan @ 11:51pm 
Whenever I push the "stop piston" the piston stops, but won't start back up again when I push "start Piston."
func_kenobi  [author] 17 Jan @ 4:06pm 
@braydenbug2k16
Which ones? Pretty sure all texture problems were fixed way back in august.

If possbile, please send links to screenshots.
braydenbug2k16 17 Jan @ 3:43pm 
missing textures plz fix
func_kenobi  [author] 17 Jan @ 2:43pm 
@indeepj I was thinking about making a more graphically appealing GWater map, but I think we would have to say no to the Void Scoop™ on that one, as optimization is going to be crucial.
indeepj 17 Jan @ 12:55pm 
@func_kenobi actually i genuinely dont know what i meant by 'stylized'. i think more design added to make it look like more than simply the basic concrete tunnels it currently looks like? whether more like real-life massive pipe networks for water, or something different; whether it be a medieval style or otherwise
MystiLuxe 17 Jan @ 12:22pm 
yea lol
Roy Gribbleston 17 Jan @ 5:56am 
id like to see someone make a titanic like thing with all the rooms and water rooms and when rooms get water inside the ship tilts
MystiLuxe 16 Jan @ 1:53pm 
this is the perfect time to make a sinking ship map with g water 2's physics
func_kenobi  [author] 15 Jan @ 1:56pm 
@indeepj What do you mean by stylized? You mean more design that is made to 'catch the eye'?
indeepj 15 Jan @ 12:45pm 
for some reason i really, really like the idea of just. large bulky doors and gwater(2)
a more stylized map designed entirely for gwater 2 feels like something i desire, though i dont think i can make one (due to lack of confidence]
func_kenobi  [author] 15 Jan @ 6:49am 
@Aaronthelemon Truly, a cliffhanger we all deserve.
Aaronthelemon 15 Jan @ 6:18am 
I am hanging on the TylerVirtualReality Saga
SlimeySan 13 Jan @ 9:26pm 
This map is great, i hope you make more!
func_kenobi  [author] 13 Jan @ 6:05am 
@TylerVirutalReality That's not very helpful.

Where exactly do you spawn the water? (Topside in the open area or inside where the tunnels are?)

How many particles do you spawn?

What is your particle radius?

What exactly do you mean by water not flowing? Where exactly does it go?
Zeishes 13 Jan @ 5:01am 
@func_kenobi i just spawn the water open some floodgates
func_kenobi  [author] 13 Jan @ 4:42am 
@TylerVirutalReality No offense, but I have no clue what could be so hard in setting this up, you just pour water into the system and if there is enough of it it flows as long as you don't remove the water, close any blast doors or disable the elevators, if there isn't enough water, you can increase the radius up to 25, and it should be enough even with 20000 particles.

If you could explain exactly what you are doing to start the flow, I might be able to help you set it up and even maybe include it in a FAQ if you feel like it should be there.
Zeishes 13 Jan @ 3:46am 
@func_kenobi i was not able to find the videos about setup but i mean i am sure there was another dumbass like me that was not able to get it to work it would be better if it just worked straight out
Villadssejrj 13 Jan @ 2:40am 
insane good map
HOW DOES THIS WORK???
(yep, seems like reality) 12 Jan @ 6:18pm 
Gwater2 My beloved