RimWorld

RimWorld

Medieval Overhaul: Air Vehicles
48 Comments
gunns22 5 Jul @ 12:10pm 
@GA-YUKI
LOG! https://gist.github.com/HugsLibRecordKeeper/fdb854b9957dcb93ec6963c6209f9c3a

A missing reference to a "Book Building Base" in Medieval Overhaul. Did you make sure that all of the code for the Schematic was changed to the new book schematic in Core RimWorld 1.5, and not the building schematics from the old version of Medieval Overhaul?
Vanyor 1 Jul @ 11:41am 
@Hexo You could have shared with the class how you fixed it instead of saying "easy". Not everyone have experience with xml or modding in general.
Spikem59 11 Jun @ 7:08pm 
Updating this to 1.6 already when even the prereqs haven't been updated is wild.
Hexo 5 Jun @ 1:14pm 
I was able to fix the textures pretty easily by messing with the mod defs. If its an issue for anyone else you should do the same.
Gaven 21 May @ 6:21pm 
Cant seem to be able to land on my colony, when I try it says zoom in to choose where to land but if i click again the colony it just goes in and cant seem to place it?
Darth._.Maul 11 May @ 11:48pm 
> Research on airships requires a special book.
thesoupiest 11 May @ 7:06pm 
What is necessary to do airship research? Says I'm missing something, but doesn't say what
Tybo 25 Apr @ 7:30am 
LOVE this vehicle mod, would go perfectly with my steampunk colony! Any idea if this could work without MO?
Annabellee 19 Apr @ 7:20am 
Is there any way we can have a non medieval overhaul version?
Scarlet Sade 6 Apr @ 11:11am 
+1 also having issues with texture like @pug
Skull Man 6 Apr @ 2:40am 
My airship's textures are outputting short and dumb like @pug 's example
Gunter 5 Apr @ 11:46am 
@id:Eucliwood ✟
I solved this problem by loading the pawns into the ship, then saving/loading and after that I can choose the landing site on my base.
id:Necromancer 🎶 4 Apr @ 7:14am 
Maybe someone can tell me what to do when you fly out somewhere, everything is fine, but when you return, it doesn’t show the landing site, you have to reload the save and only then does a silhouette appear that you can place.
pug 2 Apr @ 9:11am 
Is this how the airship is supposed to look like?

https://i.imgur.com/bRF88QC.png
JoeOwnage 25 Mar @ 2:22pm 
If you guys want a shuttle like this with no medieval check out colonial shuttle
Jonas McKay 25 Mar @ 12:00pm 
damn, would love an airship mod that has this aesthetic, but didn't require an overhaul mod i'm not interested in
Merlotron 25 Mar @ 8:24am 
+1 standalone
glenninjapan 20 Mar @ 1:55pm 
seems like I'm getting the same issue too.

Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
swordsensei 19 Mar @ 6:27pm 
Same issue as Mortagon.
Mortagon 16 Mar @ 12:29pm 
Thanks so much for the update, but still getting: Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
GA-YUKI  [author] 15 Mar @ 10:23am 
@Mortagon @TomRock
Thanks for the feedback.Medieval Overhaul removed the old Book Building in the most recent update. I will remove it in this update as well.
Mortagon 14 Mar @ 3:05pm 
I'm getting error: "XML error: Could not find parent node named "DankPyon_BookBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="DankPyon_BookBuildingBase"><defName>DankPyon_Book_GYK_MVA_Airship</defName><label>Airship schematics</label><graphicData><texPath>Things/Misc/GYK_MVA_Books/AirshipRepeater_Book</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><statBases><MarketValue>2500</MarketValue><MaxHitPoints>100</MaxHitPoints><Beauty>20</Beauty><Mass>1</Mass><Flammability>1</Flammability></statBases></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)"
TomRock 14 Mar @ 12:10am 
getting error when activating this mod, that something wrong with the book :(
Bolt ⚡ 31 Jan @ 1:52pm 
+1 standalone
Waffleman 16 Jan @ 5:20pm 
@Matashi check if you have vanilla textures expanded's options checked for an airship retexture, thats what happened to me.
GA-YUKI  [author] 12 Jan @ 1:31am 
@Matashi
This error has nothing to do with this mod. It's a problem with Medieval Fantasy Themed Relic Quests and Vanilla Textures Expanded. You can try swapping their order.
Matashi 10 Jan @ 7:38am 
I am running a medieval run right now. Whenever the empire comes, a modern air vehicle spawns but then when they leave, the textures of this mod spawns. Any idea what's up?
FirstBornAcorn 9 Dec, 2024 @ 2:34am 
+1 with anyone suggesting for this to go standalone without medieval :)
OneShotPaddy 5 Nov, 2024 @ 12:55pm 
@drachenor

I agree, I like to try Steampunk playthroughs and that requires I avoid Medieval, but I also need wooden airships that run on something other than chemfuel. It's a tough life. :steamfacepalm:
Nacho Cheese Chad 27 Sep, 2024 @ 5:34pm 
is it safe to add to existing games i wonder?
Corrin von Drachenor 26 Sep, 2024 @ 5:35am 
I wish this didn't need Medieval.

Airships are awesome and would love some for any colony.
Magnus 22 Aug, 2024 @ 8:43am 
Awesome! Apologies if that was already supported when i posted, i may have been thinking of a different mod when i made the comment, my mistake.
GA-YUKI  [author] 22 Aug, 2024 @ 8:36am 
@Magnus
Version 1.4 is already supported. There shouldn't be any problem...
Magnus 21 Aug, 2024 @ 5:54am 
Any chance you could support a 1.4 version? Apologies if that's a big ask, but i feel like especially for some of my longtime 1.4 saves 1.5 messed with my mods and didnt add a lot to medieval-themed playthroughs anyway.
GA-YUKI  [author] 17 Aug, 2024 @ 12:52pm 
@Mortagon
I didn't detect this bug in the game and couldn't find any text that could cause it. I think I have fixed this bug.
GA-YUKI  [author] 17 Aug, 2024 @ 12:47pm 
@Lethice
it has been fixed
Lethice 15 Aug, 2024 @ 7:18am 
um, am i missing something? the book doesnt link up to any research benches, including the advanced one from Medeival overhaul
Mortagon 12 Aug, 2024 @ 7:40pm 
Error disappears when this mod is disabled too
Mortagon 12 Aug, 2024 @ 7:39pm 
Still getting a red error: "XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <cells><side>Body</side></cells>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.IntVec2> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.IntVec2> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.IntVec2>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.IntVec2>> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Vehicles.ComponentHitbox>
GA-YUKI  [author] 10 Aug, 2024 @ 11:43pm 
@Mortagon
Already fixed.
MajorityOfTheInternet 9 Aug, 2024 @ 4:37am 
Wish there was a version without Medieval Overhaul because I like how the airship looks even when I'm not medieval.
Mortagon 7 Aug, 2024 @ 6:48pm 
It was fixed I think but the new update of Vehicle Framework causes a new red error with only this mod: XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <cells><side>Body</side></cells>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.IntVec2> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.IntVec2> (System.Xml.XmlNode,System.Xml.XmlNode,string)
Mortagon 6 Aug, 2024 @ 6:33pm 
Thanks!
GA-YUKI  [author] 6 Aug, 2024 @ 10:54am 
@Mortagon OK,already fixed.
Mortagon 5 Aug, 2024 @ 6:56pm 
Awesome mod but getting the following red error: "Exception parsing <li>(0.2 0)</li> to type Verse.CurvePoint: System.FormatException: Input string was not in a correct format.
[Ref 153F5DB6]
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 "
Prince Krieg 4 Aug, 2024 @ 6:57pm 
LETS GOOOOOO
HIM🐀 4 Aug, 2024 @ 5:28am 
reminds me of Guns of Icarus, i love the air ship
MercuryRiver 3 Aug, 2024 @ 10:18pm 
Fantastic!!! Ive been looking for more medieva vehicles, ty for making this!