RimWorld

RimWorld

Do Not Avoid Fire
54 Comments
幻想鄉の鵬鵬  [author] 23 Jun @ 9:10am 
pathfinding has changed quite a lot in 1.6. it should take sometime for me to rewrite my codes.
幻想鄉の鵬鵬  [author] 21 Jun @ 9:15am 
I see.I will look into it.
Hibab10 21 Jun @ 6:39am 
mod not working after harmony update
Caramel 17 Jun @ 11:46am 
1.6需要更新, 不滅火能用, 但尋路會避火
화밀 wMil 7 Jun @ 2:32am 
human pawn with fire immune still avoid fire though
幻想鄉の鵬鵬  [author] 11 Mar @ 11:33pm 
@黑虎阿芙洛狄忒 按理來講後天削減易燃度的也行。不過還是要看那個MOD怎麼寫的,有可能只是強制改了顯示,實際上不是0。你把MOD發上來我看看?
黑虎阿芙洛狄忒 11 Mar @ 10:09am 
这个mod只根据基础的易燃性判断吗,我用其他mod的道具把我的小人易燃性降到0了但是他们还是会躲火
幻想鄉の鵬鵬  [author] 30 Dec, 2024 @ 2:22am 
@喵酱official CE修改太多代碼了 我沒打算做兼容 看之後誰懂CE的幫忙做補丁吧
喵酱official 29 Dec, 2024 @ 4:47pm 
安装这个可能导致Ce环境下机器人喷火或接触火焰时的崩溃
Erixo the Legend 13 Dec, 2024 @ 5:59pm 
Do you like fire? Do you like to go from 60FPS to 1FPH in millisecond download this mod.
SCRUBLORD PICKLE 4 Dec, 2024 @ 11:49am 
@Blacksoul SO THAT'S WHAT CAUSING MY CRASHES. I'VE BEEN GOING INSANE TRYING TO FIGURE OUT WHY I'VE BEEN RANDOMLY OOM CRASHING.
Blacksoul 23 Nov, 2024 @ 10:44am 
FYI when using this mod with dragons descent mod, as soon as a dragon tries to go through a fire, a memory leak happens (my rimworld instance's RAM usage goes from 10gb to 34gb, all available) and then the game crashes because of OOM. Not sure why.

I use more than 700 mods, but the only ones touching the pathing are this one and Owlchemist.CleanPathfinding. Here are some errors thrown just before the game crashes:
https://pastebin.com/ZWk0zqah
幻想鄉の鵬鵬  [author] 27 Oct, 2024 @ 10:11am 
@Justacommonegg I cannot recreate the error but this should be fixed in my update
Rabiosus 14 Oct, 2024 @ 10:00am 
tysm for making this
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 4:31am 
ok 那先這樣了
TAWM 11 Aug, 2024 @ 4:28am 
没有,至少目前为止我没见过其他的寻路报错
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 4:25am 
的確有可能 這MOD應該沒把這原本的尋路模式弄壞吧?
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 4:22am 
TAWM OK 那個紅字是遊戲在抱怨有異常的東西跑進我的判定 雖然我也不知道怎麼可能會這樣 最後我只是阻止那些東西跑進來而已
TAWM 11 Aug, 2024 @ 4:22am 
蹒跚怪寻路依然是避开火焰的...不过袭击状态的是走直线找人的 无视障碍物 直接砸,可能问题在这?
TAWM 11 Aug, 2024 @ 4:13am 
嗯...虽然不知道具体什么原因,至少我这个问题已经解决了(专门留了个蹒跚怪袭击的存档,没红字了)
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 4:02am 
@TAWM 我再研究看看遊戲裡的代碼 我先把報錯的補丁修改一下了 可以的話你再幫忙試試看吧
TAWM 11 Aug, 2024 @ 4:00am 
蹒跚怪是70%易燃,我测的是只有来袭击的蹒跚怪会爆红(游荡状态的不会),报错文本我放在讨论里了,然后寻路的话,蹒跚怪确实有单独的一套寻路(它在着火的时候不会被硬控,不确定是不是自带了无视火焰的寻路),有可能是这方面的问题?
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 3:32am 
我這Mod只會對免疫火的生物作用 其他生物理論上完全不影響才對的 如果出問題應該真的是跟誰衝突到了
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 3:29am 
另外蹣跚怪應該不是免疫火的生物的對吧?
幻想鄉の鵬鵬  [author] 11 Aug, 2024 @ 3:28am 
@TAWM 我沒買新DLC所以沒辦法測試這問題 不過原版所有生物都共用同一個尋路算法 所以多個修改尋路的MOD放在一起應該是非常容易發生衝突的 你看看有沒有報錯?
TAWM 11 Aug, 2024 @ 2:35am 
这个mod似乎导致蹒跚怪袭击的大部分AI寻路出现了问题?
我600+的mod列表里下掉了这个mod就正常了,但我不确定是否是兼容问题(我只测试了clean pathfinding 2,并不是和它的不兼容)
Rovalen 8 Aug, 2024 @ 9:08am 
@Salad Snake people who have ram problems use RimPy's "strip mods" feature
TAWM 8 Aug, 2024 @ 4:48am 
如果有人需要一个简单(不平衡)的办法给任何你想要的生物达到0易燃性,可以看看这个mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264375754
幻想鄉の鵬鵬  [author] 8 Aug, 2024 @ 2:38am 
1% flammability is min threshold that fire can make a thing burn
幻想鄉の鵬鵬  [author] 8 Aug, 2024 @ 2:31am 
I don't now how CE work ,but flammability can be affected by equipments/genes/hediffs ,I think this is possible
幻想鄉の鵬鵬  [author] 8 Aug, 2024 @ 2:28am 
@Flex ape it checks the flammability stat of any pawn is less than 1% ,not the armor.
The reason I use mechnoid as thumbnail is because I believe they are the only type of pawn meet this requirement in vanilla
Flex ape 8 Aug, 2024 @ 2:11am 
Could you clarify, this mod checks the pawn type or its flammability/fire armor stat? I wonder if this will work with CE prometheum soaked status
幻想鄉の鵬鵬  [author] 7 Aug, 2024 @ 10:58pm 
有人教我怎麼縮減大小了 42mb確實也不太合理
大番薯之怒 7 Aug, 2024 @ 8:34pm 
bro又优化了大小哇。
伟大!无需多言!非常好用的MOD!
永恒常量 7 Aug, 2024 @ 2:15am 
伟大!:steamhappy:
幻想鄉の鵬鵬  [author] 6 Aug, 2024 @ 11:50pm 
I went to ask the other modder and he also said that the game only load folders with specific name,but I also getting helps for reducing the mod size so I did some work with it anyway.

Mod size should be more reasonable now.
幻想鄉の鵬鵬  [author] 6 Aug, 2024 @ 9:31pm 
@Salad Snake well...I just put an 70GB+ game into random activated mod folder to test your claim and the game startup as fast and as normal.I look into the game code it seems that it only load folder with certain name matched.

Can you tell me more about this if I missed something,because this information look very strange for me.
Salad Snake 6 Aug, 2024 @ 5:58pm 
bs. this will cause people with limited system memory to crash to desktop during startup. rimworld loads the entire mod folder into ram during startup - if everybody did this the workshop would be unusable. do the 30 seconds of work required to not cause random people to spend hours troubleshooting rather than playing the game. seriously...
whenwrašk 6 Aug, 2024 @ 11:49am 
fair enough. much appreciated that you made this
幻想鄉の鵬鵬  [author] 6 Aug, 2024 @ 11:25am 
So this mod should hardly impact the performance in theory.
幻想鄉の鵬鵬  [author] 6 Aug, 2024 @ 11:22am 
@whenwrašk the source code will not be loaded by game so it won't.

If you are concerning for the performance ,my patch code only run when path calculation encounter burning tile.
And I simply make the calculation ignore the fact that the tile is burning.(some over-simplification for better understanding)
whenwrašk 6 Aug, 2024 @ 11:01am 
the filesize won't affect performance, right?
幻想鄉の鵬鵬  [author] 6 Aug, 2024 @ 6:46am 
yeah I just too lazy to learn github. everyone can use the source code to continue this mod in the future if I no longer active in modding.
Rovalen 6 Aug, 2024 @ 6:25am 
@Bonible it comes with source code. 150KB without it
Bonible 6 Aug, 2024 @ 5:29am 
Why is this mod 42MB?
sharverk 6 Aug, 2024 @ 2:24am 
建议各位玩的时候搭配远程机械族不近战灭火的mod
幻想鄉の鵬鵬  [author] 5 Aug, 2024 @ 8:51am 
這本來是寫給我開發好幾個月的種族Mod的特殊能力 看這幾次發布就覺得應該成果不會太好 之後就看情況把可能很好用的特性拆成其他小mod看看
幻想鄉の鵬鵬  [author] 5 Aug, 2024 @ 8:36am 
原始碼也包在一起了 一些程式庫之類的也在裡面 MOD本體沒比預覽圖大
大番薯之怒 5 Aug, 2024 @ 8:07am 
效果真棒用起来