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I also know fuckall about vanilla balancing, lol, but if I have to pick a number I would probably make it so that a cloth padded deglh would be something like:
Armor - Sharp 12.8% (making it more protective than shirts. You can probably bump it to 14%-16% if you want it to be even more protective. If you want it to be essentially low-tech skin-tier armor, somewhere around 19%. I don't know what a deghl is, google doesn't tell me.)
Armor - Heat 5.4%
leave blunt armor alone, seriously. It makes sense thematically, but mechanically I don't think you should touch it.
Insulation - Cold 16.6C (essentially a better tribalwear, which itself better than shirt+pants)
Insulation - Heat 4.6C (sounds reasonable enough, I guess? Make no sense to me that it should be 5.4C, better than shirt, when thematically it probably isn't supposed to be insulating against heat)
I'd say padded deglh is the only item that urgently need re-balancing.
That's about it! Keep making cool mods!
I mean, unless my eyes are deceiving me, the padded deglh seems to be more protective than the armors in this very same mod? And it only occupies the middle section?
because I couldn't find it?
because holy these are very good!!
there's a line: <StuffEffectMultiplierArmor>6</StuffEffectMultiplierArmor>
Changing that 6 to 0.6 brings it more or less back into line with expected values, I assume it was just a simple typo... though there is definitely a part of me that really enjoyed seeing an excellent quality vest made of black chitin (from Alpha Animals) with a sharp armor rating of over 1400% hahaha, maybe it's a feature not a bug, secret medieval super-cataphract-armor leather vests xD