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Thank you, Delnar.
jboss: Honestly, as long as you pick Prince or higher, the AI will behave roughly the same. All the behavioral modifications to the AI at handicap levels higher than Prince are just to make sure that the AI takes advantage of the numerical bonuses it gets.
(OT: 1000 char limit is annoying)
On the other, I hate that this mod has basically made me left the comfort zone and easy game feeling of level 6, not to mention the wonderspamming. No more wonderspamming (still some, but not as much as vanilla). I really hate that. :(
- Better AI nuke targeting
- Better automated/AI workers
- Better citizen management
- Puppet cities can build land XP buildings that have non-military benefits
- Better AI diplomat sending
- Better AI personality randomization
- Move-and-Ranged-Attack logic that is slightly better than Smart AI's
- AI will no longer overemphasize scouts on certain maps
- AI Grand Strategies no longer suffer from flipping between huge extremes
- AI can now Air sweep and Intercept and is less buggy with rebasing units.
- AI does a better job at targeting cities for attack
- AI Shoshone Pathfinders can receive ruins bonuses
- Vastly improved AI city settling
- Better raze-puppet-annex logic
- Better AI policy choosing
- Better AI belief choosing
- Slightly better AI unit control (more than Smart AI's)
- Better AI free tech choosing
- Better AI promotion choosing
- Vastly improved AI World Congress voting
The latest one right now is simply just another bugfix.
I also ran a few test games with AuI Lite just in case: all of them were Small map size and Normal game speed, with one Continents game, one Fractal game, and one PerfectWorld v3 game. Besides the usual income dip in late ancient - early classical from not having access to any gold buildings, all AIs consistently had a positive income.
i'm using the tectonics map script.
From a modding standpoint, I not only need to compile my code to a different target, but I also need to change a lot of my algorithms: for example, I have to modify the way Culture GS priority is calculated, account for no longer being able to rely on tourism, account for not being able to rely on religions, account for different sets of XML tags for units and buildings, account for a different set of multi-unit formations, etc. etc.
Poor college student me can't really afford Beyond Earth right now, especially considering how much of a letdown it is. The only reason I know the mod will work is that the demo comes with all the necessary files.