Kenshi
Empire Reinforced: New Forts
32 Comments
Bayrain 4 Aug @ 9:30pm 
Huh, crashing for some reason when I'm wandering around the desert and this was the mod causing it. No clue as to why though
Grubby 14 May @ 4:22pm 
absolutely! I'd love to get in contact over discord! I just got your friend request I'll send it to you
Kealer  [author] 12 May @ 9:23pm 
@Grubby Im honored that you consider the quality of my mods worthy of commisioning more but i could never ask for money, i would rather hear you concept and make it freely, even better since the reason i havent uploaded in a while is that i ran out of ideas.
Grubby 12 May @ 2:41pm 
I see you take donations, do you do commissions? I had a mod idea for the united hero league if you're interested.
Kealer  [author] 11 May @ 8:41pm 
@Grubby Yes! fully compatible with all of the main overhauls
Grubby 11 May @ 7:44am 
is this compatible with Kiazo?
Doc 4 Dec, 2024 @ 7:28pm 
@Kealer Thanks!
Kealer  [author] 4 Dec, 2024 @ 4:19pm 
@Doc, sure, i will put it in the discussions tab
Doc 3 Dec, 2024 @ 11:40pm 
Is there any chance I could get a list of the overrides?
Aliwer 30 Nov, 2024 @ 7:25pm 
So anything that changes worldstates such as reactive world and living world works, got it. Thanks!
Kealer  [author] 28 Nov, 2024 @ 5:42pm 
It does, Living World only changes worldstates of vanilla locations and this faction only adds new ones, so there shouldnt be any incompatibilities
Aliwer 28 Nov, 2024 @ 8:22am 
Does it work with mods like Living World?
Laughing Forest 18 Nov, 2024 @ 1:44am 
roger that thanks Kealer!
Kealer  [author] 17 Nov, 2024 @ 1:23pm 
Yes, it doesnt affect any old locations so its perfectly compatible with CATO
Laughing Forest 17 Nov, 2024 @ 11:19am 
Does this work with CATO?
Asur 28 Sep, 2024 @ 12:14am 
Thank you, I really like your work.
Kealer  [author] 27 Sep, 2024 @ 11:53am 
@Asur Sorry for the lateness of the reply but you can absolutely use any of my mods in your own, being in the credits is enough, thanks for asking
Kealer  [author] 27 Sep, 2024 @ 11:51am 
@Laughing Forest dont worry about the screenshot but if you could tell me in wich fort it was i could look into it
Laughing Forest 22 Sep, 2024 @ 6:34am 
I think a few stairs may up on the ramparts may block NPC pathing. Forgot to take screenshot, will do so next time
Asur 22 Sep, 2024 @ 3:45am 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
*I have permission for mods that require to work.
Kealer  [author] 13 Aug, 2024 @ 3:10pm 
@Mazz I have been using faction furniture for my normal playthroughs and while it does add new books related to the new furniture i never felt it was bloathed or anything, and the assets look really nice.

still if you dont feel like downloading it theres only two interiors that would have some missing items, one of them being Eyegore's quarters and the other the stormhouse barracks.
Mazz 13 Aug, 2024 @ 2:58pm 
ah okay because I saw on the faction furniture comments people say they added to many books to vendors and some issues but its safe mod to used?
Kealer  [author] 13 Aug, 2024 @ 2:38pm 
@Mazz Not necesarily but there will be missing assets if you dont, for example some ramps and buildings will not spawn in the forts, or interiors will have missing furniture, bunk beds added by Random Furniture for example
Mazz 13 Aug, 2024 @ 12:03pm 
Do I have to install all the 4 mods required?
Kealer  [author] 12 Aug, 2024 @ 5:13pm 
@SkyeLine Yes, since they are new locations with their own independent overrides they shouldnt conflict with any worldstate mods, and thanks!
st4rg1rl 12 Aug, 2024 @ 4:48pm 
I'm assuming this works with Living World/Reactive World? awesome mod btw
Kealer  [author] 12 Aug, 2024 @ 10:55am 
As long as theres no towns or stuff in the same places it should work, i didnt edit any existing squads or npcs, just added new ones, so there cant be any conflicts on that side.
theempirestikesback 12 Aug, 2024 @ 10:48am 
so would this work in a genesis save?, or are there too many conflicts there?
Kokoplays 11 Aug, 2024 @ 10:59pm 
This looks interesting!
Kealer  [author] 7 Aug, 2024 @ 8:24pm 
thanks! and yes hes in the double-walled quarters at the peak of the base, he behaves just like the inquisitors so he stays inside the building all time
crunk aint dead 7 Aug, 2024 @ 6:45pm 
does eyegore appear as an npc at eyegore's peak?
crunk aint dead 7 Aug, 2024 @ 6:43pm 
these look amazing! great work