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I ended up using the 10x version instead.
What i believe causes it is that the module will not begin construction until the full list of materials needed for that module has been delivered too the Build Storage.
I've removed the 100x Module version and installed the 10x one instead and restarted my save so i have no way of testing this at the moment. But it is what i suspect is the cause.
So as you said, User Error is most likely here.
It's likely a mod incompatibility or user error since I have not experienced this issue and you're the first person to report it. Unfortunately, there is no way for me to determine the cause of the issue with the information you provided.
I have never used the mod so I haven't tested compatibility with it, but I assume they are incompatible considering the extensive changes.
10x mod was made by someone else.
The problem is probably caused by an incompatibility with another mod. Any mod which changes the economy is incompatible. For example, X4 Economy Overhaul will break both mods.
100x Protien Paste/MRE require 100x the people but still only output the vanilla amount. Encyclopedia and logistics view both have the incorrect numbers.
100x Terran Medical supplies require wheat/water/spices/energy instead of protein paste and energy.
Insight please?
I just wish someone would make something like that for the Star Wars Interworlds mod :(