X4: Foundations

X4: Foundations

100x Production Modules Terran
15 Comments
racegdod 12 Feb @ 7:09am 
Ahhh, that would explain it. Alright my bad then, i guess i just never noticed before.
Ram  [author] 12 Feb @ 2:55am 
Yes, that is the normal behaviour of all modules. Even vanilla modules do not start building before paying the full cost of the module. It is more noticeable with my mod because each module costs 100x more.
racegdod 12 Feb @ 2:17am 
I do have a suspiscion, but i'd need too confirm it.
I ended up using the 10x version instead.

What i believe causes it is that the module will not begin construction until the full list of materials needed for that module has been delivered too the Build Storage.

I've removed the 100x Module version and installed the 10x one instead and restarted my save so i have no way of testing this at the moment. But it is what i suspect is the cause.

So as you said, User Error is most likely here.
Ram  [author] 11 Feb @ 1:37pm 
@racegdod
It's likely a mod incompatibility or user error since I have not experienced this issue and you're the first person to report it. Unfortunately, there is no way for me to determine the cause of the issue with the information you provided.
racegdod 11 Feb @ 2:47am 
I am having an issue where the station modules arent being built, even with all the resources there. I do not believe i am using any mods that will conflict with this one so i am pretty confused.
Mercelin 5 Jan @ 5:26am 
bummer. I really like your mods, guess I will have to disable reemergence. Thanks for the feedback!!
Ram  [author] 5 Jan @ 4:59am 
Yes, it is a total conversion mod which completely changes the entire game.

I have never used the mod so I haven't tested compatibility with it, but I assume they are incompatible considering the extensive changes.
Mercelin 5 Jan @ 4:46am 
Does reemergence modify economy?
Ram  [author] 5 Jan @ 3:21am 
@Mercelin
10x mod was made by someone else.

The problem is probably caused by an incompatibility with another mod. Any mod which changes the economy is incompatible. For example, X4 Economy Overhaul will break both mods.
Mercelin 5 Jan @ 1:49am 
Additional note the 10x numbers also look incorrect.
Mercelin 5 Jan @ 1:30am 
I am having all kinds of issues with the mod. At least for me terran production is all messed up.For instance:

100x Protien Paste/MRE require 100x the people but still only output the vanilla amount. Encyclopedia and logistics view both have the incorrect numbers.

100x Terran Medical supplies require wheat/water/spices/energy instead of protein paste and energy.

Insight please?
喆喆 18 Oct, 2024 @ 11:07pm 
必须支持:steamthumbsup:
Todd[CH] 29 Aug, 2024 @ 10:00pm 
This mod is great!
I just wish someone would make something like that for the Star Wars Interworlds mod :(
Quastus 11 Aug, 2024 @ 2:37am 
many thx for your work.
Sumeragy 9 Aug, 2024 @ 12:46am 
FInaly i can have a station and also enter that Sector :)