Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Mod Compilation: All-in-one
328 comentarios
Zaylidin  [autor] 9 JUL a las 23:19 
@shadowflick1

Thank you so much, I'm glad you enjoy my work! For the Sergeant-at-Arms I wanted a Hero that was more for the roleplaying of a peasant-focused player, he isn't meant to be super strong. However, I agree that his passives could be a little better to make his intended role of a supporting character shine through!

As for the Men-at-Arms Axes versus the Hammers, the main difference is just that the Axes are considerably cheaper and available at tier 1. Cheapness is not a massively desired quality in campaign for most players, but for some it certainly is.
Zaylidin  [autor] 9 JUL a las 23:17 
@Romulus
I have tried not to touch the Damsel and Paladin too much as i'm not as experienced with hero balance and design as I am with regular units. If you have any suggestions please let me know.
shadowflick1 9 JUL a las 14:18 
Love the mod! especially how reserved you were in the new units and didnt just...rush to fill gaps or make them super overpowered. But! I had some slight feedback?

Im struggling to find a good use for the Sergeant at arms? I feel like he's pretty overshadowed by the Paladin. I first thought he was more of a support character, butn his aura doesnt improve much. Could they maybe get an upgrade to give them some kind of mutually exclusive upgraded aura that focuses either on your ranged men at arms or melee men at arms? Or maybe some kind of new guardian like aura for knight units near him? And also, maybe some kind of active ability instead of deadly onslaught? Something similar to the Cathay Lord Magistrate order abilities, but only for men at arms?

Also, with the Men at arms Axes vs the Men at Harms hammer, it feels like the hammers are a straight upgrade, or am i missing something with the axes?

Either way, love the mod! Feels very natural to the game.
Romulus 9 JUL a las 12:18 
Hi, would it be possible to look at the paladin skill tree again? I just started a new run and I noticed that the paladins have basically no options except the same yellow line as basically every other melee hero.

They just feel very underwhelming
Zaylidin  [autor] 7 JUL a las 7:32 
You too :8bitheart:
Jack Greedy 7 JUL a las 7:22 
Okay, thank You Liliy! Have a great day.
Zaylidin  [autor] 7 JUL a las 5:08 
Technically no, but i believe it should still work with the latest patch as far as I know
Jack Greedy 7 JUL a las 3:17 
Heyo Lilly i hope You are great, let me ask is this mod updated to last patch?
Nindrian 3 JUL a las 0:32 
hi, the warden-at-arms lord doesn't reduce the upkeep of knights while having the "highly respected" skill. Haven't got the higher skills yet for grail knights, but all the other "core" knights still have increased upkeep. I even tried resetting his skill points and manually adding it back in to no success.
Zaylidin  [autor] 12 JUN a las 10:45 
I basically did with the second Q.
Code 12 JUN a las 9:33 
You should put not compatible with SFO in the faq, thanks for your hard work!!
Wirbelwind 10 JUN a las 15:09 
Hello, when activated, the mod makes the game load indefinitely before the main menu, and the game loads fine when I deactivate it.
kubin22 5 JUN a las 23:03 
thx
Zaylidin  [autor] 5 JUN a las 13:53 
Bretonnia has a different calendar.
kubin22 5 JUN a las 12:02 
I've been reading the description of the royal mounted yeoman and it says "in 1528 Kind Louen Leoncoeur" and idk if it is intended or should it be 2528?
Zaylidin  [autor] 21 MAY a las 11:11 
I do not feel the desire to make more units I'm afraid.
WesternCrusader666 21 MAY a las 10:35 
Will you expand the Squire options? Like defensively tough Bordeleaux Marines, aggressive high-attack Lyonesse squires, Halberd and Pole-arm Squires, etc.
Zaylidin  [autor] 19 MAY a las 1:28 
Its not SFO compatible.
Finnefeld 18 MAY a las 19:07 
Is this mod compatible with SFO?
Zaylidin  [autor] 18 MAY a las 14:45 
Play as Repanse.
Thorinbard 18 MAY a las 11:11 
There seems to be no way to recruit mounted squires.
FATHER G00SE 11 MAY a las 14:13 
Great mod. I really wish it worked with the extended skill tree mods.
Zaylidin  [autor] 11 MAY a las 12:57 
Ports seem to work fine for me. I would recommend unsubscribing and resubscribing, that might help?
Delythful 11 MAY a las 12:50 
Hey, awesome mod ! Just encountered a bug as Leoncoeur : I can't build any uprade for the regulair port settlements (unlike Bordelaux for exemple). The port building does not appear at all in the settlement building overview.
Zaylidin  [autor] 11 MAY a las 12:23 
No, not SFO compatible.
kellerblair02 11 MAY a las 10:56 
I forgot is this sfo compatible.
Zaylidin  [autor] 10 MAY a las 3:16 
@dimasmidas
Taken your feedback onboard and made revisions. If you still don't like the Unit caps added, unsubscribe and subscribe to this mod instead:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479021160
Zaylidin  [autor] 10 MAY a las 2:35 
@dimasmidas
Thanks for the feedback!
dimasmidas 10 MAY a las 1:11 
So men-at-arms with bows at tier 4 now same as vanilla peasant archers. Knight spam is also gone. Faction feels weeker than vanilla.
DustBird 6 MAY a las 19:49 
Thank you for the update! Did not realize it needed Mixu's Mixer, it works now!
Zaylidin  [autor] 6 MAY a las 3:57 
You're welcome :luv:
Phillip 6 MAY a las 3:42 
Great mod! can't play Bretonnia without it! Thank you!
Zaylidin  [autor] 6 MAY a las 1:15 
Recruiting Sergeant-at-Arms requires Mixu's Mixer mod.
DustBird 5 MAY a las 17:40 
Just played with this with my only other mods being the Better Camera Mod and Disable Startup Splash Screens / Intros mods. I was not able to recruit the Sergeant hero. I went back and deactivated those mods, testing just this overhaul, and I was still unable to recruit that new hero. I would love to play with all of this mod's features, and wanted to just make aware an issue I ran into. Thank you for the amazing experience otherwise, everything else is what I desperately want Bretonnia to have to be far more dynamic and fun!
Todbringer [FR] 5 MAY a las 14:51 
Hi can you stand alone this mod please : Men-at-Arms (Polearm & Shields)
Thx for your work
Poggers Bridge 4 MAY a las 5:40 
it would be cool if the Milling and Storage chains increased the productivity of local resource production chains. Pastures, Spices, Orchards, Medicinal Plants, Wild Game and Saltworks improved by Mills while Pottery, Lumber, Iron, Marble, Dyes, Gems and Gold mining chains are improved by the storage chain.
really good mod <3
kirill.kt93 3 MAY a las 20:06 
Hello, is there an Radious version?
Draikers 3 MAY a las 9:30 
Hi thx for your work !

Is there an SFO version ?
Zaylidin  [autor] 1 MAY a las 5:00 
Yes that would be cool, I think a better modder than I would need to make that (or CA should do something like that)

Thank you for enjoying my work
Romulus 1 MAY a las 4:51 
As I am sadly not versed in modding I'll drop the suggestion here. Feel free to ignore if you don't feel it will add to bretonnia.

I would love for a crusade mechanic with bretonnian factions. Basically a redskin of the greenskins waagh mechanic, where you can spend some chivalry to call for a crusade on a settlement.

Thank for all the work you already did!
Zaylidin  [autor] 29 ABR a las 15:54 
Ahh thank you :luv:
Enjoy!!
King of Salt 29 ABR a las 15:31 
You are Awesome, thanks for the quick response! :crusader_helmet:
Zaylidin  [autor] 29 ABR a las 8:36 
The bowmen were moved to the barracks.
Coggers and Sons 29 ABR a las 8:21 
Hey, am I tripping? I was playing with this awesome mod yesterday and came back to it today and the archery range building has disappeared? xD
Zaylidin  [autor] 28 ABR a las 18:12 
I literally just reworked it and she can use knights again.
King of Salt 28 ABR a las 15:52 
Really Good Overhaul, makes the Bretonnians actually playable. I agree with your idea to try and make Repanse unique. However i disagree with the method employed. Bretonnia without heavy armored cavalry is like the dwarfs without axes, it just ain't right. If i may be so bold to suggest a new way for her campaign to function, and its a big ask, but what if you made her a Horde Faction Akin to the Beastmen. She gets one Coastal Crusader Base, that functions like the beastmen settlements, but have her create crusader armies either to give territory to one of the knight orders like origo, or Knights of the flame for buffs like nakai does?
Zaylidin  [autor] 26 ABR a las 17:16 
Thank you so much for the glowing review SpooNNNeedle! I'm really pleased to hear that you enjoyed it.:luv:
SpooNNNeedle 26 ABR a las 17:12 
@Manrom ally yourself with a neighbor or other Bretonnian faction, and pull in their forces from allegiances. You'll not only be able to field more Knights this way, but if you play with something like Dukes of Bretonnia, it's cool roleplay to have Lyonesse's knights aiding in your Araby crusade. The only real downside is that cavalry upgrades don't seem to apply to allegiance units :(
SpooNNNeedle 26 ABR a las 17:10 
undeniably the best overhaul for bretonnia! it's always nice to see more female units in strategy games, doubly so when done tastefully. these are really great mods! The Piety resource is one of my favorite overall changes on the campaign.
Zaylidin  [autor] 20 ABR a las 13:30 
unique buildings is a great idea, thanks