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Pity - crashed to desktop on starting up - One of my Many other mods must have a DLL ? Though I looked and did not see it mentioned anywhere. Since I Really like all my mods I am afraid this one has to go.
Tried using IGE to spawn and test on Destroyers, Battleships and Subs and all of them show the same thing.
Trireme, Galleass and their variants avoid oceans when automated.
If I deliberately move them onto oceans outside of my borders manually, they'll also get stuck as well even if there's coasts on the neighbouring hex so they also lose the ability to move on ocean tiles outside of my borders.
I tested on my Scouts after I have completed exploring my original reachable areas and after Astronomy, similar to the ships, at first you can click Automated Explore button, but upon clicking, they lose the ability to embark onto oceans and the button will get greyed-out.
Basically, it seems like the AI quits when they're faced with pathing on ocean tiles.
My ships and embarked units, whether gifted, upgraded or newly built can go onto oceans manually upon completing Astronomy.
But when Automated Explore is enabled, all of them loses the ability to go onto ocean tiles outside my borders and will get stuck in the ocean tile they're already on.
The ability to move on ocean tiles do get restored every new turn though.
There's another popular mod that has features I'd really love to use in the game, Civilization IV Diplomatic Features , but it's sadly also a DLL. Would you consider creating a merged version or replicating some of the features in your mod? Things like map and tech trading were really useful in Civ 3/4 and it was very disappointing to see them gone from 5.
Guess ill try it out or change the damage taken like described in another comment.
I've commented below how to disable city state territory
1) Yes, it doesnt matter if the ocean is in your territory
2) This mod doesn't affect embarked units so they function the same as normal
3) I don't actually know what the base game does, so I'll need to test this
Disabling Altitude training is tricky, but in the PromotionChanges.xml, if you comment out all rows references PROMOTION_ALTITUDE_TRAINING, then it should work
Note that this will break the Mountain Cities mod
- City States act as territory of their allied major
- Altitude Training change
And i have 3 questions about the deep water change:
- Is movement halved and are ships getting destroyed in owned ocean tiles?
- Are embarked units able to enter owned ocean tiles? (they are usually not iirc)
- What about Polynesia?
In CustomModOptions.xml:
Change this
<Row Class="6" Name="GLOBAL_CS_OVERSEAS_TERRITORY" Value="1"/>
to Value="0"
This will disable the borders mechanic
In PromotionChanges.xml
The first table determines the damage from the ocean, it's set to 100 (instant kill)
Change this number to whatever you like, e.g 30:
<Terrains>
<Update>
<Where Type="TERRAIN_OCEAN"/>
<Set ExtraTurnDamage="30"/>
</Update>
</Terrains>
This one change breaks a lot of features in game especially when AI allies with city states.
-Some quest are unachievable. You can't build road to city state or bully other city-state are impossible to complete if AI already allied them.
-Playing as Venice is tedious as you can't buy nearby city-states if AI allies them.
-You can't send Great merchants to other city states to make them more friendly, your option is limited only to already allied city-states as others are already allied with other civilizations.
-Also this change makes the exlporation a bit annoying
-Portugal Feitorias are useless as you can't build it in other city states if they are allied with other civs which literally makes pointless the whole concept of Feitorias
This one change breaks the flow of the game but other changes are great
Looking at the mod's civfanatics page, there is mention of the source code on github.
it was the quick turns mod thank you for the help
every round it resets my setting for fast fighting in singleplayer idk why please heeelp thank youu
DLL - Various Mod Components
Diplomacy - No Pointless Dialogs
Units - Missiles No Supply
Units - Subs Immune Under Ice
UI - Trade Routes Enhancements
Trade - Marble Shipments
Goody Huts - No Auto-Mapping
Global - City States No Allied Skirmishes
Global - Truly Free Great People
Global - City States Overseas Territory
Global - CS Unit Upgrades
Global - National Wonders Exclude Razing
Global - CS Raze Rarely
Global - CS Liberate After Buyout
Global - Pro-rata Buildings Purchase
Global - Naval Nearest Water
Global - Religious Settlers
Global - No Lost Greatworks
Global - Separate GP Counters
AI - Secondary Workers And Settlers
Promotions - Terrain Crossing
Promotions - Jet Long Range Recon
Religion - Bonus Beliefs
I hate Venice
please can you do a version compatible with gaia/sapiens
thank you