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It is also working as intended. I tested in storm and you still get intermittent view (often covered by waves which is good for your stealth). In a storm you would not be making an attack though anyway, but it is still possible with this mod.
Any chance you could update this so the observation scope is back to its default height so its usable but still keeping the ability for it to be spotted better than the attack scope?
Right now in 80% of my play-though the observation scope is not usable unless super close due to wave height which was not an issue vanilla. I also feel the attack scope doesn't have the total height it should get being slightly lower too. I think this is more of a wave height issue for the sim where those default heights were adjusted for the waves instead of total realism via height.
And maybe you could also allow enemies to detect us even with no scopes raised.
Because as you can see in these photos, it's possible to spot submarines just below the surface (with or without scopes raised )
https://cdn-i.vtcnews.vn/files/f1/2016/05/10/tau-ngam-kilo-nghe-va-nhin-the-nao-2.jpg?width=498
https://pbs.twimg.com/media/E3bT77iXMAAZoWZ?format=jpg&name=small
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSLPQgZP88WuinIjy0QZ1xYg2KoOc_NqCXBleD8tuVFM11w_xCU
When poking around with dotpeek i noticed on the playership there was a bunch of numbers relating to something like “ExpectedEngineGearSpeed” for surfaced and submerged. Just incase that helps! I will check again this eve and pm you
wrt the periscope mod, I just can't justify prioritising it over the Propulsion mod since A) it already works for me, and B) the overcomplication of what is basically putting PNG's into a ZIP file is bashing my head against a brick wall levels of stupid anf not something that I enjoy working on, unlike the thrill of modifying IL code with transpilers. Sorry.
Personally i would like the droplets to still be there but maybe just wash away very quickly? But See what works/ makes sense for you
Re droplets: I would imagine it would be a "simple" number change to the despawn rate of the droplets? If you get around to modding that I'd be happy to link it in the description.
Additional long term feature could be when raising the periscope in the immediate wake of a wreck, oild could coat the lens.
If you mean sailors, then 0 priority and no sailor attached to officer at periscope will guarantee they do not use scope.
Hope that helps
Not directly related, but this got me thinking about surface detection range of the sub. Going by the "don't get closer than seeing the top of the mast" recommendation from the commander's handbook, the boat should probably be easier to detect on the surface. On the surface I'm usually able to get to almost 5K of civilian ships without problem.
Increasing the historical rigour do you have any plans to add "blur" to the periscope when moving at high speeds while submerged due to vibration. Is that even possible?