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I found many region gates , I imagine it would be quite annoying to get through this region to get to them considering the size and the lag. A couple less repeating rooms and maybe one less gate would make it so much more enjoyable.
The transition from industrial feels extremely dissonant as the vibe of this region feels very different from most base regions (especially with all the special weather). The jumping pads above death pits should have been a dead idea upon conception. It's wild that they are in this region and in such a state. And again, going up 5 rooms through this absurd platforming.. It's too much.
the 1.10 update made the game natively 64-bit and patched some of the memory leaks, so it's much less of an issue now.
Object reference not set to an instance of an object
and a whole lot of data (i can post if need be) when trying to apply it, can someone see if they get the same error? i have downpour enabled and it just did the watcher update, but i haven't downloaded the DLC. it would be really nice if i could get some help with this as i really like the mod
I hope my enjoyment of what you've made already is a little help to keep you going when or if you need it.
I'll report any other issues I find as I keep exploring!
The other one was in R14; there is a flatbed train car with a rarefaction containment strapped to it, if you are exploring under the train car and you walk against the left wheel, you will be propelled up onto the flatbed, but under the containment on the left, and are stuck within a small pocket there.
I just verified and replicated both issues. I have done a little level editing and have a slight idea of how much work goes into these things, so I'm glad to be able to help a little. ^_^
I did find a few locations I could get myself stuck in, via various of bits of geo in some rooms, dunno if it's worth mentioning those specifically or if they're capable of being fixed. I just warped back to the start of the respective rooms, but I was effectively stuck otherwise. (I can find the room names again if needs be.)
Thanks for your effort in making this huge region mod, and to those who contributed.
2/2
I went in blind from Industrial and assumed the whole journey would be like the well-designed but fairly linear top route. Once I travelled as far as I could go west, the return trip heading east on the surface(?) level is completely different vibe to the top path! (My monk had not met an iterator or ate a neuron fly, so I will explore what was down below another time.)
The music events and threat theme are great! (Fortress Edge! Resurface!)
The vista room that helped me triangulate roughly where I was, is incredible. Tho I didn't think I'd travelled enough distance ingame to have earned the apparent distance I was seeing. Suppose it's infeasible to make the region appropriately large in relative scale to outer expanse's vista.
I'm yet to go further than that huge pipe chasm thing (where vertigo plays), I contently explored for multiple hours, uninterrupted. Bliss.
1/2
There are some Gates that don't lead anywhere?
It's just frustrating that so many connections are missing.
Oh also, I wish the Heavy Industrial entrance was more accessible