Rain World

Rain World

Forsaken Station
113 Comments
Lantern⏱ 13 Jul @ 5:20am 
WE ARE FORSAKEN:ppg_wrench::ppg_wrench::ppg_wrench:
modthesillyguy 30 Jun @ 4:08pm 
forsaken fans when they find out something has the word forsaken in it
Person_IDK 30 Jun @ 9:59am 
blizzor jumpscare
chilling 29 Jun @ 9:31am 
Wow, this blew me away. I can't wait to see what fantastic region you do next, this has been an absolute joy to experience. Thank you for your hard work!
nothin.purrsonal 9 Jun @ 4:04pm 
Mod still isn't working for me :(
TheDestroyer 30 May @ 2:36am 
This mod is so good!!! I love the don't look it up find it your self <--- i am not telling the one person scrolling the comments like WOW i love the palette the only problem i have is lag in saints version due to particle effects, i think the still not telling you at the end of cycle really makes it stand out!!!
[香*育*肥*猪*肉] 28 May @ 8:44am 
好!
riley_ 22 May @ 2:29pm 
so does this work with 1.10? i don't know if it has custom scripts or not
modthesillyguy 22 May @ 12:27pm 
agreed.
Elsa Fogen 22 May @ 10:22am 
forsaken station should've been in watcher dls instead of aether ridge 🗣️🗣️🗣️
christianoparadiso 21 May @ 2:30pm 
me when im stayin in the forsaken station and playin with a lethal nuke
nikoteane+ 16 May @ 11:06pm 
Partially fits in the world. Thought-through. Has some very exciting audio-visuals but way too big & laggy. Playable, but wouldn't get into a theoretical "custom region must-play".

I found many region gates , I imagine it would be quite annoying to get through this region to get to them considering the size and the lag. A couple less repeating rooms and maybe one less gate would make it so much more enjoyable.

The transition from industrial feels extremely dissonant as the vibe of this region feels very different from most base regions (especially with all the special weather). The jumping pads above death pits should have been a dead idea upon conception. It's wild that they are in this region and in such a state. And again, going up 5 rooms through this absurd platforming.. It's too much.
riley_ 16 May @ 9:27am 
now we just gotta wait for it to be updated, fire emoji
riley_ 16 May @ 9:27am 
the lag & crashing issues were from memory leaks cause rain world is made out of pop tarts tied together with charging cables. memory leak issues became more significant with large regions like submerged superstructure and of course forsaken station.
the 1.10 update made the game natively 64-bit and patched some of the memory leaks, so it's much less of an issue now.
IamMael 14 May @ 2:26pm 
it was more the lag tho, idk about crashes for me
IamMael 14 May @ 2:26pm 
same
Peacherweasel | Skyjackal 10 May @ 4:17am 
As much as this region has potential; it is incredibly laggy. I kept going into shelters & the game would freeze & crash making me start over when I last played (pre-watcher release) I wish it could run better in my game.
modthesillyguy 1 May @ 8:41am 
really random but this is untagged in modtags mod for some reason-
cherry blossom 26 Apr @ 3:25pm 
absolute cinema
Chintt_ 25 Apr @ 9:58pm 
all dependencies are updated you may now have to update this one too
theDispatcher 25 Apr @ 6:03am 
not the thought i was looking for but thanks i guess...
AceDev 24 Apr @ 10:09pm 
FORSKAEN !ODNFSFKRFASFOAFORSAKENFORKSANE!!!!!!!
theDispatcher 24 Apr @ 8:58am 
forsaken freezes upon entry and stays that way until i quit the cycle, any thoughts?
theDispatcher 23 Apr @ 1:40pm 
some rooms are broken, the graphics just fail, and there is a large amount of lag on the top railway
theDispatcher 23 Apr @ 1:25pm 
i should say, what is 0H, we really need to update the modding wiki sometime
theDispatcher 23 Apr @ 1:24pm 
GATE_FT_0H is the biggest gate i have ever seen! where is 0H?
Wayward 19 Apr @ 1:57am 
played on 1.9.15 legacy build. very beautiful region!
theDispatcher 28 Mar @ 1:22pm 
this mod does not seem to work at all with the new watcher update, it gave me this error:
Object reference not set to an instance of an object
and a whole lot of data (i can post if need be) when trying to apply it, can someone see if they get the same error? i have downpour enabled and it just did the watcher update, but i haven't downloaded the DLC. it would be really nice if i could get some help with this as i really like the mod
Disorder 26 Mar @ 7:46pm 
Oh, now there is a saint version! Thankfully i noticed it just one day before the release of watcher.
Tronsx  [author] 25 Mar @ 6:23pm 
thanks, will fix it
Wylde 25 Mar @ 1:42pm 
one of the shelters in saints deep lake has rain in it and i got jumpscared and killed by it lol, i love this region so much and its just amazing!
Your Average Tea Enjoyer 9 Mar @ 9:23am 
@emil.kaare.t this can easily be fixed by restarting the save/scug or going to another save file. Hope this helps!
emil.kaare.t 4 Mar @ 3:07am 
hi i have a gamebreaking bug on this region where all cretures are duplicated can anyone help me?
Average Daniil (:3) 14 Feb @ 10:10am 
is that roblox forsaken reference???????????? :slugcatsleep::slugcatsleep::slugcatsleep:
EN4TUN3 4 Feb @ 6:43pm 
Additionally, I was browsing the region lease and noticed this is part of Hyperborean Path, and how much more you have planned. Ambitious! and exciting.

I hope my enjoyment of what you've made already is a little help to keep you going when or if you need it.

I'll report any other issues I find as I keep exploring!
EN4TUN3 4 Feb @ 6:41pm 
Bottom of X26, on the right of the room, there is some machinery with a pile of rubble under it designed to seal off that direction. I was capable of squishing monk through the space above the pile, into the right underside opening of that machine, this eventually resulted in me clipping through the machine into the out of bounds space. You cannot push back through that geo to return to the intended play area.

The other one was in R14; there is a flatbed train car with a rarefaction containment strapped to it, if you are exploring under the train car and you walk against the left wheel, you will be propelled up onto the flatbed, but under the containment on the left, and are stuck within a small pocket there.

I just verified and replicated both issues. I have done a little level editing and have a slight idea of how much work goes into these things, so I'm glad to be able to help a little. ^_^
Tronsx  [author] 4 Feb @ 5:31pm 
Thanks for those words, and i would appreciate which parts you got stuck due geo, i appreciate feedback to make the experience better for future users
EN4TUN3 3 Feb @ 9:58pm 
I feel like the apparent concept of this region could've been so under-cooked or simplistic, but you've created something distinct and fresh here, the quality and consistency is really high, well done. I think the end result is highly under-rated, just needs to have its connections established.

I did find a few locations I could get myself stuck in, via various of bits of geo in some rooms, dunno if it's worth mentioning those specifically or if they're capable of being fixed. I just warped back to the start of the respective rooms, but I was effectively stuck otherwise. (I can find the room names again if needs be.)

Thanks for your effort in making this huge region mod, and to those who contributed.

2/2
EN4TUN3 3 Feb @ 9:58pm 
The consistency, and sense of scale are the most impressive aspects of this region imo.

I went in blind from Industrial and assumed the whole journey would be like the well-designed but fairly linear top route. Once I travelled as far as I could go west, the return trip heading east on the surface(?) level is completely different vibe to the top path! (My monk had not met an iterator or ate a neuron fly, so I will explore what was down below another time.)

The music events and threat theme are great! (Fortress Edge! Resurface!)

The vista room that helped me triangulate roughly where I was, is incredible. Tho I didn't think I'd travelled enough distance ingame to have earned the apparent distance I was seeing. Suppose it's infeasible to make the region appropriately large in relative scale to outer expanse's vista.

I'm yet to go further than that huge pipe chasm thing (where vertigo plays), I contently explored for multiple hours, uninterrupted. Bliss.

1/2
_BLorb_47 20 Jan @ 12:36pm 
"There is some gates that leads nowhere"
There are some Gates that don't lead anywhere?
mourning_glory 27 Nov, 2024 @ 6:19pm 
rivulet worldstate water levels are inaccurate to the map. map uses survivor worldstate i think.
SteffanWeaverOfWorlds 24 Nov, 2024 @ 10:16am 
@mourning_glory thats what I was gonna mention too- ask about Pebbles eventually reading porls. I managed to bring one to him via Artificer. I think it'd be cool to hear his take on things in the region, but if thats not feasible then oh well.
mourning_glory 18 Nov, 2024 @ 12:12pm 
still no pebbles' pearl dialogue :(
Tronsx  [author] 16 Nov, 2024 @ 5:31pm 
Thanks for reminding me
PuppyChoker 16 Nov, 2024 @ 4:11pm 
Hey, as of right now because of the obsolete code stuff, forsaken station and howling rift cannot be activated via the remix menu because it says it requires those mods to be in play to run in the first place. Might want to remove them from the requirements entirely.
Pantheggon 15 Nov, 2024 @ 4:57pm 
I am blown away by the amount of love and work that went into this region. It is MASSIVE and you're planning MORE regions to connect to it?? I can't wait!
VintageVessel 13 Nov, 2024 @ 1:37pm 
I hope those new regions are released at some point, id love to connect to them and explore them!
ImaanR214 11 Nov, 2024 @ 9:26pm 
I love the region but kinda repetitive with the clock tower and the station but other than that the art style and atmosphere is great!:rwslugcat:
Δ-k180 9 Nov, 2024 @ 1:28pm 
the fog
Matt - Rhu 5 Nov, 2024 @ 3:26pm 
Really nice region. And the level of quality is very impressive considering how huge it is.
It's just frustrating that so many connections are missing.
Oh also, I wish the Heavy Industrial entrance was more accessible