Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul - Unit Pack SFO Submod
17 Comments
CYLMT Riven  [author] 15 Apr @ 11:11pm 
Knights of the realm swords still cause crash. I tried going through every table a second time to see if I could piece together whats causing it and I have yet to find the answer so for now I will disable them in campaign.
CYLMT Riven  [author] 15 Apr @ 10:15pm 
@Wymar I finally fixed the name issue. :steamthumbsup: and i buffed the polearms with shields a bit.
CYLMT Riven  [author] 1 Feb @ 7:15pm 
@Wymar ill look into it :steamthumbsup:
Wymar 1 Feb @ 12:11pm 
@CYLMT Riven hello I noticed that the pike and poleaxe units are lacking the name of the unit the onscreen text one
CYLMT Riven  [author] 28 Nov, 2024 @ 7:43pm 
Fixed. Let me know if I forgot anything. :steamthumbsup:
CYLMT Riven  [author] 28 Nov, 2024 @ 6:28pm 
Nvm xd I think Uploaded the wrong version I will have to fix.
CYLMT Riven  [author] 28 Nov, 2024 @ 6:25pm 
Updated. Fixed Axemen. Added Pikemen and Halb Shield.
CYLMT Riven  [author] 30 Oct, 2024 @ 10:42am 
Hey everyone. Ive been listing issues to catch up on. I have been pretty busy with my new job lately and havent had time to sit down and work through all my submods to update stuff. I dont like doing little projects cause I will forget things sometimes so I have been waiting for time to sit down and work on everything in large chunks. I will have time this saturday and next thursday and friday to release updates for my submods. Sorry for the wait everyone I will have them working soon. Thank you for enjoy my submods!
I Am Full Truie 28 Oct, 2024 @ 1:52pm 
not to spam but the submod is just a little out of date I think, MAA with axe not included and missing weapon strength (if that helps)
I Am Full Truie 28 Oct, 2024 @ 1:45pm 
just doubling down on @round pp, can confirm, Knights of the realm (swords) crash the game on entering battle, no error pop-up, (Access violation - code c0000005) from dump file
CYLMT Riven  [author] 27 Oct, 2024 @ 4:53pm 
@round pp I will look into it.
round pp 26 Oct, 2024 @ 4:09am 
Knights of the Realm (Swords) crashing the game when entering battle
Black Kazzan 21 Sep, 2024 @ 4:56am 
Thank you!
CYLMT Riven  [author] 5 Sep, 2024 @ 10:36am 
@charlesklimper always happy to see a comment from you =) I will take a look at the kotr I probably forgot to change the single value for their cap to be enforced. I will fix that today and I will take a look at the storage building =)
charlesklimper 5 Sep, 2024 @ 2:36am 
@CYLMT Riven
Thanks again for your work with all these submods.
I just wanted to note that there seems to be a problem with the Knights of the Realm (Swords)?
They're being recruited in one turn at base, in comparison to the original's two, and their SFO unit cap isn't being enforced?
Also, I could have sworn the Storage building for Bretonnia affected the whole province in SFO? Though that might be something on my end. Anyway, thanks again for all your hard work.
CYLMT Riven  [author] 28 Aug, 2024 @ 8:19am 
Will Be adding the axe-men soon.
CYLMT Riven  [author] 18 Aug, 2024 @ 11:11pm 
Added the Knights of the Realm and the trebuchets variants to the alberic horde recruitment trees.