Total War: WARHAMMER III

Total War: WARHAMMER III

5 Dwarf Tanks SFO Submod
11 Comments
Vrooktar  [author] 31 Aug, 2024 @ 8:52am 
@TRIALON
Done
TRIALON 29 Aug, 2024 @ 12:57pm 
Nice. Thanks in advance.
Vrooktar  [author] 29 Aug, 2024 @ 9:19am 
@TRIALON
Thats something I forgot about.
So yes, you can expect me to add support for that.
I think I am still going to do that within this week.
TRIALON 29 Aug, 2024 @ 9:17am 
Are you going to add support for SFO's factionwide cap mechanic? I'm just not a fan of the tabletop army caps.
LimeUser 12 Aug, 2024 @ 5:46am 
Ty, and would it be possible to reduce the glow on projectiles slightly?
It looks more like they're shooting molten metal than actual shells.
Reducing lighting in settings doesn't do much due to the high amount of projectiles on the machinegun tank.
Vrooktar  [author] 12 Aug, 2024 @ 1:30am 
@TorgueUser
I didn't think it would be necessary, because I didn't do much besides boosting their health and missile strength to SFO levels.
But I could surely do that.
LimeUser 11 Aug, 2024 @ 3:21am 
Btw could we get some pictures of the stats?
LimeUser 11 Aug, 2024 @ 3:21am 
Click the required item on the right and you'll see
It's an overhaul of the entire game
GeloDGreat 8 Aug, 2024 @ 5:21pm 
whats an SFO?
TRIALON 8 Aug, 2024 @ 3:11pm 
Now that was fast and I had already planned to do it myself. Nice.
krispywashere2 8 Aug, 2024 @ 8:01am 
OMG Vrooktar where did you find the SFO blueprints for your must have MOD!?!?!?!?!
Thanks BTW as I was just loading up a Dawi Campaign. Point earned!!!