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如果您能提供您当时闪退前的大致情景,对本模组将是莫大的帮助。
Cause:
java.lang.ArrayIndexOutOfBoundsException: 3
at SakiTheSpire.relics.Note.update(Note.java:71)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:71)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
symbol i 有未描述的虚无
angles描述回复生命实际给予再生
初华原本2费敲了3费是否不太合理
以身拒之跳过六火第二回合行动会使其意图直接变成下一轮满火意图
版本1.3.0已完成更新,欢迎大家游玩。
希望各位留下关于更换前后能量图标的看法。
本能反应写着不能被打出,但是在手上能被直接打出
以身拒之的跳过意图无论在是否有固定意图的怪上都没有效果
黑祥姿态时打出队名作成且未结束战斗就会崩溃(多个敌人或伤害不足以击杀)
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.watcher.ChangeStanceAction.update(ChangeStanceAction.java:51)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
如大家在后续版本的游玩中遭遇到翻面后卡牌直接被移除的情况,
可在此处提交含有"can't find the another card from library with"等字样的一行日志。
at SakiTheSpire.cards.AbstractSakikoCard.getAnotherCardFromLibrary(AbstractSakikoCard.java:102)
at SakiTheSpire.cards.AbstractSakikoCard.getAnotherCardFromLibrary(AbstractSakikoCard.java:111)
at SakiTheSpire.modules.Flip.FlipCardAction.update(FlipCardAction.java:61)