Europa Universalis IV

Europa Universalis IV

(Obselete) All Dwarven Missions Combined (Tabs)
76 Comments
胖头鱼汤好好喝哦 20 Nov, 2024 @ 5:30pm 
@LouisTheFly I think lodhum has a new mission tree about expanding into bulwar after finishing the mission "lodhum_in_memory" and an event about bulwar pops up, but in my case neither finishing the mission nor triggering the event does the new mission tree show up.
LouisTheFly  [author] 18 Nov, 2024 @ 12:12pm 
@Mug I cant currently upload the file separately but the only files changed are: the folders 'missions' and 'gfx/interface/mission_tabs_icons', and the txt in common/custom_gui and the countrymissionsview .gui and .gfx ...so if you want to just extract those yourself feel free :)
LouisTheFly  [author] 18 Nov, 2024 @ 12:05pm 
@TheGGuy Sorry to hear you're having issues, are you running any other mods besides this one and Anbennar (steam version)?
LouisTheFly  [author] 18 Nov, 2024 @ 11:48am 
@胖头鱼汤好好喝哦 Apologies, what do you mean by 'new bulwar tree'? If this is something new in the bit-bucket version then it wont show, as this mod is build for the steam version (I'll update the description accordingly). Or is this something else? Ovdal Lodhum does have a few issues because of its unique starting missions, so could be something to do with that.
TheGGuy 13 Nov, 2024 @ 6:48am 
3 mission trees are just the default for me. How come? It is Kradhumvror, Ovdal Lodhum and Hulaz Krakazol
Krille 11 Nov, 2024 @ 12:16pm 
I've run into a strange bug with the Haraz Orldhûm event "Return of the Civilised" work? It says that I can now discover Slaves from colonising but it's not on the list of potential trade goods when I look over an uncolonised province, no matter which kind of dwarf I play as, even as Orldhum itself.
胖头鱼汤好好喝哦 8 Nov, 2024 @ 11:13pm 
Hi, it seems like I cant get the new bulwar mission tree after I finished lodhum_in_memory mission for ovdal Lodhum. Other mission trees and other parts of ovdal lodhum tree seems to be fine. Just so you know:)
murphyslawbroke 2 Nov, 2024 @ 2:02pm 
It would be great, if the missions could be completed even if u restore the Amlharaz. Currently one is locked out of many trees by restrictions connected to owing provinces once u release ur vassal swarm... (i know that makes the mod even more broken, but hey we are talking fun not balance here)
skotland 30 Oct, 2024 @ 5:40pm 
@LouisTheFly I believe it was due to using an infinite mission reward mod? Not sure exactly, but I cut that one and it works now! thank you for making the mod
Mug 15 Oct, 2024 @ 3:47pm 
The file "00_on_actions" doesn't work with the bitbucket version of Anbennar, could you upload a file with just the changes you made?
LouisTheFly  [author] 14 Oct, 2024 @ 8:54am 
@Skotland Sorry your having issues with the mod, if you want to paste the mod list you're running into here I can help troubleshoot? Just FYI each tab is only meant to show you one mission tree at a time? Do you mean that the mission tree didn't change when you clicked on the other tabs?
LouisTheFly  [author] 14 Oct, 2024 @ 8:50am 
@Hong Xiquan, just for clarification do you mean vanilla anbennar Krak missions or the ones from the extra submod?
LouisTheFly  [author] 14 Oct, 2024 @ 8:49am 
@Leones It would probably revert back if that file was changed in an update, I don't plan on changing that file too much tbh but probably the best idea is to just keep a copy of that file saved locally on your pc and then if the file is ever overwritten you can simply swap it back for your version
1 Liter Tsipouro 14 Oct, 2024 @ 7:08am 
I think i know why doges idea overwrites the ovdal lodhum tree because there is a ovdal lodhum mission file in the doges idea mod. The same thing with Doges goods and Hul-Az-Krazol and Krakdumvors.
skotland 13 Oct, 2024 @ 10:39pm 
Mod didn't work at all for me. Only gave me one mission tree, no matter which tab I was in. Wildly disappointing.
SaltydrolMLG 10 Oct, 2024 @ 2:00pm 
Krakdrumvors' tree works just fine. The disaster (and the gor burad one) are edited to also work if you're another dwarf using all mission trees.
Hong Xiuquan IAMJESUSGODBROTHER 1 Oct, 2024 @ 10:02pm 
weird question, are krakdrumvors missions possibe if you dont start as them and dont go through the disaster?
Leones 1 Oct, 2024 @ 8:13am 
will it change back if the mod got updated? idk if steam would just left the file be and just adding new thing or replace the workshop mod file (i guess the later), if so it would be a pain cuz i need to change both this and DK com-patch for its positioning and highlight every time mod update
Leones 1 Oct, 2024 @ 8:06am 
did it, change x = 585 start from krakdhumvror to amldihr and mirror the y increment up yo amldihr from krakdhumvror ( krakdhumvror y = 120 ----> y = 440 amldihr)
LouisTheFly  [author] 30 Sep, 2024 @ 7:51am 
@somebodynobody10 @Morice Heya, both of you asked about the Gov reforms conflicting, I'm trying not to change the mod too much beyond the graphical bits, and leave the content stuff up to the original author '82HPWomen'. Personally, I agree that just getting them unlocked rather than forcibly enacted would be better so maybe make that suggestion on the original page :)
LouisTheFly  [author] 30 Sep, 2024 @ 7:48am 
@ヨゾラにあこがれて Oh yes the original mod added a privilege for the adventurers to make expeditions easier, so it might be that.
LouisTheFly  [author] 30 Sep, 2024 @ 7:46am 
@Leones Heya, sorry you're having issues, I don't have a 1366x786 monitor so I cant really test and fix this, not sure how confident with code you are but if you want to fix it yourself you can move each button around the screen by editing the "select_mission_tab_[insert_tag_here]" gui button in:
3306083700\interface\countrymissionsview.gui
Hopefully by trial and error you can move them to a spot on the screen where you can see them :)
LouisTheFly  [author] 30 Sep, 2024 @ 7:37am 
@Mr. Human Thanks for your suggestion, and I understand what you mean, but due to the way mission trees are hard coded (and by extension how this mod works), to have one tab show them all at the same time would require the missions to be in different positions on the tree (like in 82HPWomen's original version) which cant be done without creating a duplicate copy of the mission tree which would create huge issues with missions being completeable twice and other problems. AFAIK there's no way to make a mission ”viewable” but not completable. If you can find a way to make a viewable only mission tree then I'm happy to have a stab at it :)
Leones 30 Sep, 2024 @ 5:46am 
the mission tree above dur vazhatun one and the one in between gor burad is inaccessable
Leones 30 Sep, 2024 @ 5:41am 
playing on 1366x786 monitor the the button goes over the screen beyond the border and i can't even access the one behind the ui and i can't find a mod that zoom out ui or make it smaller :'(
Morcie 29 Sep, 2024 @ 3:56pm 
Hello again, I wanted to say that within the separate mission trees there are some mission themselves or ones that give events that cause governments changes. Many of then replace the tier one government causing a switch between and can even mess up some missions in a few trees.
One suggestion I have for this is to replace the them from being enacted to simply being unlocked and remove the locked variable from them. But thats just my suggestion, I just wanted to let you know about this.
AntitheticalElysium 28 Sep, 2024 @ 11:29pm 
LEGEND
Mr. Human 28 Sep, 2024 @ 1:47pm 
Hi I love your mod :)
I have one QOL suggestion, could you add a tab that shows all missions?
That would help you see if you have completed any missions, now you have to check every tab to make sure. Thank you
ヨゾラにあこがれて 27 Sep, 2024 @ 7:32pm 
@LouisTheFly
oh, sry it's Anbennar-PublicFork. This mod adds more estate privileges. It seems to conflict with this. Maybe I should talk to the original author.
LouisTheFly  [author] 26 Sep, 2024 @ 3:25am 
@ヨゾラにあこがれて Sorry by 'mp' do you mean multiplayer or something else? And which privileges do you mean?
ヨゾラにあこがれて 25 Sep, 2024 @ 5:24am 
This mod seems to be incompatible with mp, modifying the class privileges, resulting in the privilege not being buffed.
LouisTheFly  [author] 23 Sep, 2024 @ 10:08am 
@Morcie @connor Heya, you both mentioned a com-patch for the Expanded Mission Tree mods for Amldihr and Krakdhumvor, finally got round to posting this here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310446619
Lots of asterisks here, the mod works as far as I can tell but is not integrated content wise at all, that's the next stage, so its playable but maybe a bit janky.
I'm just finishing up a play through, logging all the incompatibilities and will push a patch to tidy them up at some point.
Morcie 22 Sep, 2024 @ 2:12pm 
Hello again, I was tampering with your mod and the Amldihr submod seeing if I could get them to work together. So far they seem to be doing well, all I had to do was mostly just copy past the files form the submod into yours. with the exception of having to change the files for the missions and the governments. Besides those two everything else was just copy and paste.
For the missions file it just needed to edit the potential section and for the governments file it was simply adding the gov's from the submod to your file.
Nothing seems wrong for now but some issues might come up, just thought I should let you know.

As for the Krakdhumvror submod, that is simply beyond me as to how to make it work.
Morcie 22 Sep, 2024 @ 9:45am 
Hello, I want to start by saying thank you for such an amazing mod.
I was wondering if it was possible to have some type of com-patch for the Amldihr and Krakdhumvror Submods?
somebodynobody10 20 Sep, 2024 @ 4:06am 
Can I ask, how do the different mission trees react when a mission normally either switches your government, or demands you to have a specific government? Are you constantly switching your gov reforms, or are there new pass-options for if we want to keep a particular reform-set?
Parcival 20 Sep, 2024 @ 1:18am 
Figured it out it was the infinite mission rewards mod. Thanks for your help!
Parcival 20 Sep, 2024 @ 12:33am 
That must be it then the mission tabs pop up but it won't let me change missions. I'll try without the ages mod and let you know.
LouisTheFly  [author] 19 Sep, 2024 @ 5:12pm 
@Parcival I'm pretty sure ages reformed edits a number of gfx files which could clash with this mod, have you tried without that too? What currently happens after you hit the missions decision button, does anything change?
Parcival 19 Sep, 2024 @ 2:39pm 
I'm not quite sure why but for some reason the mission tabs aren't working for me. I've stripped my mods down to just this, dwarven knowledge, and the compatch plus the 3 main monument mods. I've also got the ages reformed mod + it's patch for anbennar. I've tried both ruby adventurers and arg-ordstun. Any help would be greatly appreciated.
Nox 16 Sep, 2024 @ 10:15am 
Found the cause for the Lical Wars event firing. 00_on_actions.txt file, under #Anbennar. You need to delete the lines lilac_wars,1 and lilac_wars.2 lines and instead replace with lilac_wars.0. That's about it.
Hong Xiuquan IAMJESUSGODBROTHER 14 Sep, 2024 @ 5:29am 
its strange that it only overwrites a single mission tree
Hong Xiuquan IAMJESUSGODBROTHER 14 Sep, 2024 @ 5:09am 
I see, thank you for the input, if i put the dependency in the doges .mod it will fix?
LouisTheFly  [author] 14 Sep, 2024 @ 4:53am 
@Hong Xiquan, I think that the order in the launcher list doesn't actually change the load order/dependencies of the mods. It used to, but now that is handled by a dependency tag within the descriptor.mod file, so you could perhaps edit doges ideas mod with the dependency to fix this ?
Nox 12 Sep, 2024 @ 1:11pm 
Is anyone else getting Lilac Wars events when loading the game with this mod installed?
Damian 11 Sep, 2024 @ 8:11am 
Nevermind I think it was other mods
Damian 11 Sep, 2024 @ 6:17am 
When I have the mod enabled and press the decision to get the other missions my missions change to generic and the buttons to choose the other missions don't pop up.
Hong Xiuquan IAMJESUSGODBROTHER 11 Sep, 2024 @ 3:45am 
ok somehow doges anbennar ideas and policies despite being lower on the list bricks ovadul lodhums missions
Hong Xiuquan IAMJESUSGODBROTHER 10 Sep, 2024 @ 10:20pm 
yes i am infact using the linked patch, and its the lowest mod in my list, so it should overwrite everything else
LouisTheFly  [author] 10 Sep, 2024 @ 9:21am 
@Hong Xiquan Just to check, are you using the Dwarven knowledge com patch linked in the description above? And the mission files are in the 'missions' folder inside the mod folder, this can be found in the launcher under 'all installed mods' and clicking on the 3 dots next to the mod.
Hong Xiuquan IAMJESUSGODBROTHER 10 Sep, 2024 @ 3:01am 
one thing is it might be due to the patch with dwarven knowledge since thats what im running as well.