X4: Foundations

X4: Foundations

After the Fall
110 Comments
Artur 13 Jul @ 1:21pm 
Is it possible to make it playable without all the DLCs? I have most of them, but i don`t want Tide of Avarice, and have no plans to buy it.
But i`d really like to try this mod...
LordIvan  [author] 11 Jul @ 1:17am 
@biovenom I try to keep the changes minimal, so it's broadly compatible with other mods, but as @Vhalknor said, any new gates that are added to the 'protected' sectors won't have their bastoin defense stations.

Also, I'm unsure about what might happen in VRO. Certainly, the abandoned ships wont have VRO appropriate equipment, which means things will be a bit harder.
LordIvan  [author] 11 Jul @ 1:15am 
Anyone curious about the 8.0 beta, I just ran a quick test, and looks like it's all good in 8.0.

And yes, I still haven't uploaded the 7.5 release to steam workshop, but it's avaialble from the github link above.

Been busy later, but slowly trucking along on improvements to the abandoned ship creation, so that Tarran and Boron ships can be added back to the spawn tables. Have to build my own loadout generator, as the built in function to place abandoned ships I used doesn't use terran or boron equipment, resulting in ships without main guns, or for boron, even engines.
LordIvan  [author] 11 Jul @ 1:12am 
@Prometheus No, for simplicity I just require all, *but* I'm fairly sure it will work for those who don't have all DLC, as the game is pretty robust about ignoring stuff it doesn't know about when processing the XML.

It's easy to just try out.
Prometheus Prime 11 May @ 8:23am 
Is there a version of this MOD that doesnt require every DLC?
Vhalknor 9 May @ 2:00pm 
BioVenom - I just gave this a shot with RE and it works for the most part! All the vanilla sectors are updated appropriately, the one big difference is that the Bastion Defense stations are missing. So this may be a harder fight
BioVenom 3 May @ 1:43am 
Can this mod work effectively with RE (Reemergence Project) & VRO?
enterprise1959 20 Apr @ 1:51am 
THANK FOR THE MOD
Darksurgeon 9 Apr @ 7:07pm 
Would love to start a new game but I really wanna try this mod. Hoping it will be updated soon. Thanks for all you do.
Talion The Tark 9 Apr @ 3:48am 
hi you mentioned that you will upload a new version that supports 7.5 on 30 Mar. Have you had a chance to do so? thank you for your work
Maniac 31 Mar @ 7:11am 
Just my opinion but maybe you should double the amount of defense stations at the gates around argon prime, the xenon overrun those sectory pretty fast before i can set up a proper economy and defense
artoon 29 Mar @ 1:17am 
Thank you very much for your effort. Great.
Vielen Dank für Deine Mühe. Toll
EmpCris 28 Mar @ 9:52pm 
thanks for your time, the mod is awesome. I'm waiting for the new version to load so I can start a new game with 7.5. Take your time
LordIvan  [author] 28 Mar @ 7:26pm 
Since this destroyer issue already impacts the previous version anyway, I'm going to just upload the version that supports 7.5 tomorrow. It has a few of improvements over the 7.0 release, and supports the new systems. I'll then work on resolving the issue with abandoned destroyers. I'm not sure how long this will take, as I'm travelling and my time is limited.
LordIvan  [author] 28 Mar @ 7:25pm 
Ok, so I've put a number hours in to a test game for the 7.50 release, in general, it's looking good.

However, the X4 7.50 release itself seems to have changed the ship generation functions I use for creating abandoned ships and causes L destroyers to spawn without main guns.

I've spent a number of hours investigating. The bad news is: there's no easy fix. Somethings changed in the core game.
The good news is, I've figured out (after a hours of tweaking, new starts, and testing) how to work around this. Even better, the new solution will allow me to reintroduce Boron abandoned ships, and ATF destroyers and the Asgard. (and I know everyone wants to find an abandoned Asgard)
The bad news is, while I know now exactly what to do, it's going to require some work, as I effectively have to generate a unique loadout for each abandoned ship. So it's not a 'I'll have it fixed by tomorrow'.
LordIvan  [author] 28 Mar @ 7:18pm 
@maniac Most mods should work, as most of the changes are based around universe creation. It should be highly compatible in general.

I'd just browse the workshop looking for things that interest you, like perhaps new ships, etc.
Maniac 24 Mar @ 6:10pm 
Is there any mod you would recommend to also add to make this one more interesting but not more hard
LordIvan  [author] 23 Mar @ 12:23pm 
@critical mess Unfortunately, changes only apply on game start, as I alter universe generation. I think it may be possible to modify existing save games, but that's something I would need to investigate whether even possible, then how to do it. Which is outside of the scope of time I have for now. (maybe one day.. :) )

the 7.5 beta adds more resource fields for terran, in the hope of improving their starvation. I just have to be very careful, as Terrans are so powerful that if I overdo it; they can easily steamroll the entire galaxy.

My 'perfect' balance is that a faction can't expand without careful player help in mining and making sectors safe.
LordIvan  [author] 23 Mar @ 12:18pm 
@infernoSpark If it was on the previous release, and not 7.5; then it was likely just bad luck. Sometimes the Xenon just spawn in the right place to high a faction hard. Though I'll keep an eye out on this release as some people are reporting it seems harder (and others are saying it's too easy :D Maybe I need two versions.)
LordIvan  [author] 23 Mar @ 12:16pm 
@maniac 7.5 release of the game added some new gates, which had the effect of punching a few new holes in the defences of the factions: as the new gates lacked the defence stations I add.
That's why I recommend using the beta version.

Given feedback over possibly harder xenon, I'm going to put in the time for a new longer test playthrough to see how it plays out over the next few weeks, and see if I need to make more adjustments.

I've been travelling a lot for work, so have not had the time for a proper test of the new beta version, but still plan on doing that in the near future.I may still upload it as the official version, as it should still be better than the older version for 7.5.

I can do further balancing in the future.
InfernoSpark 23 Mar @ 1:35am 
In my previous game (pre 7.5) my xenons pretty quickly pushed defences of argon prime and hatikvah, don't know if it is intended, or they just not lucky enough
Maniac 22 Mar @ 9:33am 
Not sure if its the beta mod for 7.5 or if the game itself have made changes there but the xenon seem to be way stronger now.
I have 12 hours in the savegame now and they already overwhelm the defense, in the old version they could hold pretty good for 2 days
InfernoSpark 21 Mar @ 12:31am 
@Maniac Tried fresh version (7.5) with files from github release - works good so far, with new sectors and Hyperions
Maniac 19 Mar @ 8:48am 
Since the 7.5 patch only adds neutral sectors it shouldnt make much difference to use the old version right?
I kinda want to start a new run but dont want to install the beta version from reddit
InfernoSpark 17 Mar @ 2:56am 
@LordIvan , any news about update for 7.5 (with hyperion)?
BlackOkamie 15 Mar @ 2:37am 
I started in the Terran area and well they got a problem, they own Earth, Moon, Venus and Saturn 2, I think all their economy is going down the drain trying to move good between Saturn 2 and the core sectors.
Luke Thighwalker 6 Mar @ 7:29am 
Having alot of fun with this! Though at times i wish it was a touch harder with weaker defense platforms or increase the xenon economy abit more.
Neckstabba 4 Mar @ 10:09am 
@InfernoSpark, thanks! Ill look forward to the update then :)
InfernoSpark 4 Mar @ 12:19am 
@Neckstabba - if you want to play right now you need version prior to 7.5,
or wait for update of mod to 7.5 (on reddit dev said he will rebuild it on this week or later: https://www.reddit.com/r/X4Foundations/comments/1iewcbp/comment/mf0pcwe)
Neckstabba 3 Mar @ 7:59am 
@Hunter S. Thompson

So i have to "downgrade" my game to play it? To which version? :I
Hunter S. Thompson 3 Mar @ 2:09am 
@Neckstabba the beta seems to work just fine until now.
Neckstabba 2 Mar @ 3:15pm 
Does this not work with 7.5?
InfernoSpark 22 Feb @ 3:59am 
Any news about update up to 7.5 ?
Hunter S. Thompson 21 Feb @ 2:55am 
Hey LordIvan, when do you plan to release your update? Great mod idea btw! :)
Coactum 18 Feb @ 6:29am 
Absolutely fantastic mod - Just what I wanted out of X4. Likely my default way of playing from now on.
Thanks a lot mate!
@demona008 - With the mod installed, on new game generation you will get the above - Start a game using Creative :)
demona008 8 Feb @ 12:44pm 
Any reason i dont see it in list of all game starts? it is on in setting where i can see it. How to start it?
enterprise1959 7 Feb @ 9:22am 
Thank for this mod it's good I start off in the south of the Terran taking half of it and then help the Terran with the other half. Now if only I can get a ship like the Yamoto or Captain Harlock Arcadia, I LOVE BIG GUN BATTLESHIP why can't no one make it
Critical Mess 4 Feb @ 2:08am 
I noticed the terran struggle with mining, too. All their mining ships clump up in venus, draining the mineral fields to almost nothing. While gas is more abundant, the factories are all out of hydrogen, helium and methane as there are almost no gas mining ships. Is this fixed for 7.5? Do I need to restart for the mineral fields or do the effects apply to save games too?
LordIvan  [author] 31 Jan @ 6:25pm 
Hey all - thanks for all the feedback and glad to hear a lot of you are enjoying the mod.

To those wondering if this is still in active development, the answer is "kinda"

I'm committed to ensuring it works with any new X4 release, and while there are other improvments and tweaks I'd like to make, I'm not sure when I'll get time.

However, here's a new beta release. I'll upload it to the workshop when 7.50 officially releases (any day now!), but for those on the 7.50 beta already, here's the update:
(splitting this update in to two messages due to 1000 character limit)


You can download the updated mod (and see the source) from here:

https://github.com/franko-f/X4Mod-AfterTheFall/releases/download/v1.0.1_x4_7.50/after_the_fall-1.0.1.zip

You'll need to put this in your extensions folder, and unsubscribe from the steam workshop version temporarily until I update it here once the official 7.50 patch comes out. I'll try get it up within a day or two of official release.
LordIvan  [author] 31 Jan @ 6:08pm 
Changes:
1. Added support for the new sectors in 7.50 - They punched a couple holes through the defences of factions with new gates: I've re-run the generation to add new defence stations around those new gates.
2. Due to multiple reports of Terran resource starvation, I've added a few more mineral and gas fields to Venus - Hopefully this will just reduce the mid-game starvation, rather than turning the Terrans in to a powerhouse.
3. The new sectors positioning is awesome, really opening up new strategies! I've left them *unclaimed* for now, as the Xenon already have enough territory in the mod. This gives you a chance to try secure them before the Xenon can.
4. Unfortunately, this does not impact *existing* games, as this mod applies only to initial game start world generation. I know it's possible to have a mod handle changing the existing world, but I don't have currently have time to figure out how that is done.
Steel Dragon 29 Dec, 2024 @ 8:51am 
Is this still in active development?

I love the idea and looking to get into a game but I notice the OP has not replied or posted anything since release. with 7.5 around the corner I'm just curious if the OP is still around?
damian.e 15 Dec, 2024 @ 9:04am 
I have played 4338h so far in X4 game (~4000 before installing this mod), but since I got my hands on this mod, the joy of playing X4 was restored in full :-) I got this mod about a month ago, now my play time is 7d 18h 58m (completely drowned in it). Started in Argon space, currently I have repair dock for S/M (which helps to make money on buy-upgrade-sell scenario on M ships) soon will have complete giga-fab producing S/M. I'm using high speed highways to trade with Paranid with small M ships. This helps me to get the +26 for Argons and Paranid and access to all blueprints for full end-to-end chain in building giga-fab's. The challenge with Xenons is just beautiful, as it was a bit disappointing (easy) in original game. I'm just waiting for Christmas to spend time on wiping the map :-D Very big THANK YOU to the creator of this mod. I think you should get the Nobel Prize for it. It's acceptably tough and gives a lot more fun with overcoming the Xenon infestation ;-) Chapeau Bas!! :-)
Mobiggins 12 Dec, 2024 @ 9:44am 
There is no Methane or ore in the terran sectors caused the economy to stop, besides the few rare transports that made it threw AB and Mars
Enomine 23 Nov, 2024 @ 9:16am 
genau auf so etwas habe ich gewartet. Endlich macht es wieder Sinn für mich das Spiel weiter zu Spielen.
Hatte nach über 1700h nicht mehr einfach kein Ziel mehr.

Vielen Dank!!!!
Valar Morghulis 9 Nov, 2024 @ 7:27am 
Could you please fix the Gas-Automine bug in Terran space? Not sure if there is a work around but it's kinda sad, because the mod is amazing but I don't want to babysit my miner all the time lol
Troubleshooter 6 Nov, 2024 @ 4:48am 
I'm loving this idea, thank you so much for making and sharing it.
I have a question: How does this mod interact with new sectors, stations and ships added by the Timelines DLC?
Mercure 29 Oct, 2024 @ 4:08pm 
awesome mod; however during my argon run i found that the black market traders kinda have vanished. since this is a large part of my income (without running to pioneers or ant for some cheese).
Terran without a custom start is basically impossible since sol requires 20 rep and non custom starts have less.. not that it should be but they run out of the raw materials way to fast and then its a waiting game for to get the resources; i had to give myself a factory to produce the materials (after that it kinda was a lot of cheese with laser towers.. rofl these are effective when you clump them up). Fleet setup is a bit weird.. as you use the capitals to clear out the small stuff with large lasers and have a small fleet (20 or so) bomber wing to take out K and I's ).

Think ill do a pioneer start next; cause from what i've been seeing they should have a very good setup to just go ham and own the place.
Staalby 26 Oct, 2024 @ 7:34am 
This is amazing! Thank you for the work!
Lord Kentucky 21 Oct, 2024 @ 5:59am 
Fun mod, ramps up the stakes a lot!

Issue #1 - There is an issue with the gasses in Earth sector. Mining ship will not go there when they are Subordinates of stations. However, (and @DBAA3 might want to know this) I just set a few miner on Repeat Orders to Mine, then deliver to the stations. That's a good workaround. This might be an issue in the places in the galaxy, but I have not tested them all.

Issue #2 - I've noted that the Terrans will not push into enemy sector anymore. They absolutely suicided their Asgards at the start of the game (when they had resource banks, I guess) but now I'm very much on my own. First taking out Mercury and then moving into Mars. The Terrans have a bunch of L Class ships just hanging around, but will only send in a Katana/Jian with 2 fighter to go die in Mars. Not proper push. Not sure how to affect this behaviour.

I'll post this in "Discussions" as well.
Hansen 20 Oct, 2024 @ 4:23am 
the mod is good, was very fun and faction started to collapse, i revive economy of argon then secure the road between ANT and ARG which was clear at the start but completly block some hours after the start
The problem came later when i just make one def station in every chockpoint and it's was gg wp, so i have add multiple mod for boost the xenon economy and fleet by a lot but still, defence station could solo hold 100+ ship with 5-10 destroyer - battleship, i try to find mod for nerf defence but there is none so right now the faction i defend are safe and other faction dying very fast. But i don't see a way where i can be overrun with the current defence meta. The only way would be to not make defence and only play with defence fleet but the xenon destroyer or battleship can easy kill 5-10 argon destroyer so i don't know how to contest without micromanage every battle (which are infinite and constant)