Arma 3
Spearhead 1944 - Liberation [Mortain/GER]
32 Comments
MUDr. Seky 7 Apr @ 2:25pm 
full zeus pls
Darkshifty.Zero 12 Jan @ 6:22am 
I have the same issue others reported, I am starting it locally play as a commander but can't deploy the FOB neither I can build when it's deployed. Is there anything I can provide to help solve this issue?
Kevon 10 Dec, 2024 @ 6:28pm 
can someone make an edit of this where the zeus has full permission
waystin2 20 Oct, 2024 @ 2:11pm 
How do you save a load out made in arsenal?
Domdom 11 Oct, 2024 @ 1:35pm 
Hi ! thanks for this great work i had a good time but couldn't find how to save progress did i miss something ? i played solo hosted a game "lan" .
Luca  [author] 28 Aug, 2024 @ 10:43pm 
@Autopilotman
That should not matter, I'll check it out when I have the time.
Autopilotman 28 Aug, 2024 @ 4:45pm 
@Luca No other mods, hosting locally, though.
Luca  [author] 28 Aug, 2024 @ 7:18am 
@TakeoverAsh900
Yeah I can add some of those in when I find the time, not sure when that will be though.
I think there already is some "Sturmtruppen" in the roster though, all the ones wearing camo clothes should be.

@Autopilotman
Hm that seems strange, using any other mods as well that may interfere?
I will have a look at it when time permits.
TakeoverAsh900 27 Aug, 2024 @ 2:29am 
G'day, I wanted to ask if it would be possible for you to allow recruitment of SS, Falshirmjager, Osttruppen and etc AI Soldiers and groups instead of only the base spearhead Wehrmacht compositions.
Autopilotman 27 Aug, 2024 @ 2:08am 
Been enjoying playing this with friends. I've noticed though that the revive doesn't seem to work at all, We get instakilled no matter what mode we set it on. The issue seems to be present on all your SPE Liberation missions, might be an issue with SPE's revive system.
mbeekman7141973 23 Aug, 2024 @ 5:12pm 
Thank you my friend, will give it another crack!
Luca  [author] 23 Aug, 2024 @ 6:48am 
@mbeekman7141973
It is the halftrack with the cover, standing on the road.
On Mortain it is the Opel Blitz with cover.

Parameters being reset is normal unless you overwrite the default values in your server.cfg. If you dont know how that works you gotta look it up yourself.

And not all players have to be in the lobby, just no player can be ingame yet. Once a single player is ingame (past the lobby) you can not change params anymore. So either do it with everyone in the lobby or before/while people connect.
mbeekman7141973 23 Aug, 2024 @ 5:41am 
Thanks again, @Luca, for the reply. I thought the starting FOB option might be broken, tested on both maps with the same result.


Is the unarmed halftrack that holds the FOB (on the Normandy map) the one parked last in line? All of the halftracks are labeled as unarmed, even the ones with mounted machine gun.

I tested the Morain map last night and know that the car acts as the mobile respawn point, but could not figure-out which other vehicle holds the FOB.

What rights should I have activated in the parameters to make sure Dad and I have full access to eventually recycle ammo boxes, etc...The adjustments I make (as Admin) in the parameters prior to starting a new game do not seem to save after the game is started. I think I read that both players have to be in the lobby in order to adjust parameters?

Will wipe my old save and retry again today.

I know it must be frustrating dealing with me, so incredibly appreciative for your patience.
Luca  [author] 23 Aug, 2024 @ 2:00am 
@mbeekman7141973
There is one unarmed halftrack which holds the FOB and allows you to deploy it. Bear in mind you need to be a certain distance from your starting base also.

As for starting with an FOB, I think that might be broken, I'll have to look at that but no idea when I will.

The self revive might require multiple first aid kits, comes down to the settings you use.
mbeekman7141973 22 Aug, 2024 @ 4:14pm 
@luca...

We enabled the 'Self Revive' option in the parameters, but when incapacitated or killed only have the option to ReDeploy. There is no buffer time to self-revive or revive a teammate.

Any suggestions or something I might be doing incorrectly. I was going to redownload and reinstall the mod, but wanted to check with you first.

Thank you again for your patience and understanding. And apologies again for asking on the wrong thread.
mbeekman7141973 22 Aug, 2024 @ 4:14pm 
Thank you @Luca for the reply! I apologize in advance because I know this is the wrong map mod page to be asking, but Dad and I started our campaign on the Normandy map.

We are struggling with identifying which vehicle needs to be used for setting-up a FOB. We have truck which acts as a Mobile Re-spawn Point, but none of the Half-Tracks have given us an indicator to deploy an FOB. I understand the 1KM rule, but I think we have been at least that far out each time we have tried.

Also, if I select 'Start with an FOB' in the parameters it will begin the game with giving me an option to Deploy to the pre-created FOB, but the FOB does not show on the map and when selecting it and then trying to Deploy, it will spawn us at the Main HQ.
Luca  [author] 21 Aug, 2024 @ 1:33pm 
@mbeekman7141973
Glad to hear you got it working! Make sure to check the available parameters when you are in the lobby before joining the game (all players need to be in the lobby), you can adjust some more things there.
mbeekman7141973 21 Aug, 2024 @ 11:34am 
Appreciate the reply, Luca, it was a mod issue. Removed all mods and everything is working perfect! Played a few hours last evening with my Dad, who is 76-years young, a Vietnam veteran, and huge WW2 history buff. Loving the game play elements and extremely appreciative for the ability to re-spawn right back into the action.
Luca  [author] 20 Aug, 2024 @ 11:15am 
@mbeekman7141973
More likely to be an issue with your installation/mods.
Check your games logs/ask the server owner for the server logs, without any info it might well be anything.
mbeekman7141973 20 Aug, 2024 @ 10:43am 
Any troubleshooting tips for a crash when trying to start or join a dedicated server?
Red Lobster® Crabfest™ 17 Aug, 2024 @ 3:43pm 
Just tried again and got it working. thanks so much for the help Luca!
Luca  [author] 17 Aug, 2024 @ 3:27pm 
@Red Lobster® Crabfest™
That is the correct one. You need to be in a FOB, not your starting base, so make sure you were not there. Also make sure you have thr rights to do so in case you did activate the rights system in the parameters.
Red Lobster® Crabfest™ 17 Aug, 2024 @ 3:10pm 
we used the ammo crate marked on the map as "vehicle ammo crate NATO" and couldnt see that prompt
Luca  [author] 17 Aug, 2024 @ 2:44pm 
@Red Lobster® Crabfest™
Once in your FOB, when close enough to it, when looking at the ammo crate it will give you an action to recycle the box. It has to be unloaded from the transports as well.
Red Lobster® Crabfest™ 17 Aug, 2024 @ 2:38pm 
Having fun so far with this thank you, but one question. i have brought back ammo crates to my FOB but cant figure out how to recyle them for ammunition. any help please?
Luca  [author] 15 Aug, 2024 @ 10:43pm 
@Patrack
Nope, you will have to set those up yourself.
Patrack 15 Aug, 2024 @ 6:52pm 
you made a lot of great mods man, nice work! I just wanted to ask if you have any plans on making a liberation mod using the UAF vehicles and other mods alike!
Luca  [author] 15 Aug, 2024 @ 4:14am 
@doctorbrennan1
You said it yourself, all the over versions are for the US, so I see no point in making yet another one.

@s.cakebread2266
I don't remember of the top of my head where they get saved, but you can google that. As for the name, that would be "SPE_Liberation_GER.SPE_Mortain" (unless it is changed by steam).
doctorbrennan1 15 Aug, 2024 @ 3:00am 
Do you think you can make a US Airborne version of this? My buddy's and I are playing all the spearhead libs and this is the only one not US.
s.cakebread2266 12 Aug, 2024 @ 7:10am 
@Luca Hey whats the PBO File for this scenario
Stahl 11 Aug, 2024 @ 7:42pm 
Thank you for making this
DetCord12B 11 Aug, 2024 @ 11:10am 
Outstanding mate, thank you. StuG life.