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Not sure what state the project is in, but I believe it's still functional and volunteers have also been updating mods (this one and its partner included) to run on it.
It's honestly been so long that I don't remember how that's all set up.
Im trying to make a better plane the the GWTB planes,
Nice work tho, cant wait to try this one
please have avatars
its still great without avatars
You can go ahead and drop ideas in the Feedback sticky under Discussions, but I make no promises about actually implementing it. Especially with XCOM2's War of the Chosen dropping in about a week.
If you feel like upping the failsafe timer yourself, find Cortex Command in ../steamapps/common/.. , open up Brotherhood.rte/Scripts/Explosives/C4Deploy.lua in any half-decent text editor (notepad'll do) and change the '500' on line 8 to something higher. It's tracked in milliseconds, so 1000 = 1 second, etc.
I didn't come here criticising your ability, I pointed out a reproducable issue, but you went on the offensive immediately. You clearly took it personally, so I'm done helping you.
Unfortunately, it's more economical to bullethose doors from a distance, and keep firing once they've broken to take out anything that might be behind them than to put yourself in harm's way. The most effective use I got from the C4 in campaign was when a target was positioned just opposite a thin wall.
The main purpose of the C4 is blasting down doors or sabotaging things. If you want to fuck up some guy down a hole, I'd suggest using an actual grenade or the AG79's bouncy grenades.
Also, I was aiming down a hole, considering "placing" a C4 is out of the question...
So either you were using something from another mod, or the engine itself glitched. Either way it sounds like the situation is out of my hands.
The C4 beeps several times before exploding and has a pretty long fuse. If whatever you were using didn't do that, then you were using an explosive from another mod.
Clearly the failsafe didn't work.
On the other hand if you were using thrown C4 like a grenade then it's your own damn fool fault for improper use of equipment. Nevermind that it's supposed to have a failsafe to keep from sticking to the user.
What it is is the cyborg commandos i love how epic they are 1 is fine but when you build a lot of them say 4 or more or any over 1 it crashes CC i just played it to be sure when you build multiple cyborg commandos it crashes the game.
IN THE NAME OF KANE!!! Plz Plzzz fix this bug this mod is one of the greatest mods for this game there is.
Looking at the numbers, the biggest benefit the C&C guns probably have over vanilla is that I actually gave them reasonably accurate weights. CC measures weight in kilos, and a fully-loaded M16 doesn't weigh 12 kilograms.
The trick for lasers is to remember you don't need to compensate for range or falloff - it's a beam that instantly hits close to the aim point. They work better at long range.
As for the AR70 Raptor, it's actually one of the weaker assault rifles available. Aside from capacity, it has a pretty mediocre RPM and a low muzzle velocity + low mass rounds. Chances are it seems powerful because it's being used in exactly its intended role; massed fire at short range. It could probably stand to be a bit less accurate, which I'll look into fixing at some point.
If their survival rate is greater than 50% you're doing something wrong.