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There's not to many campaigns mods like this about so its a shame.
I've got a handful of other mods installed but nothing that affects the campaign system and I have this mod last on my mod list as I assume this would write over anything else anyway.
Is anyone else having this issue?
@sheeps I will look into some solutions to get explosives supplied more broadly, thank you for noticing this and passing it along.
sorry for the off topic, i would like to ask Sir Digby which mod gave him problems, because i have his same problem. thanks.
@Towelie, thank you for notifying me of this issue, I will have it corrected shortly!
Yet somehow managed to repeatedly break the format and syntax somewhere in the final switch from development to release.
Where possible, normal has received adjustments to discipline balance balance to address the crew/officer size differences and the sell prices were lowered to reduce cheesing the cargo for income. Hard difficulty received a slight increase in natural discipline drain, a slightly less generous adjustment for crew/officer size, and harsher drains during stress states. Economically price burden was reduced slightly (but in far less proportion to the reward reductions) and the sell rates reduced even further.
TL;DR there are differences, but they are quite subtle on normal aside from the universal changes.
Are you experiencing a problem with any particular mod feature? I can only fix what I'm aware of.
If it is simply the 'outdated' flag, that does not actually determine if the mod functions properly or not. I simply did not want to publish another update 10 hours later with no actual change to any content.
All of these modifications are datasheet changes and require a new career start to take effect.
What you mention about the IIA pathing and issues with watch crews interfering with each other (I also note this on the IID with the watch and UZO both being manned at the same time) and as such these seem to be vanilla/base game issues. I have made no changes to the models, interiors, pathing logic, or any of the action points related to optics and spotting.