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I put it last in the load order and removed entities and languages
I'm also using it successfully with a different mod set.
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized symbol: ARTIFICE
Unrecognized symbol: EARTH
I'm new to raw editing, so is this a common pitfall? Is my save screwed beyond repair?
I don't get a lot of double adjective names with vanilla, but some of them sound backwards. Did you try to match specific categories for your adj_dist, or go by the closest vanilla adjective?
[CONFLICTS_WITH_ID:vanilla_languages]
[REQUIRES_ID_BEFORE_ME:vanilla_text]
[REQUIRES_ID_BEFORE_ME:vanilla_entities]
[CONFLICTS_WITH_ID:cooler_world_names]
[CONFLICTS_WITH_ID:the_way_the_words_work_lite]
[CONFLICTS_WITH_ID:language_overhaul]
[CONFLICTS_WITH_ID:language_overhaul_urist]
- Graphics and lifespan changes would only affect the creature, and should work in general.
- Making humans playable depends on the way they've set it up. If the mod just SELECTs the PLAINS civilization to add the site-controllable tag and some extra features, then you can load your humans playable mod after TWTWW. If the mod cuts the entity to add its own, then they will not work together properly.
Would this be compatible with a graphics mod that replaces the graphics in vanilla entities? With a mod changing only the lifespan of the vanilla civilized races? Or with a mod making humans playable for example?
Thanks in advance. Loving the mod just by seeing the screenshots, but quite worried about compatibility issues.
You should load it before mods that select entities, or use Lite if you use another mod that cuts entities.
Do note that upon the release of 51.01-beta20 (which pushed out new sprite code), Discord users reported bugged sprites from CGE.