Project Zomboid

Project Zomboid

Katana Stance II [works with any sword]
93 Comments
TheAshby 17 hours ago 
Thank you for your attention, I will look into it
Glytch3r  [author] 21 hours ago 
there are several mods that left print every time server command takes place
test this mod isolated and see if the spam is still there
TheAshby 12 Jul @ 3:00pm 
This mod for some reason creates a lot of spam in my server console, similar to Pistol Handling Styles which also creates a lot of spam in the server console
Glytch3r  [author] 2 Jul @ 3:08am 
you can go admin mode and open up the itempicker or you can right click edit item
or you can go to the scripts file
if youre still having trouble dm me via discord: glytch3r
so i can walk you thru it
Kar33a 1 Jul @ 11:53pm 
how can i know whats the id of other mod weapon?
Glytch3r  [author] 1 Jul @ 4:05pm 
yes you need to add the sword to the sandbox option
Kar33a 1 Jul @ 1:48pm 
sorry to bother my man,does the description say 'COMPATIBLE WITH ANY SWORD' mean it is compatible with any sword weapon mod
Glytch3r  [author] 26 Jun @ 10:56pm 
@vict i think ive already ported this to b42 but unsure
Vict 23 Jun @ 11:19pm 
Any plans for B42?
AhmetBen 7 Feb @ 1:23pm 
sooooooooooooo baaaaaaaaaaaaaaaaaad
SpartanH347 [FR] 29 Dec, 2024 @ 9:34pm 
damn lol
Glytch3r  [author] 23 Dec, 2024 @ 9:09pm 
@Spartan if someone sponsors an update then yes.
SpartanH347 [FR] 23 Dec, 2024 @ 2:44pm 
so, will be it updated one day ?
Glytch3r  [author] 8 Nov, 2024 @ 4:11pm 
@zvj0004
i dont have plans for any of my mods
this is because they are all commissioned

if you want an update for this or any other mod
or your own custom mod
then contact me via discord so we can discuss it.. thank you
zvj0004 8 Nov, 2024 @ 3:25am 
hello. I really like how this mode changes the attack motion like an active skill, and I'm really enjoying using it.

However, do you have any additional plans to add settings where different motions appear alternately randomly, or where different motions appear alternately in connected movements like swordsmanship?

Another thing I'm curious about is that I thought it would be nice to have stance versions for spears, axes, and blunt weapons. Do you have any plans to make stances for weapons other than the katana?

Thank you very much for your regular support, and I'm sorry if there were any communication problems due to a translator error.
Glytch3r  [author] 2 Nov, 2024 @ 11:05pm 
@Enokia
thnx for the support
Enokia 2 Nov, 2024 @ 10:56pm 
Never expected to see you make a new version and go beyond. I love it!
Glytch3r  [author] 1 Nov, 2024 @ 9:17pm 
@The Watcher
you may have a mod conflict
cuz this has been tested by admins of multiple servers
The Watcher 1 Nov, 2024 @ 7:50am 
It doesnt do nothing in mp
Xtremezz:> 1 Nov, 2024 @ 5:29am 
@Glytch3r its working now!!, thanks for the reply and this amazing mod!!
Glytch3r  [author] 31 Oct, 2024 @ 4:04pm 
@Xtrwmezz:>
when animations stops working
go on and try and re equip the weapon
that will force the equip event to trigger
Glytch3r  [author] 31 Oct, 2024 @ 4:01pm 
@Stickbob771
forgot to mention that on the description sorry

but this mod may not be compatible with mods that modifies attack animations or equipped weapons related mods
Slimey Slug 31 Oct, 2024 @ 2:09pm 
fnc: isSword -- file: KatanaStance.lua line # 110
fnc: Add -- file: KatanaStance.lua line # 132
ERROR: General , 1730405633839> 10,060,635> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: setVariable of non-table: null at KahluaThread.tableget line:1689..
ERROR: General , 1730405633839> 10,060,636> DebugLogStream.printException> Stack trace:.
LOG : General , 1730405633840> 10,060,637>

fnc: isSword -- file: KatanaStance.lua line # 110
fnc: Add -- file: KatanaStance.lua line # 132
LOG : General , 1730405633865> 10,060,661>
attempted index: setVariable of non-table: null.
LOG : General , 1730405633865> 10,060,661>

Not sure but mightve been caused after melee with brutal handiwork after left hand swing
Xtremezz:> 31 Oct, 2024 @ 4:17am 
hi!!, overall one of best mods i've ever played with but theres just a small issue on my side. whenever i try to use the new shove animations on the zombies it just uses the vanilla shove animation and the katana stance reverts to vanilla until i swing my weapon again.
Glytch3r  [author] 30 Oct, 2024 @ 7:15am 
@ᛗᚨᚾᛞᚨᛚᛟᚱᛖ
and you think this is connected to my mod?
the whole skip trace report didnt even mention my mod or a lua file from my mod
and you still concluded that its because of my mod?

contact me via discord so i can try and explain to you basic error related stuff
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 29 Oct, 2024 @ 5:01pm 
STACK TRACE
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 946 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1174 | MOD: Dynamic Monologue

LOG : General , 1730246397857> __lt not defined for operand
LOG : General , 1730246398207> [DynamicMonolog] creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2940037520/mods/DynamicMonolog/media/lua/client/DMMainFile.lua

I had that while using a katana
Osama Bin Swagging 16 Oct, 2024 @ 7:00pm 
I love this lol, such a fun mod.
Turns the katana into the proper end game weapon it was meant to be, and rewards you for putting the time into long blade :steamthumbsup:
Alan 6 Oct, 2024 @ 10:36pm 
I used animation only, but it keeps reporting errors when loading animation Lua. I don't know what the problem is.
ㄥㄖ尺乇 5 Oct, 2024 @ 5:30pm 
I gotchu
Glytch3r  [author] 5 Oct, 2024 @ 12:22am 
@loregamer just require both mods on you patch that should be good, ive got lots on my plate rn
ㄥㄖ尺乇 4 Oct, 2024 @ 5:55pm 
Can you add compatibility for ScrapKatana? I made a patch, but figured it'd be good to have in the main mod
486 29 Sep, 2024 @ 2:34am 
@Glytch3r
感谢,今后也会一直关注您的模组。
Glytch3r  [author] 29 Sep, 2024 @ 1:50am 
@xcct1102
@Retouch

added sandbox option turn it on to disable all new features and just have animation only
486 29 Sep, 2024 @ 12:50am 
@xcct1102
我支持您的意见因为我也饱受折磨
Scuck 28 Sep, 2024 @ 11:43am 
a self hosted dedicared server
Scuck 28 Sep, 2024 @ 11:43am 
Sorry, yeah we’re playing in multiplayer
xcct1102 28 Sep, 2024 @ 9:48am 
그냥 모션만 있어도 되는데
쓸데없는걸
쳐 넣어 놨데 시발놈이
486 28 Sep, 2024 @ 8:28am 
@Glytch3r
我对姿态有等级限制保持中立但是受伤这个功能我不是很接受长刀等级不到十级我都不敢使用姿态进行攻击了
486 28 Sep, 2024 @ 8:18am 
@Glytch3r
沙盒选项调整为零确实可以使用姿态但是长刀等级零级还是会受伤
CarlosRojasCu 28 Sep, 2024 @ 6:49am 
@Glytch3r Thanks... :)
Glytch3r  [author] 28 Sep, 2024 @ 5:51am 
@Retouch
the sandbox option allows you to configure the level, you can just set them to zero
486 28 Sep, 2024 @ 3:23am 
只有砍刀和武士刀很难把练长刀练到十级实在太难了
486 28 Sep, 2024 @ 3:17am 
长刀等级难练,等级低太容易受伤了高防御的服装没被僵尸咬坏被自己砍坏了:steamsad:
Glytch3r  [author] 28 Sep, 2024 @ 1:30am 
@CarlosRojasCu
i have alot on my plate rn
try contacting the mod author of that mod and tell em to add

isSword = true,

to their weapons script if they would, it wont do anything to their mod
it will only make it compatible to my mod if both mods are installed
CarlosRojasCu 27 Sep, 2024 @ 4:38pm 
Is there a possibility of compatibility with the mod: Hashira Katanas?
Glytch3r  [author] 26 Sep, 2024 @ 8:26pm 
only to those i made compatible
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26 Sep, 2024 @ 2:50pm 
Does it work only with katanas or other sword mod or knifes ?
일상 23 Sep, 2024 @ 1:29am 
나도 MP 에서 오류가 계속 증식해서 삭제했습니다
Glytch3r  [author] 22 Sep, 2024 @ 9:26pm 
@KageBlink
added a checker function so that it wont throw error if youre playing SP
pls test