RimWorld

RimWorld

MIM - WH40k Astra Militarum
27 Comments
emitbreaker  [author] 5 May @ 8:02pm 
@HK-47 No, and not planned so far.
HK-47 1 May @ 1:20pm 
There is Death Korps of Krieg items?
lizi2483 v 31 Mar @ 3:13am 
It's not just the caravans that naturally refresh in the CALL TRADER SHIP MOD map that will have issues
emitbreaker  [author] 31 Mar @ 12:21am 
@lizi2483 v Call Trader ship? I even didn't think about it. Will try to run diagnosis at my end when I got some time - it's fiscal year's end at the region where I live so it's terribly busy weektime.
lizi2483 v 30 Mar @ 7:05pm 
After testing, I'm convinced that it's a serious conflict between these two mods that caused the problem. Once either of them is disabled, the caravan trade will return to normal.And AI interpretation error log results in a problem with the definition of animal species (PawnKindDef), hope to help you.
lizi2483 v 30 Mar @ 6:45pm 
MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherTick_Patch3 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
lizi2483 v 30 Mar @ 6:44pm 
[0x002fe] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.ThingSetMaker_TraderStock.Generate (RimWorld.ThingSetMakerParams parms, System.Collections.Generic.List`1[T] outThings) [0x000e4] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.ThingSetMaker.Generate (RimWorld.ThingSetMakerParams parms) [0x00019] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.ThingSetMaker:Generate (RimWorld.ThingSetMakerParams)
RimWorld.TradeShip:GenerateThings ()
CallTradeShips.JobDriver_CallTradeShip:<MakeNewToils>b__1_0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method)
lizi2483 v 30 Mar @ 6:43pm 
ok this is log,Hope this helps you.Due to the word limit, I'm sending this to you in three parts.If you have any other means of receiving, please let me know.
Exception while generating thing set: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4AB4AC13]
at RimWorld.StockGenerator_Animals.PawnKindAllowed (Verse.PawnKindDef kind, System.Int32 forTile) [0x0000d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.StockGenerator_Animals+<>c__DisplayClass9_0.<GenerateThings>b__3 (Verse.PawnKindDef k) [0x0000e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0021b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.StockGenerator_Animals+<GenerateThings>d__9.MoveNext ()
emitbreaker  [author] 12 Mar @ 9:25am 
@lizi2483 v Interesting... I called caravans with Royalty but haven't found any issue at my local end - would it be possible for you to share your error log?
lizi2483 v 11 Mar @ 2:53am 
ok i know the reason,This mod is incompatible with ROALTY. When both are loaded simultaneously, the issue of merchants being unable to conduct transactions will occur.
lizi2483 v 11 Mar @ 2:14am 
Report a new issue. When this module is activated, it will cause the caravan/merchant ship that purchases a certain item to be unable to conduct transactions (it is guessed to be animals or slaves).
Ogre Beautiful 9 Oct, 2024 @ 7:30am 
Not getting any scenario nor possible to pick an astra militarum faction when creating a new game, is it not implemented, or did I screw something up?
andymcneil204 16 Aug, 2024 @ 1:01pm 
sorry. i was just talking. the point i was trying to make was that there really isn't a point in you making a Blood Pact thing since your traitor guard stuff pretty much fills the same niche
emitbreaker  [author] 16 Aug, 2024 @ 12:57pm 
@andymcneil204 I think you don't understand my standpoint. My mod aims to reproduce the latest codex army in Rimworld base game so that I can play them without Miniature. Although there are some items remains from 8ed or 9ed, I'm trying to focus on 10ed, not of those legacies gone long ago from the miniature rule perspective. Gaunt's Ghost are recently revived so I think there would be small window for the Blood Pact, yet unless they got their own Codex or at the very least included to any of CSM / Chaos Daemon / World Eaters codex, I won't risk myself for the IP related issue. Dealing with GW is already at high stake and I don't want to put myself trouble with those so called writers.

Besides, if you think it's that so easy as you described, my PSDs are open to everyone so you can make your own mod with / without having dependency to my mod, like Hawk's mod does.
andymcneil204 16 Aug, 2024 @ 10:36am 
seems neat. a much better representation of your average Khorne cult than the Blood Pact who tend to get over represented in fan works due to their prominence in the Gaunt's Ghost books and the fact you can just change guard gear slightly to make them.
emitbreaker  [author] 16 Aug, 2024 @ 10:16am 
@andymcneil204 I think in the latest Codex, Khornate cultist has been replaced by Jackhals, which is included in Chaos Cult mod as a part of Khorne cultist.
andymcneil204 16 Aug, 2024 @ 5:11am 
i believe the Blood Pact did get a mini-codex in White Dwarf or something at one point. regardless, they aren't really something that needs research. they are just your standard Khorne cult that acts like a guard regiment and due to the Gaunt's ghosts books being pretty good, got stuck with being the poster boys for that style of Chaos warband.
emitbreaker  [author] 15 Aug, 2024 @ 7:39am 
@fat cat As a former miniature game player, I don't care about what writers write down on their so called "Official Novel". I don't care them as a part of Lore at all unless it is part of the Codex, simply because they aren't reliable source from many aspect. And current Chaos Cults are, as it is described more likely Killteam: Blooded themed and I haven't put any narrative to their faction.

Besides, my comment was about the Hive City things - the only reliable source of Hive City with tangle miniatures are the Necromuda, as we all know :D
fat cat 15 Aug, 2024 @ 6:06am 
emit if you told about blood pact, better read about them as i knew at current moment M42 they already have a 5-6 worlds
emitbreaker  [author] 15 Aug, 2024 @ 5:17am 
@Uriel Septim VII Well, now it's Cadia stands still XD
emitbreaker  [author] 15 Aug, 2024 @ 5:16am 
@fat cat Those parts are for Necromunda gangs and PDFs, not full-scale war forces like Astra Militarum or Adeptus Astartes. Partially, that's the reason why Adeptus Arbites, Rogue Traders and Frateris Militia armors are out there.
fat cat 15 Aug, 2024 @ 4:23am 
I wish it will be possible with you modlist create something like , Imeprium hive city with all required stuff and made a fully process from average hive worker to guardsman/ candidate for astartes. This place usually is abadoned by WH modders they just adding SM chapters , and other races but quite few about average live and all these :steamsad:
fat cat 15 Aug, 2024 @ 4:20am 
Also in to do list add a average imperium sitizens and hive city stuff , like buildings , clothes , research and other stuff
fat cat 15 Aug, 2024 @ 4:17am 
Does it possible to add in to do list a blood pact guardsmans , or make heavy reinforcment of chaos guardsmans at all cuz cultists right now is kinda weirdo and strange
fat cat 15 Aug, 2024 @ 4:15am 
Yooo , Cool
Uriel Septim VII 14 Aug, 2024 @ 11:21am 
yassss! cadia stands!