Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Minoan Crete
78 Comments
LorenzoHQ1 18 Jul @ 1:04pm 
The mod that was causing the issue was Disciplined Shield Animation II :steamthumbsup:
Kelly Bomaye  [author] 17 Jul @ 2:58pm 
@Lorenzo; what other mods are you using?
LorenzoHQ1 17 Jul @ 12:29pm 
Minoan Pikemen in campaign battles are stuck in T-pose :steamsad:
Kelly Bomaye  [author] 16 May @ 11:57am 
@Buywack; are you using other mods?
Buuwack~¬! 16 May @ 10:38am 
Why does this mod crash on load?
Arnoldo Boczelli 25 Apr @ 1:15pm 
Okay. Just change number 4 , 3 and will be good 👍
Kelly Bomaye  [author] 24 Apr @ 10:42pm 
@Arnoldo; The chariot has a 2d card. Making the faction leader animated in the main menu would be nothing more than a "nice touch" it would be more work than it's worth. Any functional issues I will fix but as I don't mod/play Pharaoh anymore I won't be updating for minor cosmetic things
Arnoldo Boczelli 24 Apr @ 3:11pm 
Proposed fixes:

1. The chariot squad card from this mod has no image.

2. When we play as Knossos in campaign - their leader in main menu is not animated. I would also suggest giving it a more original look.

3. Aeneas and Agamemnon as generals of Knossos in custom battle do not have the correct picture on their squad card.

4. Both slinger units added in the mod have exactly the same unit card. It would be nice if these branches differed from each other visually and in terms of unit cards.
Kelly Bomaye  [author] 13 Apr @ 9:44pm 
@fudglover; probably not compatible. ill take a look and see if there's anything I can do on my end
fudglover 13 Apr @ 9:11pm 
Im struggling to get this mod to work along side daughters of ares, no matter where they are in the load order the game crashes
Kelly Bomaye  [author] 6 Apr @ 10:55am 
@uryen1018; Ill send you a friend request. Can you send me your save game file? Try reversing the mod load order.
uryen1018 6 Apr @ 10:43am 
Hi, thanks for making the mod. However, the game crashed when I enter my first battle. The game freezed right after I finished my unit deployment. I only played the game with the Crete mod and your Less Extravagant Armor mod. Can you help fix this? I really like your work!
Nomad416 5 Apr @ 10:46am 
@Arnold Boczelli I'm betting Knossis/Crete is never playable due to its general lack of relevance, as it plays little to no part in the political scene in almost every game it's in (only Troy being the exception and yet it's *still* not playable) and is frequently a base of operations for pirates and raiders. Now, I don't agree with this at all since the moment you hit that next turn button the first time, the game loses its historical accuracy.

I had hoped Rome 2 would get an island kingdoms DLC, making Knossos, Rhodes, and Cyprus playable and fleshing them out their rosters, but alas no. D:
Kelly Bomaye  [author] 24 Mar @ 12:33pm 
@valyrian; are you using any other mods?
Valyrian 24 Mar @ 9:56am 
Keeps crashing turn 2 for me, it looks great though.
Kelly Bomaye  [author] 31 Jan @ 9:40pm 
I've never heard of issues until recently. Ill take a look later this week when I get time
petejnr 31 Jan @ 2:33pm 
Cannot get this to work at all? Even when I load it in as the only MOD?
TACOMUSTDYE 26 Jan @ 5:39pm 
your mod is crashing my game
Kelly Bomaye  [author] 9 Nov, 2024 @ 6:55pm 
No
Otto_Skorzeny_010 9 Nov, 2024 @ 12:09pm 
Is this mod compatible with Radious?
uryen1018 4 Nov, 2024 @ 6:43am 
The swords for Minoan archers are missing when switch to melee attack.
Kelly Bomaye  [author] 29 Oct, 2024 @ 10:14pm 
@jeinsgon;
Destroyed factions respawn + 14 building
character traits
expended family
Expanded family trees

likely not compatible. make sure Minoan mod is #1 in load order
jeinsgon 26 Oct, 2024 @ 8:01am 
Destroyed factions respawn + 14 building
character traits
faction unlocker
expended family
heracleas Ai
Longer batles mod v3.0
Expanded family trees
Minor Factions in custom battles
Kelly Bomaye  [author] 19 Oct, 2024 @ 12:41pm 
@jeinsgon dime que mod usas. tal vez incompatible
jeinsgon 19 Oct, 2024 @ 10:06am 
Amigo arreglalo, esta malogrado, cuando se carga con los otros mods del vanilla se cuelga y no carga
Bronn 16 Oct, 2024 @ 3:10pm 
Where do you find the all factions playable mod?
ERZONE 4 Oct, 2024 @ 11:56pm 
please make Athens
Kingmaker 19 Sep, 2024 @ 5:37pm 
Sounds good. Any chance of your new project being compatible with the Expanded Family Trees mod? It’s a shame that mods that tweak startpos are incompatible with each other.
Kelly Bomaye  [author] 13 Sep, 2024 @ 8:10pm 
@kingmaker; I love the idea but rather than continue working on individual standalone culture mods, ive put together a team for a big overhaul so ill be focused on that. Rest assured the Amorites will be well represented
Kingmaker 13 Sep, 2024 @ 4:00pm 
Would you consider making a playable Amurru mod similar to this so we can play the Amorites?
Kelly Bomaye  [author] 8 Sep, 2024 @ 7:38pm 
@secuter: Use Ewajos’ all-factions playable mod.
Secuter 8 Sep, 2024 @ 10:36am 
Hey mate, is it possible that you could make this mod, but without the mod units, but only with already in-game units? I just really want to play with Crete, but without mod units :)
cmarinos51 1 Sep, 2024 @ 2:25pm 
Yeah, I just figured that out. thank you. I also noticed that my game would crash whenever I had this mod and the no cavalry mod activated at the same time.
Kelly Bomaye  [author] 1 Sep, 2024 @ 2:22pm 
@cmarinos51; If you have both this and the 13 building slot mods activated it will crash. You only need 1. So if you want 13 building slots, only activate that one. Are you using additional mods?
cmarinos51 31 Aug, 2024 @ 8:52pm 
Every time I try using this mod it crashes the game. Not sure what's going on.
Kelly Bomaye  [author] 28 Aug, 2024 @ 11:23am 
@adamus; You only need 1
scotty 27 Aug, 2024 @ 11:31pm 
I mean it was also delayed because some of the features gods and legacies are really exploitable and if you know what you’re doing can make the game a lot easier by enabling them from the start. The mods cool just don’t really like that option being taken away
Gregor MacGregor 27 Aug, 2024 @ 11:05pm 
so. . . why does this mod not work for me? I literally just have it, and the 13 building slot one on
Kelly Bomaye  [author] 27 Aug, 2024 @ 5:18pm 
Pretty sure you can toggle the end turn notification. It doesn’t functionally change anything in game. You just have the option to choose something sooner that had no in-game reason for being delayed (i.e. a task or progress threshold). The reason it was delayed was to not overwhelm new players on the first turn, which is no longer an issue for anyone familiar with the game.
scotty 27 Aug, 2024 @ 3:54pm 
Yeah but would prefer to have the option takes away a level of customisation for no real reason seeing as any person could turn that feature on themselves in game customisation. There are definitely reasons those features aren’t accessible instantly lol. Yes you don’t have to choose but you’ll have notification pop ups until you do
Kelly Bomaye  [author] 27 Aug, 2024 @ 2:57pm 
Why? The only difference is you have to wait ’x’ turns for no reason. You don’t have to choose the legacy turn 1.
scotty 27 Aug, 2024 @ 12:25pm 
can early feature preset be turned off?
Kelly Bomaye  [author] 27 Aug, 2024 @ 9:48am 
I set it to the early feature preset in Lua
scotty 26 Aug, 2024 @ 1:55pm 
Why are all the campaign features unlocked from the beginning in the mod unlike other factions?
Kelly Bomaye  [author] 25 Aug, 2024 @ 9:37pm 
Pike animations in the 13 building slot version are fixed.
baconose1 25 Aug, 2024 @ 1:15pm 
The pikemen are stuck in a t pose
Kelly Bomaye  [author] 24 Aug, 2024 @ 7:31am 
Startpos
Bagienny Jedwabnik 24 Aug, 2024 @ 7:17am 
Thank you for fixing confederation. Was this error caused by startpos or some db table needed to tweak?
Kelly Bomaye  [author] 23 Aug, 2024 @ 11:52am 
@Henry.jin; I’m not sure tbh. Does Mac have the TW mod launcher now? When I played R2 on Mac back in ~2015 you had to activate/order mods in a .txt file.
henry.jin2019 22 Aug, 2024 @ 11:54am 
does this mod work on mac?