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I’ll test some stuff for you if you want!?
I’m currently running a modded singleplayer campaign; but once I finish it I’ll probably start to try this out more completely & compare the gameplay and handling more in depth between this & OG EHA Stuff.
Btw, I believe that adding some extra close up weapon images to the mod’s page would make a really great QOL addition for most subscribers! Mainly to compliment the change list and for memorization of improvements made over OG EHA.
The images could be close ups of the weapons & upgradable armor systems, ammunition(s) components, medical, etc.
- the armor crafting system has been changed, which was controversial originally, but i believe that it allowing you to upgrade your current armor is better than having to deconstruct it.
- any sort of bioweapon or latex has been removed, we had lots of issues with that stuff during campaigns so we decided to remove it for the betterment of humanity.
- readded weapons: m249, rpk, m24, t5000, rhino, makarov, double barrel, minigun, and anything else that has been removed from eha recently, due to this mod being a fork of an older version of it.
- added a few weapons: spectre m4, hi point carbine, and m60.
- carried over a few weapons: m1 garand, spas 12, and basically any of the other old renegade fftf weapons.
I feel as though it'd really help people to better understand the key differences between this Mod, And the original EHA &/Or it's FFTF Exp. Pack. Besides being a slightly more appealing & downsized version which feels far more gritty, realistic, and somewhat grounded within 21st Century Europan Sub-Aquatic Combat.