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Italian Wars and Development Points
As I said before there is something in the works and I hopefully will adding a bit of it back here, as I have gotten better with gamebalance and understanding my mod since making this.
I will try to be more clear about what I was talking about regarding GC.
I know about courthouses/town halls, statehouses and ect; I have no problem if I play “wide empire” or even do WC.
But, if I'm trying to play an ultra tall empire. For example: Netherlands, full provinces only in the Lower Lands region. Everything else is territories. At some point, when each province in the Lower Lands has 50+ development and 5 levels of infrastructure respectively, and the territories will cover from Africa to the East Indies, it becomes impossible to control GC, because courthouses/town halls, statehouses are forbidden in your mod to build on the territories. And native provinces in the Lower Lands have an infrastructure of 50 GC each, which cannot be reduced.
Also, I am having a hard time understanding your point. I don't think English is your first language and only part of your point is that in some scenarios you can easily go over gov cap
Glad you like it @Mawan
The main one would be the ability to make it not dev territories.
Optionnaly, the ability to prioritize a dev type before the others (so production before manpower before taxe f.e.)
Then this one should be a fix more than anything, but disabling auto-dev of colonies would be great. By the endgame, I started noticing I was finishing 30+ dev colonies, which is how I figured out that the auto-dev script can dev those provinces.
Other than that, I really like the mod, it's really satisfying to see your empire get better and better as you grow instead of the opposite.
I have plans for a solution but that isn't soon and it's more of a shift than a fix.
Also, I am not planning on changing the cap. I feel you don't understand what happens when you go over your dev points. The points are not deleted, they are spent and automatically develop good provinces. This is something that is meant to be a part of the gameplay, you aren't really meant to develop manually past 10 dev points a month.
I suggest doing the following: first, remove the flat malus in the infrastructure to the management limit, make it %, in order to encourage the use of centralization. To return the opportunity to build courthouses in territories.
The development points you gain from war are in the provinces you conquered for the rest of the game...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3325530427&searchtext=Development+Points
and if your still unhappy make your own patch mod I guess if you want to use both
Load order doesn't matter. I use only these 2 mods.
also this is not compatible with A House Divided
This would be around 75% of dev points cost and 30-40% base game monarch points cost.
For the endgame, you can just slow down the dev points generated per upgrade (like buildings or develop provinces)