RimWorld

RimWorld

HELLDIVERS - Vehicles
27 Comments
Mr. Bob 2 Apr @ 6:41am 
For mechs can you work with exosuit framework
CasuallyShadow 29 Jan @ 4:26pm 
The main reason I'd want these to run without CE is so I could use SoS2 to make a super destroyer. I guess these mods being CE only decided for me whether I'd use SoS for super destroyers or CE for better combat
.:Kemauri:. 28 Jan @ 7:26pm 
forget permission make a non ce
Glu Genko 25 Oct, 2024 @ 1:40am 
Hi, will you make an exosuit out of helldivers so that they are compatible with the new mod framework for exosuits?
Cunning Linguist 12 Sep, 2024 @ 9:49pm 
non CE would be cool
Psyckosama 5 Sep, 2024 @ 4:12pm 
I'm asking if people can have permission to make a non CE version of your mod.
amaoto  [author] 4 Sep, 2024 @ 9:50pm 
@littlekoala1014
TD-110 uses 105x617mmR shells, 7.62x51mm NATO
M5-32 HAV uses 90mm Cannon shell, 7.62x51mm NATO
M5 APC uses 20x102mm Autocannon rounds, 7.62x51mm NATO
amaoto  [author] 4 Sep, 2024 @ 9:29pm 
My bad I was supposed to update this mod...
from my tests, the blueprints dont show the hyperlinks to what ammo they use. After the vehicle is built, it will show hyperlinks to which ammo it uses
litekoala 4 Sep, 2024 @ 8:52pm 
i cant figure out what ammos the guns on the vehicles use can anyone tell me?
kamiowo 28 Aug, 2024 @ 1:22pm 
aight sorry lol,i putted automatons accidently,too much major order PTSD
amaoto  [author] 27 Aug, 2024 @ 10:00pm 
2 Weeks
Bugs are somewhat done... just need to tinker with the ThinkTree and add their sounds. However do not expect it to be great. I cannot code for custom behaviors like Impaler's tentacle.
Cyborg would need a bit more work.
No automatons planned.
kamiowo 27 Aug, 2024 @ 5:21pm 
when cyborgs and the geneline?
Paradox 25 Aug, 2024 @ 4:10am 
Cool art. That's all I can say, cuz CE dependency is a dealbreaker
im grugging it 22 Aug, 2024 @ 8:55pm 
The armor isn't appearing in Prepare Carefully, I assume this is a bug?
amaoto  [author] 18 Aug, 2024 @ 9:01am 
@D9sinc, ah Good point. I will add description hyperlinks to their ammo.
@Psyckosama, Others are free to make their own mods. However I will not allow the textures I've made to be used without my permission.
D9sinc 16 Aug, 2024 @ 8:02pm 
Is there a way we can get the ammo types required for the vehicles in the description. Or something in the info tab that lets us know what ammo the vehicles take?
Psyckosama 16 Aug, 2024 @ 10:17am 
Would you allow someone else to make non-CE versions of your stuff?
small thing 15 Aug, 2024 @ 11:45pm 
cool and sexy mod.
Kane526 15 Aug, 2024 @ 10:38pm 
@eaglegundam @NoOne_ReaVen Contrary to popular belief, CE is actually not that incompatible. After 1.3 the devs had really been increasing their patch loads and have patched extensive mods. The only mods that would need to be patched are one that include weapons, apparel, pawntypes, or materials. Everything else goes through free, and CE has an emergency autopatcher that, while not perfect, allows some mods to be loaded without completely breaking, tho they may not be correctly balanced because it uses a formula. Here is a list of in-house patches. Note this is not a complete list as some mods have comp built in, and they are already working on other patches like Insectoids 2, which is already done on their github. https://github.com/CombatExtended-Continued/CombatExtended/blob/master/SupportedThirdPartyMods.md
Sif 15 Aug, 2024 @ 8:17pm 
Best mod series. 100/10. I've been looking for a good helldivers set to use with CE for awhile! :D
amaoto  [author] 15 Aug, 2024 @ 8:20am 
@eaglegundam, @NoOne_ReaVen, I have a hard time coming up with non-CE stats. If there is someone who can do it you can send it to me and I can maintain it at least.
My Strain tactics weapons mod was originally a CE-only mod but someone sent me their non-CE version to be integrated.
NoOne_ReaVen 15 Aug, 2024 @ 8:12am 
God damnit... I love Helldivers and can see you put much work in this but cant we get a Non CE version?

CE is a great mod but man is it incompatible with so many other mods.
Dust 15 Aug, 2024 @ 7:03am 
Even in Rimworld cars appeared earlier than in Helldivers 2 itself
eaglegundam 15 Aug, 2024 @ 6:48am 
love the mods but i hate the fact its combat extended only because it breaks some of my most used mods
amaoto  [author] 15 Aug, 2024 @ 6:10am 
Yes. I forgot to put required mods.
Aranador 15 Aug, 2024 @ 6:09am 
Does this require the vehicle framework?
LarsSvengard 15 Aug, 2024 @ 6:06am 
:(