RimWorld

RimWorld

The Dead Man's Switch - Additional Upgrades
47 Comments
Nalo 纳洛 13 Jul @ 8:40am 
1.6pls:steamhappy:
Agnznna 12 Jul @ 3:49am 
1.6pls:er_heart:
Alfador 13 Apr @ 3:52am 
You have to select an actual pawn, not a mechanoid or similar, and right click on the upgrade item to get the "use X" prompt.

Then you have to select the automatroid you want to apply the upgrade to with left click.

Alternatively, you can select the upgrade item itself and get a "use with" gizmo button.

That gizmo button will then prompt you to select a pawn, and after that, select a automatroid via left click.

Once either of these two actions is finished, the select pawn will move to grab the upgrade item and then move to apply it to the selected automatroid.

But:
Be sure that nothing else picks up/rreserves the upgrade item in the meantime; I.E trashcans picking it up
And some upgrade items go in the same bodypart and thus can not be applied ontop of each other, but you will lose nothing.

When the pawn reaches the upgrade item, you will get a message blur if the part can not be applied to the auomatroid.
Rayสาหร่าย 21 Feb @ 6:12pm 
I still don't understand how to use it. Is it an order to immediately pick up the item or is there some kind of tool that can be used to upgrade it?
SimeDLK 16 Feb @ 9:05am 
Figured it out. For anyone that might have a similar problem, you have to select a pawn then right click on the upgrade, use upgrade, and then you can select the mechanoid.
SimeDLK 16 Feb @ 5:48am 
Where does this have to be in the load order? I Created the applique armor and couldnt apply it to anything. Then when i went in the info tab The compatibility was empty. But the armor upgrade for the battle friend and hauler did show their compatibility.
Iamhuman 1 Jan @ 9:12am 
might be a stupid question but is the royalty dlc fully necessary or can you run it without errors without royalty
Warspite Enthusiast  [author] 19 Nov, 2024 @ 3:28pm 
@Nanook From my own testing, yes.
Lucillius 19 Nov, 2024 @ 6:16am 
Aulwynd 26 Oct, 2024 @ 7:27pm 
I got the reloadspeed error 2
Warspite Enthusiast  [author] 25 Oct, 2024 @ 7:10am 
Fixed for next update
WeAI 25 Oct, 2024 @ 1:45am 
When only three prerequisite mods are started, the following error message is displayed:
Could not resolve cross-reference: No RimWorld.StatDef named ReloadSpeed found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
The_fallen_sandwich 23 Oct, 2024 @ 5:21am 
@Warspite Enthusiast Huh that might be it, as far as I can see the Biomechanoids have human organs like hearts and lungs which makes sense in lore. It'd make sense why hardened distribution systems don't work on them.

Thanks for the reply and love the mod btw. Light Weight Frame and Applique Armour is so incredibly useful for my workers and soldiers respectively.
Warspite Enthusiast  [author] 22 Oct, 2024 @ 1:13pm 
@The_fallen_sandwich That mod is installed in the battery. Im assuming the bio-mechanoid (havent used it) doesnt have that body part?
The_fallen_sandwich 21 Oct, 2024 @ 7:07pm 
Wait nevermind, you were the one that made Lightweight Frame. I know Lightweight Frame and Synthetic Tendons work on the Bio Mechanoids but Hardened Power Distributions don't seem to work. I get an error.
The_fallen_sandwich 21 Oct, 2024 @ 6:56pm 
This is a bit of a weird request but could you make this mod compatible with AOBA's Bio Mechanoid Mod? His regular upgrades work on them and it's pretty amusing having heavily armed combat maids zooming across the map.
Jingo柏利斯 18 Oct, 2024 @ 8:47am 
" Could not resolve cross-reference: No RimWorld.StatDef named ReloadSpeed found to give to RimWorld.StatModifier (null stat) "
Warspite Enthusiast  [author] 5 Oct, 2024 @ 11:24pm 
Please note that old bills made before the Oct. 1st DMS update will be broken, as the update added unfinishedThings for modifications. To fix it, simply delete the old ones and make new ones. Thank you.
pipboy834 2 Oct, 2024 @ 9:24pm 
hey are there any upgrade for the mule other than the autonimous stuff
Survivalist_Redo 2 Sep, 2024 @ 1:49pm 
@Warspite Enthusiast, thanks :)
Warspite Enthusiast  [author] 31 Aug, 2024 @ 5:58pm 
@Survivalist_Redo I found the issue. Looks like not having royalty breaks something. I will work on it, and failing that, make royalty a requirement. Apologies.
Survivalist_Redo 31 Aug, 2024 @ 7:27am 
woops I misstyped the actual acronym "TDMS-AU" as "TDMS-AD"
Survivalist_Redo 31 Aug, 2024 @ 7:25am 
I consistently get the "incompatible or corrupted mods error" screen.

from this mod list;
Harmony, Core, Biotech, Vanilla Expanded Framework, The Dead Man's Switch, The Dead Man's Switch - Additional Upgrades

when I remove TDMS-AD, the game launches fine.

I tried running a steam "verify file integrity" on rimworld, then unsubribing and resubsribing to TDMS-AD, no effect.
Warspite Enthusiast  [author] 25 Aug, 2024 @ 4:03pm 
@ROBLOX_GAMING No, they don't. Vehicles use a completely different system. You can apply them to normal mechanoids (and modded ones) though.
TTV_Robux_GAMIN 25 Aug, 2024 @ 1:33pm 
Do these apply to the vehicles
Hugo54360 22 Aug, 2024 @ 1:17pm 
The mod doesn't work on my side, idk why, it give a error message, all mods disabled, either incompatible, corrupted, or something else.
SOGGY DOGGY 21 Aug, 2024 @ 12:49pm 
Would it be possible to allow warcaskets to wield all the mech guns instead? They used to do that, but were never updated after the bodysize limit change.
RBSniper 20 Aug, 2024 @ 3:59pm 
More anime.
Big Tony 20 Aug, 2024 @ 10:57am 
6 Now
Flamangos 20 Aug, 2024 @ 12:49am 
5 missing pictures?!?!?!
Mr. Mannpants 19 Aug, 2024 @ 11:25pm 
@Tcgirl8 wHeRe'S bIgWeLd?
gabriel_robin 19 Aug, 2024 @ 2:02pm 
why not
Maya 19 Aug, 2024 @ 11:49am 
I have a strange suggestion, strange in no small part because I can't make use of it:
An upgrade for the quadrupedal combat mech to make it require a humanoid pawn to drive it
Tcgirl8 19 Aug, 2024 @ 9:02am 
Upgrades people! Upgrades!
VelxraTV 18 Aug, 2024 @ 8:05pm 
ahhh some nice additions to my collection
Ultrakitten1 18 Aug, 2024 @ 1:28pm 
what did bro say?????
McLets 18 Aug, 2024 @ 1:27pm 
yo these are sick
Loukoukoum87 18 Aug, 2024 @ 7:39am 
i had no idea of what this mod was but now i have dead man switch mod
The 7 Spiders of Hip-Hop 17 Aug, 2024 @ 7:03pm 
@The Ghost Knife honestly its the same for me. i use Portraits too so usually i hard pass on armor mods that arent compatible but this is one of my very few must haves. i dont even use RH2 anymore but cant imagine no DMS
Warspite Enthusiast  [author] 17 Aug, 2024 @ 11:40am 
@BOOFUS! The DMS dev, AOBA, is working on a modular power armor mod that will be able to do that, among other things. You can check it out on his discord!
jetbro1122334455 17 Aug, 2024 @ 10:40am 
goated
The Ghost Knife 17 Aug, 2024 @ 10:23am 
DMS is my favorite mod theme these days so all additions are absolutely great. Thanks for the work you put in!
PiccoloDom 17 Aug, 2024 @ 7:35am 
GOAT
kotoloh 17 Aug, 2024 @ 3:22am 
we giving a miniguns to trash bins with these upgrades :speaking_head_withsiluette :fire
SOGGY DOGGY 17 Aug, 2024 @ 3:04am 
Could you add a stronger version of the power skeleton unit that allows us to equip the bodysize 3 weapons on normal pawns? Currently it only goes up to 2.
RedstonePanda 16 Aug, 2024 @ 9:04pm 
new deadman switch addon, great
bryanfran42 16 Aug, 2024 @ 8:09pm 
First here, and let me congratulate you for yet another successful mod series.