Barotrauma

Barotrauma

EK Ukon-I
19 Comments
Kaito 18 Apr @ 9:28am 
I've been loving your new subs. The detailing is superb, and the extra features all feel extremely useful instead of superfluous or gauche. There's fancy stuff that might be nice to have, but it also doesn't feel lacking in its absence.

Really the only thing I find myself wishing for is a coherent set of subs meant to be taken through the campaign progression for each class.
Kaito 18 Apr @ 9:28am 
The Revuk is a superb sub, but it costs 15.000mk and so you can't start on it in a campaign. I could just set the price myself in the sub editor, but I figure you had a reason. So perhaps a simpler and cheaper sub to start with at Tier 1. The Ukon is 10k, but is T2. It's a bit on the strong side to be used as a starter.

I think you've got a good finger on the pulse of what sub should and shouldn't have. Although if you intend these to be used in vanilla campaigns (i.e. not with Barotraumatic et al), they might all be a bit on the strong side. Might be worth cutting some of the numbers on engines, pumps, hulls to let upgrades shine more. Not that vanilla upgrades would knock anyone's socks off...
Videogames  [author] 17 Apr @ 7:19pm 
@Kaito
Submarine progression set? So you mean like a tier 1, 2, and 3 submarines that are sort of continuation/evolution of each-other? Yeah that's a neat idea.

Also yeah when I get to making another batch of subs I will definitely be doing more tier 1 & 2 scout and cargos. If I may ask; what sort of things might you want to see different on a future cargo ship that hasn't been done yet? ( compared to the Revuk for example )
Kaito 17 Apr @ 5:01pm 
I've always loved your subs. And glad to see you're back. I'd love to see some more T1 and T2 transport/scout subs for campaign play, if you're up for it. Someone as prolific as you might actually have a go at making a sensible campaign progression submarine set with certain themes.

Regarding possible future mod work, I really miss EK utility.
The cute shark Jade✅ 3 Apr @ 6:25am 
Not a singelplayer company friendly. Bots don't having navmesh inside sun, so they can't even enter in.
Videogames  [author] 12 Dec, 2024 @ 4:59pm 
@Captain Vega Sorry about late reply, forgot about it.

- Red is reactor heat as you guessed.
- Green is reactor fuel, yellow is battery charge.
(On some of my later submarines this is reversed, so yeah it can be confusing.)
- Blue is the submarine's current depth.
(On some later submarines I give X and Y coordinates instead, but for this one I just thought depth would be useful to know at a glance for things like suit crush depth, since the nav terminal UI itself doesn't actually tell you your position.)
Videogames  [author] 6 Nov, 2024 @ 8:11am 
@Sbeve
There is a longstanding bug with nav terminal auto control where it doesn't take into account engine upgrades (or helm skill, if playing with mods that allow >100 helm skill to be acquired) so the PID breaks.

I suppose I'll do a little bit of experimenting and see if I can come up with some workaround.
Sbeve 6 Nov, 2024 @ 5:50am 
Whenever I try to maintain position with this sub when its speed is upgraded it constantly moves back and forth
Ur'san Vhett 6 Nov, 2024 @ 1:44am 
What do the numbers on the second monitor in command mean? I get the red one is the reactor but the green yellow and blue ones I don't get
Videogames  [author] 2 Sep, 2024 @ 9:55pm 
The (non-modded) subs from 2022/2023 might get remastered at a future date and re-released in one mega-pack. (Kira, Berith, Matriarch, Skipper, Gladius etc. maybe even Marauder)

As for mods there is a tiny chance I might do some new stuff from scratch, an "EK 2.0" of sorts - since alot of depreciated stuff being based off of game mechanics and features that were changed or removed is kind of pointless to keep maintaining. The "best" features from previous mods will be returning (where possible), Dockyard & Gunnery for example will probably be the most likely to return, and I will probably include ship ammo types for the vanilla guns as part of Gunnery 2.0 instead of Armory (the reason why vanilla turret ammos are part of Armory right now is because it was the only 'mod pack' I had released at the time).
PHOENIX 28 Aug, 2024 @ 9:18am 
Heeeeello! I suggest you upgrade and/or make remakes of old submarines. There are a lot of interesting projects there. I would like to know if you are going to update legacy EK mods or make new ones?
Videogames  [author] 23 Aug, 2024 @ 3:49pm 
@Ursulusparty
- In subeditor, open the console with F3 and type wikiimage_sub
(although before this command existed, I would just use multiple ingame screenshots and stitch them together in photoshop) this will render a high-res transparent PNG of the submarine.

- (optional, but tends to produce best results) greyscale the image
- run the image through a filter called "find edges"
(which I suspect is the same stock shader that the in-game status monitor uses, in the very early version of the game the status monitor only had vector hulls, the "blueprint" image wasn't added until later)

Now you'll have a line drawing like the ingame one which you can do whatever with - in my case I ended up putting it on a white background & then using a gradientmap to change the colors.
Ursulusparty 23 Aug, 2024 @ 12:23pm 
How did you make the Blueprint pic?
Videogames  [author] 22 Aug, 2024 @ 9:37am 
good catch, I wrote the desc back when there was only 2 front coilguns -
Captain Bart 22 Aug, 2024 @ 9:26am 
@Videogames I think you made a small mistake in the description, sub only has x1 empty hardpoint not x2
Videogames  [author] 22 Aug, 2024 @ 8:06am 
@Antinomy I'm probably going to stick to unmodded subs for the time being, but noted.
I have a few concepts in mind for 'mining' and salvage subs in the same style.

I wasn't planning on doing refits for any other vanilla subs, but given the relative success I'll definitely consider it on the table to do ones for some of the other "community favorite" B-tier and C-tier vanilla subs. (Like Typhoon, Kastrull, etc. maybe even the herculean task of trying to make the Remora better...)
Antinomy 22 Aug, 2024 @ 6:41am 
Since you asked, I would like to see another Huxley style sub (if possible, with your EK dockyard for heavy doors and such), and refit of vanilla Typhoon similarly to recent Humpback.
Zahk 17 Aug, 2024 @ 1:40pm 
Be still my beating heart, my favourite sub builder dropping gems again?
rav2n 17 Aug, 2024 @ 5:30am 
A new submarine every two days? You must have been patient for a long time.:captainsmooth: