Garry's Mod

Garry's Mod

[TFA] Counter-Strike: Source SWEPs
60 Comments
★Bullet★  [author] 4 Jul @ 12:25am 
I'll check it when I will have free time.
Sophisticated Gumi-chan 3 Jul @ 1:23pm 
That's OK. Can you make it behave like the CS:CZ ironsights do? Like, as it's firing, the ironsights stay level to eye level? Like, for example, on the Glock on CS:CZ, when firing, it stays flat, but on the CS:S one, the glock just kinda flings around while firing making it harder to re-zero on target.
★Bullet★  [author] 3 Jul @ 11:13am 
It because we have some limitations and weapon models not intended for ironsights. Can't do it by other ways, sorry!
Sophisticated Gumi-chan 2 Jul @ 2:53pm 
It's because you're not checking the state of the player, just if they exist.

local ply = LocalPlayer()
if not IsValid(ply) or not ply:Alive() then return end

That should fix the bug, at least it did for me locally. It's caused by the player dying from the bomb when it explodes.

Knife has no draw sound.
Knife when right-click stabbing plays the same animation, it should play a bunch of animations randomly. See: https://youtu.be/ELeY3DsEUKI
M4A1 on anything other than the post-fire animation has invalid iron sights. (Drawing, reloading, adding/removing silencer, etc)
USP after adding the silencer or firing with the silencer has invalid iron sights.
The FAMAS has no iron sights (He just kinda resident evil style puts it closer to his face?)
All scoped rifles do not use punch angles like CSS does. (it justs stays on target while the spread goes up).
The MAC10 has invalid ironsights after (some?) firing animations.
The TMP has invalid ironsights after firing or reloading.
★Bullet★  [author] 30 Jun @ 8:09am 
I know about this. We tried to fix it, but in other sides it works fine expect this error.
Sophisticated Gumi-chan 30 Jun @ 7:48am 
[[TFA] Counter-Strike: Source SWEPs] lua/entities/css_c4_planted.lua:161: attempt to index a nil value
1. v - lua/entities/css_c4_planted.lua:161
2. unknown - lua/includes/modules/hook.lua:102 (x2)
MonieThu 15 Jun @ 10:19pm 
damn
★Bullet★  [author] 15 Jun @ 2:09am 
Because separated v_model offsets addon replacement.
MonieThu 14 Jun @ 4:10pm 
Overrides animation replacements after game restart
★Bullet★  [author] 14 May @ 1:47pm 
@WMB-LX9, I'll try that if offsets addon which I using for this addon will be deleted by some reason.
Дарт Вейдер 22 Mar @ 3:46am 
ахуеный мод
★Bullet★  [author] 18 Dec, 2024 @ 8:24pm 
Yeah, we know about this and it's confusing. We find a way to fix it later.
DollyShinjuku 18 Dec, 2024 @ 1:37pm 
Since the newest Gmod update loading into a map in sandbox sadly creates the following error:

[[TFA] Counter-Strike: Source SWEPs] lua/entities/css_c4_planted.lua:157: attempt to index a nil value
1. v - lua/entities/css_c4_planted.lua:157
2. unknown - lua/includes/modules/hook.lua:96

Your other CS addons seem to be unaffected.
Gordon, GORDAN! 18 Dec, 2024 @ 12:16pm 
Sadly, I liked the GMod Knife Animation more than the CSS one, as it seemed more aggressive or in anticipation than the CSS one, which looks to me like you're going to cut butter.
★Bullet★  [author] 14 Dec, 2024 @ 10:32am 
I don't like GMod knife animation and idk how I can do option to choose animation of this, sorry. :v
BeefyCheez 0_0 14 Dec, 2024 @ 10:02am 
Can you make it so there is an option to chose the original Garry's Mod knife animation, I DON'T mean the CS:S knife animation, maybe make it a attachment so you can switch between the Garry's Mod or CS:S knife animation.
★Bullet★  [author] 2 Dec, 2024 @ 11:44am 
Yeah, it annoying error in multiplayer when it works well in singleplayer. We don't even know what causes that issue. I hope we can find a reason in future.
Tenebrae04 2 Dec, 2024 @ 10:08am 
Nope, still get the error.
I have tried to verify files, uninstall it and install it again, disable all my addons and only have enabled tfa base and this addon, the error still shows up.
Idk what i'm doing wrong
★Bullet★  [author] 2 Dec, 2024 @ 9:52am 
Launched x64-x86 branch and it work well on my side. I assume you use older version of addon.

We noticed that issue when fixing movement issue, that's why we added that valid check. This issue only exists on older version of addon.

You can just restart the game to update files.
Tenebrae04 2 Dec, 2024 @ 8:15am 
[[TFA] Counter-Strike: Source SWEPs] lua/entities/css_c4_planted.lua:157: attempt to index a nil value
1. v - lua/entities/css_c4_planted.lua:157
2. unknown - lua/includes/modules/hook.lua:96

This error shows up when I load into any map.
I'm in the x64-x86 branch.
★Bullet★  [author] 12 Oct, 2024 @ 7:41am 
Maybe because VManip can't be compatible with TFA Base.
online 11 Oct, 2024 @ 2:21pm 
reloading a weapon and then trying to pickup or interact with anything does not work (vmanip)
★Bullet★  [author] 3 Oct, 2024 @ 2:10am 
Oh, I was interested to know why it happens. I hope it can be somehow fixed because I have same problem.
DragonReptile1911 2 Oct, 2024 @ 5:38pm 
Your Addon has a bug. And when I select the camera (Slot 6) I can't move.
And I tried it in 2 ways. With my addons all activated, except yours. And all deactivated and with yours activated. They both lead to the same thing. I can't move with the camera on. Should I send you a video in case what I said was not understood? Because sometimes I want to explain myself and I can't explain myself.
Ready 28 Sep, 2024 @ 1:50pm 
auggh, I see. I kinda would like them since I don't wanna download the only TFA Base CS:GO addon already on the workshop that's gigabytes large. hopefully one day someone will make it.
★Bullet★  [author] 28 Sep, 2024 @ 1:07am 
I know about these issues and it can't be fixed, sorry.
Ready 27 Sep, 2024 @ 6:43pm 
tried it out and yeah it does have issues aiming. maybe could you try to make the animations compatible or as a separate addon?
★Bullet★  [author] 21 Sep, 2024 @ 2:19am 
Did you had this before? I interested to fix it too because have the same problem.
Hgrunt Medic 20 Sep, 2024 @ 7:06pm 
I have a problem. and when I use the gmod camera it doesn't let me move
★Bullet★  [author] 16 Sep, 2024 @ 11:09am 
It will have ironsight problems.
Ready 16 Sep, 2024 @ 10:59am 
Ready 7 Sep, 2024 @ 6:28pm 
ayy you did fix them, nice
★Bullet★  [author] 2 Sep, 2024 @ 7:02pm 
I know about this. I can't do anything to fix that problem.
Ready 2 Sep, 2024 @ 7:00pm 
iron sights are wonky. some are on the center like they should be while most are offset
★Bullet★  [author] 1 Sep, 2024 @ 12:32pm 
If it have viewmodels then maybe it can be possible.
Gordon, GORDAN! 1 Sep, 2024 @ 12:18pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3321428727

Someone just released the Muskets (?) on Milita as models.

I wonder if these could be a bonus CS pack someday?
★Bullet★  [author] 31 Aug, 2024 @ 6:14am 
Sure. It doesn't consume flashbang and smoke grenade "ammo".
DollyShinjuku 31 Aug, 2024 @ 12:02am 
It seems to work again! Thank you very much! You always fix issues so fast and reliable!

There is one tiny detail that I noticed however: The CS:S Frag grenades seems to share the ammunition stock with the HL2 Frag grenades. Is that intended?
★Bullet★  [author] 30 Aug, 2024 @ 10:52pm 
Hmm.. I probably found a reason. Check it now.
DollyShinjuku 30 Aug, 2024 @ 10:43pm 
The grenades from your CS 1.6 and CS:CZ SWEPs still work perfectly, only the CS:S ones broke, and they still worked perfectly too last week.
★Bullet★  [author] 30 Aug, 2024 @ 10:32pm 
It's probably caused by TFA Base. Try to check it with other TFA grenades too and tell me if you find same problems.
DollyShinjuku 30 Aug, 2024 @ 10:24pm 
Since the newest Gmod update, using any of the grenades creates the following error:

[TFA Base] lua/weapons/tfa_gun_base/common/bullet.lua:144: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. ShootBullet - lua/weapons/tfa_gun_base/common/bullet.lua:144
3. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:73
4. Throw - lua/weapons/tfa_nade_base.lua:164
5. Think2 - lua/weapons/tfa_nade_base.lua:192
6. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:1023
7. v - lua/tfa/modules/tfa_hooks.lua:34
8. unknown - lua/includes/modules/hook.lua:96

It worked perfectly fine one week ago...
W 0 S T Z 6 R 0 20 Aug, 2024 @ 8:43am 
Да так и есть хотя знаешь я видел куда ужасней как в первой версии "S.T.A.L.K.E.R. Оружейный Пак" Там было просто ужасно прицелы просто уходили за экран или же их не было но хоть сейчас всё пофигсили и то славно
★Bullet★  [author] 20 Aug, 2024 @ 8:32am 
У моделей кривые прицелы, это да. Это уж лучше, чем их полное отсутствие.
W 0 S T Z 6 R 0 20 Aug, 2024 @ 5:24am 
Ооо спасибо вам большое! Давно искал качественное оружие из Css и вот наконец нашел Только есть минус это прицеливание на некоторых пушках криво работает а так 16 из 10)))) :steamthumbsup::steamthumbsup:
★Bullet★  [author] 20 Aug, 2024 @ 2:36am 
Maybe it CS:S content issue. I'll check it later.
DollyShinjuku 19 Aug, 2024 @ 9:59pm 
These are the very best recreations of CSS weapons that have been ever released on the workshop so far! The only problem is that the knife sounds for swinging and stabbing without hitting a target are silent when the Operation Terror SWEPs aren't installed at the same time.
★Bullet★  [author] 18 Aug, 2024 @ 2:28pm 
I know about these problems and it sad what it can't be fixed.
MarcosR22 18 Aug, 2024 @ 2:27pm 
(while aiming with the iron sights)
MarcosR22 18 Aug, 2024 @ 2:26pm 
a hole in the model thats lets you see through the deagle