Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pretty much in the maritime industry officers supervise, seamen do the work. Officer specific duties are mostly just: command decisions, discipline, navigation, and targeting solutions.
...I'm so sick of missed radio calls because the deckhand *sitting at the radio* won't answer the radio while the radio officer is cooking canned meat, sleeping, playing cards, or picking his nose. :p (not the mod's fault at all, but game design forcing micromanagement of mundane tasks).
Anyhow thanks for the mod and hope you ceep improving it
Also The version I was requesting had 45 sailors plus officers, not 40 sailors and 5 officers. There was also an option in the version I'm requesting to have sailors be tasked to the navigators table as well as the control room and so on. There was no bilge task option which I'm not so sure is needed. The version I downloaded and would strangle a pod of dolphins to have back was updated on Aug 10th @ 8:38pm and I downloaded it at 10:29pm. (I'm assuming that's my systems time.) This is the version that should be brought back if possible.