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I have yet to fully understand how light works, the work I've done so far is making the mod 'work' and not crash.
Definitely I should eventually implement a slider, but I'm not sure if there is a non-hacky way to fast reload a mod without reloading the whole game.
(Take your time; this is a free mod, not your day job)
I have basically no experience with ONI mods, but from what I can tell from the code is that not every light is targeted to be modified within this mod, this mod aims to modify only the buildings it adds plus some existing buildings, but never targeting buildings like the 'Mercury Lamp'.
Somehow `lightManager.Register(...)` is altering the default light (I guess).
It can definitely be corrected in this mod, but the issue should not happen in first place (I guess).
I'll do my best to fix it within the next month.
Many thanks.