Oxygen Not Included

Oxygen Not Included

ExpandedLights [Frosty DLC]
26 Comments
Samuel L 23 Jun @ 2:12am 
Mercury lamp not working properly... sitll waiting....
Shrglwyddes 3 May @ 8:13am 
i have two floodlights, one that can be rotated and one that can only be flipped. on the lighting overlay, it shows lux. i do not see the light in the normal overlay. Please check
MrFox 26 Feb @ 8:37am 
Can we have the LED do a wider area of effect + no fall off?
Gradenko 4 Feb @ 7:20am 
@FancyDan4217: This (great) mod actually lets the mercury lamp shine upward in a cone. So you could use the light with glass tiles and planter boxes, but let's hope there is a fix soon.
DarkRoku12  [author] 12 Jan @ 9:55pm 
Yes, I'm aware, I'll try to find time to work on this.
I have yet to fully understand how light works, the work I've done so far is making the mod 'work' and not crash.
FancyDan4217 8 Jan @ 2:17pm 
The Mercury Lamp "works" but will not shed light beyond the single origin square.
Шахтёр 24 Dec, 2024 @ 4:50am 
When using this mod, the mercury lamp does not work properly.
ANGEL--ZY 23 Dec, 2024 @ 3:55am 
nice one
Storm[HUN] 1 Nov, 2024 @ 2:06pm 
Thanks for updating! This is such a great mod, I can't live without it. :)
FlorestNerd 26 Sep, 2024 @ 5:26pm 
Btw, there were a few mods that had sliders on mods manager
FlorestNerd 26 Sep, 2024 @ 5:25pm 
Nah. I coul work just with the path I can take to modify the code myself, ONI mods are different from what I'm used with mine and rimworld
DarkRoku12  [author] 26 Sep, 2024 @ 12:22am 
I'll see what I can do when I got more free time.
Definitely I should eventually implement a slider, but I'm not sure if there is a non-hacky way to fast reload a mod without reloading the whole game.
FlorestNerd 14 Sep, 2024 @ 4:52am 
Hey, can we get a option to diminish the range? i think the lights are too op right now
DarkRoku12  [author] 28 Aug, 2024 @ 11:52am 
@MiserableGamer may you name which kind of lights are being affected by this behavior?
MiserableGamer 26 Aug, 2024 @ 3:24am 
Dupes don't seem to get the Lit Workspace buff from these lights?
TeaSpoon 25 Aug, 2024 @ 3:39am 
Alright, thanks for looking! Wonder what's up with that... The only other mod I added at the same time was the force-updater mod, but I'll see if turning that off somehow forces mercury lights to behave... I noticed the mercury light also now tries to cast its light as a cone rather than a rectangle, if that might be related to its issue.
(Take your time; this is a free mod, not your day job)
DarkRoku12  [author] 25 Aug, 2024 @ 1:10am 
I'll try to fix the mercury light about next month.
I have basically no experience with ONI mods, but from what I can tell from the code is that not every light is targeted to be modified within this mod, this mod aims to modify only the buildings it adds plus some existing buildings, but never targeting buildings like the 'Mercury Lamp'.

Somehow `lightManager.Register(...)` is altering the default light (I guess).

It can definitely be corrected in this mod, but the issue should not happen in first place (I guess).

I'll do my best to fix it within the next month.
TeaSpoon 24 Aug, 2024 @ 5:03am 
Seconding Jon - mercury lights now cast light up instead of down.
Putko007 21 Aug, 2024 @ 9:47am 
Thank you !!! <3
Vaultaiya 19 Aug, 2024 @ 7:13pm 
THANK YOU I lost all my lights very suddenly without this
Rak Tabung Reaksi 19 Aug, 2024 @ 6:34pm 
finally the best mod get a proper update, cheers pal
Jon 19 Aug, 2024 @ 6:14am 
Mercury ceiling lights are glitched. They send light the wrong way.
mrbeegoode 18 Aug, 2024 @ 8:16pm 
Thanks for that.
Gonsy 18 Aug, 2024 @ 3:26pm 
oh yes.... yess.... YEEEEEEES...... thanks mate.
Nick 18 Aug, 2024 @ 1:58am 
Now we only need carbon revolution
Tia 17 Aug, 2024 @ 10:45pm 
At last, at long last :)

Many thanks.